mirror of
https://github.com/nzp-team/quakespasm.git
synced 2024-11-21 19:31:21 +00:00
NX/VITA: Unify progdefs.h across all sourceports
This commit is contained in:
parent
cc0a33ccec
commit
0f58bd2cec
3 changed files with 166 additions and 205 deletions
|
@ -1053,13 +1053,6 @@ void PR_LoadProgs (void)
|
|||
for (i = 0; i < (int) sizeof(*progs) / 4; i++)
|
||||
((int *)progs)[i] = LittleLong ( ((int *)progs)[i] );
|
||||
|
||||
// Naievil -- just fucking surpress this shit...
|
||||
/*if (progs->version != PROG_VERSION)
|
||||
Host_Error ("progs.dat has wrong version number (%i should be %i)", progs->version, PROG_VERSION);
|
||||
if (progs->crc != PROGHEADER_CRC)
|
||||
Host_Error ("progs.dat system vars have been modified, progdefs.h is out of date");
|
||||
*/
|
||||
|
||||
pr_functions = (dfunction_t *)((byte *)progs + progs->ofs_functions);
|
||||
pr_strings = (char *)progs + progs->ofs_strings;
|
||||
if (progs->ofs_strings + progs->numstrings >= com_filesize)
|
||||
|
|
|
@ -1,28 +1,169 @@
|
|||
/*
|
||||
Copyright (C) 1996-2001 Id Software, Inc.
|
||||
Copyright (C) 2002-2009 John Fitzgibbons and others
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
/* TODO: Use FTEQCC to autogenerate this. */
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef __PROGDEFS_H
|
||||
#define __PROGDEFS_H
|
||||
|
||||
#include "progdefs.q1"
|
||||
|
||||
#endif /* __PROGDEFS_H */
|
||||
typedef struct
|
||||
{
|
||||
int pad[28];
|
||||
int self;
|
||||
int other;
|
||||
int world;
|
||||
float time;
|
||||
float frametime;
|
||||
float force_retouch;
|
||||
string_t mapname;
|
||||
float deathmatch;
|
||||
float coop;
|
||||
float teamplay;
|
||||
float serverflags;
|
||||
float rounds;
|
||||
float rounds_change;
|
||||
float parm1;
|
||||
float parm2;
|
||||
float parm3;
|
||||
float parm4;
|
||||
float parm5;
|
||||
float parm6;
|
||||
float parm7;
|
||||
float parm8;
|
||||
float parm9;
|
||||
float parm10;
|
||||
float parm11;
|
||||
float parm12;
|
||||
float parm13;
|
||||
float parm14;
|
||||
float parm15;
|
||||
float parm16;
|
||||
vec3_t v_forward;
|
||||
vec3_t v_up;
|
||||
vec3_t v_right;
|
||||
float trace_allsolid;
|
||||
float trace_startsolid;
|
||||
float trace_fraction;
|
||||
vec3_t trace_endpos;
|
||||
vec3_t trace_plane_normal;
|
||||
float trace_plane_dist;
|
||||
int trace_ent;
|
||||
float trace_inopen;
|
||||
float trace_inwater;
|
||||
int msg_entity;
|
||||
func_t main;
|
||||
func_t StartFrame;
|
||||
func_t EndFrame;
|
||||
func_t PlayerPreThink;
|
||||
func_t PlayerPostThink;
|
||||
func_t ClientKill;
|
||||
func_t ClientConnect;
|
||||
func_t PutClientInServer;
|
||||
func_t ClientDisconnect;
|
||||
func_t SetNewParms;
|
||||
func_t SetChangeParms;
|
||||
func_t ParseClientCommand; // special command calls
|
||||
string_t CMD_STRING;
|
||||
func_t Soft_Restart;
|
||||
} globalvars_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float modelindex;
|
||||
vec3_t absmin;
|
||||
vec3_t absmax;
|
||||
float ltime;
|
||||
float movetype;
|
||||
float solid;
|
||||
vec3_t origin;
|
||||
vec3_t oldorigin;
|
||||
vec3_t velocity;
|
||||
vec3_t angles;
|
||||
vec3_t avelocity;
