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NX/VITA: Add cl_crosshair_debug
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2 changed files with 9 additions and 1 deletions
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@ -557,7 +557,7 @@ void CL_RelinkEntities (void)
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up_offset -= 2;
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// now a not-so hack to ensure the muzzleflash follows our viewheight
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up_offset -= (32 - cl.viewheight);
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up_offset -= (36 - cl.viewheight);
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VectorMA (start, forward_offset, v_forward ,smokeorg);
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VectorMA (smokeorg, up_offset, v_up ,smokeorg);
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@ -109,6 +109,8 @@ cvar_t scr_showpause = {"showpause","1",CVAR_NONE};
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cvar_t scr_printspeed = {"scr_printspeed","8",CVAR_NONE};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", CVAR_ARCHIVE};
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cvar_t cl_crosshair_debug = {"cl_crosshair_debug", "1", CVAR_NONE};
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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@ -687,6 +689,7 @@ void SCR_Init (void)
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//johnfitz -- new cvars
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Cvar_RegisterVariable (&scr_menuscale);
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Cvar_RegisterVariable (&scr_sbarscale);
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Cvar_RegisterVariable (&cl_crosshair_debug);
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Cvar_SetCallback (&scr_sbaralpha, SCR_Callback_refdef);
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Cvar_RegisterVariable (&scr_loadscreen); //sB loading screen
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Cvar_RegisterVariable (&scr_sbaralpha);
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@ -1482,6 +1485,11 @@ void SCR_DrawCrosshair (void)
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if (cl.stats[STAT_HEALTH] < 20 || paused_hack == true || m_state == m_exit) {
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return;
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}
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if (cl_crosshair_debug.value) {
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Draw_FillByColor(vid.width/2, 0, 1, vid.height, 255, 0, 0, 255);
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Draw_FillByColor(0, vid.height/2, vid.width, 1, 0, 255, 0, 255);
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}
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float col;
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