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Implement blubs micro ai revamp
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bace222fce
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1acf30a66b
3 changed files with 675 additions and 702 deletions
1301
source/pr_cmds.c
1301
source/pr_cmds.c
File diff suppressed because it is too large
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@ -339,8 +339,6 @@ typedef struct
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#include <ctype.h>
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extern short closest_waypoints[MAX_EDICTS];
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//=============================================================================
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// the host system specifies the base of the directory tree, the
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@ -419,6 +417,7 @@ extern int minimum_memory;
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typedef struct
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{
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int pathlist [MAX_WAYPOINTS];
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int pathlist_length;
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int zombienum;
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} zombie_ai;
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@ -437,6 +436,7 @@ typedef struct
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} waypoint_ai;
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extern waypoint_ai waypoints[MAX_WAYPOINTS];
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extern int n_waypoints;
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extern short closest_waypoints[MAX_EDICTS];
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#endif /* QUAKEDEFS_H */
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@ -1653,10 +1653,11 @@ void W_stov (char *v, vec3_t out)
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}
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waypoint_ai waypoints[MAX_WAYPOINTS];
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int n_waypoints;
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void Load_Waypoint ()
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{
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char temp[64];
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int i, p, s;
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int p, s;
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vec3_t d;
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int h = 0;
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@ -1668,7 +1669,8 @@ void Load_Waypoint ()
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Con_DPrintf("No waypoint file (%s/maps/%s.way) found\n", com_gamedir, sv.name);
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return;
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}
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for (i = 0; i < MAX_WAYPOINTS; i++)
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n_waypoints = 0;
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for (int i = 0; i < MAX_WAYPOINTS; i++)
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{
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waypoints[i].used = 0;
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waypoints[i].id = -1;
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@ -1678,13 +1680,16 @@ void Load_Waypoint ()
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}
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}
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for (i = 0; i < MAX_EDICTS; i++)
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for (int i = 0; i < MAX_EDICTS; i++)
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{
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closest_waypoints[i] = -1;
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}
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i = 0;
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Con_DPrintf("Loading waypoints\n");
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int i;
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// Keep track of the waypoint with the highest index we've loaded
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int max_waypoint_idx = -1;
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int n_waypoints_parsed = 0;
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while (1)
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{
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if (strncmp(W_fgets (h), "Waypoint", 8))
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@ -1695,21 +1700,23 @@ void Load_Waypoint ()
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else
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{
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W_fgets (h);
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W_stov (W_substring (W_fgets (h), 9, 20), d);
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strcpy(temp, W_substring (W_fgets (h), 5, 20));
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i = atoi (temp);
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if (i >= MAX_WAYPOINTS)
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{
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Sys_Error ("Waypoint with id %d past MAX_WAYPOINTS {%i)\n", i, MAX_WAYPOINTS);
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}
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// what's the point of id and index being the same?
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waypoints[i].id = i;
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n_waypoints_parsed += 1;
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if(i > max_waypoint_idx)
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{
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max_waypoint_idx = i;
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}
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VectorCopy (d, waypoints[i].origin);
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strcpy(waypoints[i].special, W_substring (W_fgets (h), 10, 20));
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if (waypoints[i].special[0])
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@ -1750,48 +1757,23 @@ void Load_Waypoint ()
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waypoints[i].target[7]);
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}
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}
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Con_DPrintf("Total waypoints: %i\n", i);
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for (i = 0;i < MAX_WAYPOINTS; i++) //for sake of saving time later we are now going to save each targets array position and distace to each waypoint
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{
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for (p = 0;waypoints[i].target[p]; p++)
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{
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if (waypoints[i].target[p] < 0) break;
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for (s = 0; s < MAX_WAYPOINTS; s++)
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{
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if (waypoints[i].target[p] == s)
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{
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Con_DPrintf("Total waypoints: %i\n, num parsed: %i\n", max_waypoint_idx, n_waypoints_parsed);
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// Store in global `n_waypoints`
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n_waypoints = max_waypoint_idx;
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//for sake of saving time later we are now going to save each targets array position and distace to each waypoint
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for (i = 0; i < MAX_WAYPOINTS; i++) {
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for (p = 0; waypoints[i].target[p]; p++) {
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if (waypoints[i].target[p] < 0) {
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break;
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}
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for (s = 0; s < MAX_WAYPOINTS; s++) {
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if (waypoints[i].target[p] == s) {
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waypoints[i].dist[p] = VecLength2(waypoints[s].origin, waypoints[i].origin);
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break;
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}
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}
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}
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// Con_DPrintf("Waypoint (%i)target: %i (%i, %f), target2: %i (%i, %f), target3: %i (%i, %f), target4: %i (%i, %f), target5: %i (%i, %f), target6: %i (%i, %f), target7: %i (%i, %f), target8: %i (%i, %f)\n",
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// waypoints[i].id,
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// waypoints[i].target[0],
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// waypoints[i].target_id[0],
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// waypoints[i].dist[0],
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// waypoints[i].target[1],
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// waypoints[i].target_id[1],
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// waypoints[i].dist[1],
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// waypoints[i].target[2],
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// waypoints[i].target_id[2],
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// waypoints[i].dist[2],
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// waypoints[i].target[3],
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// waypoints[i].target_id[3],
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// waypoints[i].dist[3],
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// waypoints[i].target[4],
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// waypoints[i].target_id[4],
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// waypoints[i].dist[4],
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// waypoints[i].target[5],
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// waypoints[i].target_id[5],
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// waypoints[i].dist[5],
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// waypoints[i].target[6],
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// waypoints[i].target_id[6],
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// waypoints[i].dist[6],
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// waypoints[i].target[7],
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// waypoints[i].target_id[7],
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// waypoints[i].dist[7]);
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}
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W_fclose(h);
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//Z_Free (w_string_temp);
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