.. |
doors.qc
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SERVER: Better management of model and sound allocation
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2023-08-25 15:14:24 -04:00 |
explosive_barrel.qc
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SERVER: Have explosive_barrel entity fire targets on explode
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2023-03-25 20:04:33 -04:00 |
func.qc
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SERVER: Better management of model and sound allocation
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2023-08-25 15:14:24 -04:00 |
lights.qc
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SERVER: Don't make spotlights static
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2023-09-22 14:48:10 -04:00 |
machines.qc
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SERVER: Put weapon away before drinking Perk-A-Cola
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2023-10-26 13:08:04 -04:00 |
map_entities.qc
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SERVER: convert bad misc/buy.wav on teddy_spawn
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2023-08-26 09:43:26 -04:00 |
mystery_box.qc
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SERVER: Total weapon storage revamp
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2023-10-15 11:30:01 -04:00 |
powerups.qc
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SERVER: Total weapon storage revamp
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2023-10-15 11:30:01 -04:00 |
sounds.qc
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GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
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2023-03-29 10:49:58 -04:00 |
sub_functions.qc
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SERVER: don't remove() killtargets
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2023-09-05 09:48:30 -04:00 |
teleporter.qc
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SERVER: Better management of model and sound allocation
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2023-08-25 15:14:24 -04:00 |
traps.qc
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SERVER: Fix Zombies dropping Power-Ups when killed via Trap
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2023-08-28 11:07:07 -04:00 |
triggers.qc
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SERVER: Make Teddies work with Soft_Restart
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2023-08-29 22:46:50 -04:00 |
wall_weapon.qc
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SERVER: Require client to look at certain entities for triggering
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2023-10-18 10:00:25 -04:00 |
window.qc
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SERVER: Fixed most window sounds not using flags and being 2D
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2023-03-24 19:09:11 +01:00 |