NX/VITA: Bump intensity of idle viewmodel bobbing

This commit is contained in:
MotoLegacy 2024-01-13 15:34:25 -05:00
parent d93ecf2b1d
commit 1b622cf24f
1 changed files with 6 additions and 5 deletions

View File

@ -241,9 +241,9 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
speed = 0.25; speed = 0.25;
if (which == 0) if (which == 0)
bob = cl_bobup.value * 10 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint); bob = cl_bobup.value * 20 * speed * (sprint * sprint) * sin(cl.time * 3.25 * sprint);
else else
bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * sprint) - (M_PI * 0.25)); bob = cl_bobside.value * 50 * speed * (sprint * sprint * sprint) * sin((cl.time * 2 * sprint) - (M_PI * 0.25));
} }
// Normal walk/sprint bob. // Normal walk/sprint bob.
else { else {
@ -252,9 +252,9 @@ float V_CalcBob (float speed,float which)//0 = regular, 1 = side bobbing
//12.048 -> 4.3 = 100 -> 36ish, so replace 100 with 36 //12.048 -> 4.3 = 100 -> 36ish, so replace 100 with 36
if(which == 0) if(which == 0)
bob = cl_bobup.value * 24 * speed * (sprint * sprint) * sin((cl.time * 12.5 * sprint));//Pitch Bobbing 10 bob = cl_bobup.value * 36 * speed * (sprint * sprint) * sin((cl.time * 12.5 * sprint));//Pitch Bobbing 10
else if(which == 1) else if(which == 1)
bob = cl_bobside.value * 24 * speed * (sprint * sprint * sprint) * sin((cl.time * 6.25 * sprint) - (M_PI * 0.25));//Yaw Bobbing 5 bob = cl_bobside.value * 36 * speed * (sprint * sprint * sprint) * sin((cl.time * 6.25 * sprint) - (M_PI * 0.25));//Yaw Bobbing 5
} }
return bob; return bob;
@ -1258,6 +1258,7 @@ void V_Init (void)
Cvar_RegisterVariable (&cl_bob); Cvar_RegisterVariable (&cl_bob);
Cvar_RegisterVariable (&cl_bobcycle); Cvar_RegisterVariable (&cl_bobcycle);
Cvar_RegisterVariable (&cl_bobup); Cvar_RegisterVariable (&cl_bobup);
Cvar_RegisterVariable (&cl_bobside);
Cvar_RegisterVariable (&v_kicktime); Cvar_RegisterVariable (&v_kicktime);
Cvar_RegisterVariable (&v_kickroll); Cvar_RegisterVariable (&v_kickroll);