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quakec/source/server/tests/test_ai.qc
2025-03-10 20:16:35 -07:00

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/*
server/tests/test_ai.qc
Unit tests for various AI behaviors
Copyright (C) 2021-2025 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
float(float condition, string message) Test_Assert;
void(string message) Test_Skip;
//
// Test_AI_HellhoundsDetected()
// Validates that if a hellhound spawner is in the
// world that we have detected we can have Hellhound
// rounds.
// (https://github.com/nzp-team/nzportable/issues/623)
//
void() Test_AI_HellhoundsDetected =
{
entity hound = find(world, classname, "spawn_dog");
if (hound != world) {
Test_Assert((map_has_hellhounds == true), "Found Hellhound entities but map_has_hellhounds is false!");
Test_Assert((dogRound >= 0), "Found Hellhound entities but dogRound is zero!");
} else {
Test_Assert((map_has_hellhounds == false), "No Hellhound entities found but map_has_hellhounds is true!");
Test_Assert((dogRound == 0), "No Hellhound entities found but dogRound is not zero!");
}
};