quakec/source/server
2023-03-25 03:14:52 +01:00
..
ai SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to 2023-03-24 20:06:17 +01:00
defs SERVER/FTE: Remove #ifdef for different fog values on Round change 2023-03-22 18:12:58 -04:00
entities SERVER: Fixed most window sounds not using flags and being 2D 2023-03-24 19:09:11 +01:00
player CLIENT/SERVER: Misc. Weapon Spread improvements 2023-03-02 22:06:26 -05:00
utilities SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise' 2023-03-22 11:31:11 -04:00
weapons SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon 2023-03-25 03:14:52 +01:00
clientfuncs.qc SERVER: Move weapon utilities to their own file 2023-03-22 10:23:15 -04:00
damage.qc SERVER: Move weapon utilities to their own file 2023-03-22 10:23:15 -04:00
dummies.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
items.qc Initial commit 2022-02-08 13:42:28 -05:00
main.qc SERVER: Add sv_tracedmgmultiplier 2023-03-17 15:01:32 -04:00
non_fte_specifics.qc SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups 2023-02-16 15:57:35 -05:00
nzdparser.qc GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
player.qc SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
rounds.qc SERVER: Fixed co-op spawning too many zombies 2023-03-24 19:40:30 +01:00