|
||||
vec3_t punchangle;
|
||||
string_t classname;
|
||||
string_t model;
|
||||
float frame;
|
||||
float skin;
|
||||
float iframetime;
|
||||
float effects;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
vec3_t size;
|
||||
func_t touch;
|
||||
func_t use;
|
||||
func_t think;
|
||||
func_t blocked;
|
||||
float nextthink;
|
||||
int groundentity;
|
||||
float health;
|
||||
float points;
|
||||
float kills;
|
||||
float weapon;
|
||||
string_t weaponmodel;
|
||||
string_t weapon2model;
|
||||
float weaponframe;
|
||||
float weapon2frame;
|
||||
float currentammo;
|
||||
float currentmag;
|
||||
float zoom;
|
||||
float weaponskin;
|
||||
float weapon2skin;
|
||||
float primary_grenades;
|
||||
float secondary_grenades;
|
||||
float grenades;
|
||||
float perks;
|
||||
float takedamage;
|
||||
int chain;
|
||||
float deadflag;
|
||||
vec3_t view_ofs;
|
||||
float button0;
|
||||
float button1;
|
||||
float button2;
|
||||
float button3;
|
||||
float button4;
|
||||
float button5;
|
||||
float button6;
|
||||
float button7;
|
||||
float button8;
|
||||
float impulse;
|
||||
float fixangle;
|
||||
vec3_t v_angle;
|
||||
float idealpitch;
|
||||
string_t netname;
|
||||
int enemy;
|
||||
float flags;
|
||||
float colormap;
|
||||
float team;
|
||||
float max_health;
|
||||
float teleport_time;
|
||||
float waterlevel;
|
||||
float watertype;
|
||||
float ideal_yaw;
|
||||
float yaw_speed;
|
||||
int aiment;
|
||||
int head;
|
||||
int larm;
|
||||
int rarm;
|
||||
int goalentity;
|
||||
float spawnflags;
|
||||
string_t target;
|
||||
string_t targetname;
|
||||
float bleed_out;
|
||||
float progress_bar;
|
||||
int dmg_inflictor;
|
||||
int owner;
|
||||
vec3_t movedir;
|
||||
string_t message;
|
||||
float sounds;
|
||||
string_t noise;
|
||||
string_t noise1;
|
||||
string_t noise2;
|
||||
string_t noise3;
|
||||
float x2_icon;
|
||||
float insta_icon;
|
||||
vec3_t ADS_Offset;
|
||||
vec3_t Flash_Offset;
|
||||
float Flash_Size;
|
||||
string_t Weapon_Name;
|
||||
string_t Weapon_Name_Touch;
|
||||
float currentmag2;
|
||||
float maxspeed;
|
||||
float facingenemy;
|
||||
float scale;
|
||||
} entvars_t;
|
||||
|
|
|
@ -1,173 +0,0 @@
|
|||
|
||||
/* file generated by qcc, do not modify */
|
||||
|
||||
typedef struct
|
||||
{ int pad[28];
|
||||
int self;
|
||||
int other;
|
||||
int world;
|
||||
float time;
|
||||
float frametime;
|
||||
float force_retouch;
|
||||
string_t mapname;
|
||||
float deathmatch;
|
||||
float coop;
|
||||
float teamplay;
|
||||
float serverflags;
|
||||
float rounds;
|
||||
float rounds_change;
|
||||
float parm1;
|
||||
float parm2;
|
||||
float parm3;
|
||||
float parm4;
|
||||
float parm5;
|
||||
float parm6;
|
||||
float parm7;
|
||||
float parm8;
|
||||
float parm9;
|
||||
float parm10;
|
||||
float parm11;
|
||||
float parm12;
|
||||
float parm13;
|
||||
float parm14;
|
||||
float parm15;
|
||||
float parm16;
|
||||
vec3_t v_forward;
|
||||
vec3_t v_up;
|
||||
vec3_t v_right;
|
||||
float trace_allsolid;
|
||||
float trace_startsolid;
|
||||
float trace_fraction;
|
||||
vec3_t trace_endpos;
|
||||
vec3_t trace_plane_normal;
|
||||
