quakec/source/server/plugins/plugin_mapvote.qc

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/*
server/plugins/plugin_core.qc
Map Vote plugin for Dedicated Servers.
Copyright (C) 2021-2024 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef FTE
#define PLUGIN_MAPVOTE_VOTETIMER 60
.float plugin_mapvote_voted;
float plugin_mapvote_in_progress;
string plugin_mapvote_mapchoice;
//
// ChatPlugin_MapVoteChange()
// Changes map after successful vote.
//
void() ChatPlugin_MapVoteChange =
{
localcmd(sprintf("changelevel %s\n", plugin_mapvote_mapchoice));
};
//
// ChatPlugin_MapVotePollResults
// Called at end of voting. Changes maps if vote
// passed.
//
void() ChatPlugin_MapVotePollResults =
{
float total_yes_votes = serverkeyfloat("mapvotes_y");
float total_no_votes = serverkeyfloat("mapvotes_n");
if (total_yes_votes > total_no_votes) {
CSQC_SendChatMessage(255, sprintf("[MapVote] Vote to switch map to '%s' has PASSED.", plugin_mapvote_mapchoice));
CSQC_SendChatMessage(255, "[MapVote] Changing maps in 15 seconds.");
self.think = ChatPlugin_MapVoteChange;
self.nextthink = time + 15;
} else {
CSQC_SendChatMessage(255, sprintf("[MapVote] Vote to switch map to '%s' has FAILED.", plugin_mapvote_mapchoice));
plugin_mapvote_in_progress = false;
remove(self);
}
};
//
// ChatPlugin_MapVoteClear()
// Clears any previous Map Vote infokeys.
//
void() ChatPlugin_MapVoteClear =
{
forceinfokey(world, "mapvotes_y", "0");
forceinfokey(world, "mapvotes_n", "0");
entity players = find(world, classname, "player");
while (players != world) {
players.plugin_mapvote_voted = false;
players = find(players, classname, "player");
}
entity spectators = find(world, classname, "spectator");
while (spectators != world) {
spectators.plugin_mapvote_voted = false;
spectators = find(spectators, classname, "player");
}
};
//
// ChatPlugin_MapVoteYes()
// "mapvote_y" command, votes Yes on Map Vote.
//
float(string params) ChatPlugin_MapVoteYes =
{
// Fail if no map vote is active.
if (plugin_mapvote_in_progress == false) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot vote because no Map Vote is active.", self);
return 1;
}
// Fail if we have already voted.
if (self.plugin_mapvote_voted == true) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot vote because you have already voted.", self);
return 1;
}
forceinfokey(world, "mapvotes_y", ftos(serverkeyfloat("mapvotes_y") + 1));
self.plugin_mapvote_voted = true;
CSQC_SendChatMessage(255, sprintf("[MapVote] %s voted YES to change map to '%s'", self.netname, plugin_mapvote_mapchoice));
return 0;
};
//
// ChatPlugin_MapVoteNo()
// "mapvote_n" command, votes No on Map Vote.
//
float(string params) ChatPlugin_MapVoteNo =
{
// Fail if no map vote is active.
if (plugin_mapvote_in_progress == false) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot vote because no Map Vote is active.", self);
return 1;
}
// Fail if we have already voted.
if (self.plugin_mapvote_voted == true) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot vote because you have already voted.", self);
return 1;
}
forceinfokey(world, "mapvotes_n", ftos(serverkeyfloat("mapvotes_n") + 1));
self.plugin_mapvote_voted = true;
CSQC_SendChatMessage(255, sprintf("[MapVote] %s voted NO to change map to '%s'", self.netname, plugin_mapvote_mapchoice));
return 0;
};
//
// ChatPlugin_MapVote(params)
// "mapvote" command, initiates Map Vote.
//
float(string params) ChatPlugin_MapVote =
{
// Fail if a map vote is already in progress.
if (plugin_mapvote_in_progress) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot initiate a Map Vote while one is already in progress.", self);
return 1;
}
// Fail if the requested map is the one currently active.
if (mapname == params) {
CSQC_SendChatMessageToPlayer(255, "[MapVote] Cannot vote for a map that the server is already running.", self);
return 1;
}
plugin_mapvote_mapchoice = params;
// Fail if the requested map does not exist on disk.
float bsp = fopen(sprintf("maps/%s.bsp", plugin_mapvote_mapchoice), FILE_READ);
if (bsp == -1) {
CSQC_SendChatMessageToPlayer(255, sprintf("[MapVote] Could not find map '%s' on server.", plugin_mapvote_mapchoice), self);
return 1;
}
fclose(bsp);
// Reset any old votes.
ChatPlugin_MapVoteClear();
plugin_mapvote_in_progress = true;
CSQC_SendChatMessage(255, sprintf("[MapVote] Begining vote for map '%s'", plugin_mapvote_mapchoice));
CSQC_SendChatMessage(255, "Vote with 'mapvote_y' or 'mapvote_n' to switch maps.");
CSQC_SendChatMessage(255, sprintf("Voting will end in %d seconds.", PLUGIN_MAPVOTE_VOTETIMER));
// Spawn a temporary entity to handle polling results.
entity tempe = spawn();
tempe.classname = "plugin_mapvote_poller";
tempe.think = ChatPlugin_MapVotePollResults;
tempe.nextthink = time + PLUGIN_MAPVOTE_VOTETIMER;
return 0;
};
#endif // FTE