float trace_plane_dist;
|
||||
int trace_ent;
|
||||
float trace_inopen;
|
||||
float trace_inwater;
|
||||
int msg_entity;
|
||||
func_t main;
|
||||
func_t StartFrame;
|
||||
func_t EndFrame;
|
||||
func_t PlayerPreThink;
|
||||
func_t PlayerPostThink;
|
||||
func_t ClientKill;
|
||||
func_t ClientConnect;
|
||||
func_t PutClientInServer;
|
||||
func_t ClientDisconnect;
|
||||
func_t SetNewParms;
|
||||
func_t SetChangeParms;
|
||||
func_t ParseClientCommand; // special command calls
|
||||
string_t CMD_STRING;
|
||||
func_t Soft_Restart;
|
||||
} globalvars_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float modelindex;
|
||||
vec3_t absmin;
|
||||
vec3_t absmax;
|
||||
float ltime;
|
||||
float movetype;
|
||||
float solid;
|
||||
vec3_t origin;
|
||||
vec3_t oldorigin;
|
||||
vec3_t velocity;
|
||||
vec3_t angles;
|
||||
vec3_t avelocity;
|
||||
vec3_t punchangle;
|
||||
string_t classname;
|
||||
string_t model;
|
||||
float frame;
|
||||
float skin;
|
||||
float iframetime;
|
||||
float effects;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
vec3_t size;
|
||||
func_t touch;
|
||||
func_t use;
|
||||
func_t think;
|
||||
func_t blocked;
|
||||
float nextthink;
|
||||
int groundentity;
|
||||
float health;
|
||||
float points;
|
||||
float kills;
|
||||
float weapon;
|
||||
string_t weaponmodel;
|
||||
string_t weapon2model;
|
||||
float weaponframe;
|
||||
float weapon2frame;
|
||||
float currentammo;
|
||||
float currentmag;
|
||||
float zoom;
|
||||
float weaponskin;
|
||||
float weapon2skin;
|
||||
float primary_grenades;
|
||||
float secondary_grenades;
|
||||
float grenades;
|
||||
float perks;
|
||||
float takedamage;
|
||||
int chain;
|
||||
float deadflag;
|
||||
vec3_t view_ofs;
|
||||
float button0;
|
||||
float button1;
|
||||
float button2;
|
||||
float button3;
|
||||
float button4;
|
||||
float button5;
|
||||
float button6;
|
||||
float button7;
|
||||
float button8;
|
||||
float impulse;
|
||||
float fixangle;
|
||||
vec3_t v_angle;
|
||||
float idealpitch;
|
||||
string_t netname;
|
||||
int enemy;
|
||||
float flags;
|
||||
float colormap;
|
||||
float team;
|
||||
float max_health;
|
||||
float teleport_time;
|
||||
float waterlevel;
|
||||
float watertype;
|
||||
float ideal_yaw;
|
||||
float yaw_speed;
|
||||
int aiment;
|
||||
int head;
|
||||
int larm;
|
||||
int rarm;
|
||||
int goalentity;
|
||||
float spawnflags;
|
||||
string_t target;
|
||||
string_t targetname;
|
||||
float bleed_out;
|
||||
float progress_bar;
|
||||
int dmg_inflictor;
|
||||
int owner;
|
||||
vec3_t movedir;
|
||||
string_t message;
|
||||
float sounds;
|
||||
string_t noise;
|
||||
string_t noise1;
|
||||
string_t noise2;
|
||||
string_t noise3;
|
||||
float x2_icon;
|
||||
float insta_icon;
|
||||
vec3_t ADS_Offset;
|
||||
vec3_t Flash_Offset;
|
||||
float Flash_Size;
|
||||
string_t Weapon_Name;
|
||||
string_t Weapon_Name_Touch;
|
||||
float currentmag2;
|
||||
float maxspeed;
|
||||
float facingenemy;
|
||||
float scale;
|
||||
vec3_t colormod;
|
||||
vec3_t glowmod;
|
||||
float light_lev;
|
||||
} entvars_t;
|
||||
|
||||
#define PROGHEADER_CRC 5927
|
Loading…
Reference in a new issue