quakec/source/menu/menu_coop.qc

299 lines
7.5 KiB
C++

float player_name_cursor;
string player_name;
float server_ip_cursor;
string server_ip;
float server_hostname_cursor;
string server_hostname;
float server_password_cursor;
string server_password;
float server_port_cursor;
string server_port;
int num_cached_servers;
void() Menu_Coop_Name_Update =
{
static float initialized;
if (!initialized)
{
player_name = cvar_string("name");
player_name_cursor = strlen(player_name);
initialized = true;
}
else
{
cvar_set("name", player_name);
}
};
void() Menu_Coop_Hostname_Update =
{
static float initialized;
if (!initialized)
{
server_hostname = cvar_string("hostname");
server_hostname_cursor = strlen(server_hostname);
initialized = true;
}
else
{
cvar_set("hostname", server_hostname);
}
};
void() Menu_Coop_Port_Update =
{
static float initialized;
if (!initialized)
{
server_port = cvar_string("sv_port");
server_port_cursor = strlen(server_port);
initialized = true;
}
else
{
cvar_set("sv_port", server_port);
}
};
void() Menu_Coop_Password_Update =
{
static float initialized;
if (!initialized)
{
server_password = cvar_string("password");
server_password_cursor = strlen(server_password);
initialized = true;
}
else
{
cvar_set("password", server_password);
}
};
// this flushes the server cache
void() Menu_Coop_Browse_Refresh =
{
static float refreshtime;
if (refreshtime > time)
return;
refreshtime = time + 0.5;
resethostcachemasks();
sethostcachemaskstring(0, gethostcacheindexforkey("gamedir"), cvar_string("game"), SLIST_TEST_EQUAL);
sethostcachesort(gethostcacheindexforkey("ping"), false);
refreshhostcache(true);
resorthostcache();
num_cached_servers = (int)gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
};
// this updates the current server cache
void() Menu_Coop_Browse_Update =
{
static float refreshtime;
static float initialized;
if (!initialized)
{
Menu_Coop_Browse_Refresh();
initialized = true;
}
if (refreshtime > time)
return;
refreshtime = time + 0.5;
num_cached_servers = (int)gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
};
void() Menu_Coop_Browse =
{
Menu_Coop_Browse_Update();
Menu_DrawBackground();
Menu_DrawTitle("BROWSE SERVERS");
// draw server list
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
static vector serverlist_scrollofs;
vector vsize = sui_current_frame_size();
Menu_ServerList("cbm_serverlist", [0, 0], [vsize.x, vsize.y / 2], serverlist_scrollofs, num_cached_servers);
Menu_Button(-2, "cbm_refresh", "REFRESH", "Refresh server list.") ? Menu_Coop_Browse_Refresh() : 0;
Menu_Button(-1, "cbm_back", "BACK", "Return to Join Game Menu.") ? current_menu = MENU_COOPJOIN : 0;
sui_pop_frame();
};
void() Menu_Coop_Direct =
{
Menu_Coop_Password_Update();
Menu_DrawBackground();
Menu_DrawTitle("DIRECT IP/ID");
Menu_Button(1, "cdm_serverip", "SERVER IP/ROOM ID", "IP or ID for the Server (typically starts with /).");
Menu_TextInput("cdm_serverip", 1, server_ip, server_ip_cursor);
Menu_Button(2, "cdm_serverpassword", "SERVER PASSWORD", "Password for the Match set by the Host (optional).");
Menu_PasswordInput("cdm_serverpassword", 2, server_password, server_password_cursor);
Menu_DrawDivider(3);
Menu_Button(3.25, "cdm_connect", "CONNECT TO SERVER", "Attempt to connect to Game.") ? localcmd("connect ", server_ip, "\n") : 0;
Menu_Button(-1, "cdm_back", "BACK", "Return to Join Game Menu.") ? current_menu = MENU_COOPJOIN : 0;
sui_pop_frame();
};
void() Menu_Coop_Join =
{
Menu_DrawBackground();
Menu_DrawTitle("JOIN GAME");
Menu_Button(1, "cjm_browse", "BROWSE SERVERS", "Browse the list of active Servers.") ? current_menu = MENU_COOPBROWSE : 0;
Menu_Button(2, "cjm_direct", "DIRECT IP/ID", "Connect directly to an active Server.") ? current_menu = MENU_COOPDIRECT : 0;
Menu_Button(-1, "cjm_back", "BACK", "Return to Co-Op Menu.") ? current_menu = MENU_COOP : 0;
sui_pop_frame();
};
void() Menu_Coop_Create =
{
Menu_Coop_Hostname_Update();
Menu_Coop_Port_Update();
Menu_Coop_Password_Update();
Menu_DrawBackground();
Menu_DrawTitle("CREATE GAME");
Menu_Button(1, "ccm_servername", "SERVER NAME", "Enter a name that will appear in the Server List.");
Menu_TextInput("ccm_servername", 1, server_hostname, server_hostname_cursor);
Menu_Button(2, "ccm_port", "SERVER PORT", "Edit the port that the Server will use.");
Menu_TextInput("ccm_port", 2, server_port, server_port_cursor);
Menu_Button(3, "ccm_password", "SERVER PASSWORD", "Enter an (optional) password to limit who can join.");
Menu_PasswordInput("ccm_password", 3, server_password, server_password_cursor);
Menu_DrawDivider(4);
Menu_Button(4.25, "ccm_choosemap", "CHOOSE MAP", "Select a Map to start the Game.") ? Menu_StartCoop() : 0;
Menu_Button(-1, "ccm_back", "BACK", "Return to Co-Op Menu.") ? current_menu = MENU_COOP : 0;
sui_pop_frame();
};
void() Menu_Coop =
{
Menu_Coop_Name_Update();
Menu_DrawBackground();
Menu_DrawTitle("COOPERATIVE");
Menu_Button(1, "cm_playername", "PLAYER NAME", "Name that appears in-game and on the Scoreboard.");
Menu_TextInput("cm_playername", 1, player_name, player_name_cursor);
Menu_DrawDivider(2);
Menu_Button(2.25, "cm_join", "JOIN GAME", "Join an in-progress Match.") ? current_menu = MENU_COOPJOIN : 0;
Menu_Button(3.25, "cm_create", "CREATE GAME", "Create a new Match for others to join.") ? current_menu = MENU_COOPCREATE : 0;
Menu_Button(-1, "cm_back", "BACK", "Return to Main Menu.") ? current_menu = MENU_MAIN : 0;
sui_pop_frame();
};
string menu_coop_browse_buttons[] = {
"cbm_serverlist", "cbm_refresh", "cbm_back"
};
string menu_coop_direct_buttons[] = {
"cdm_serverip", "cdm_serverpassword", "cdm_connect", "cdm_back"
};
string menu_coop_join_buttons[] = {
"cjm_browse", "cjm_direct", "cjm_back"
};
string menu_coop_create_buttons[] = {
"ccm_servername", "ccm_port", "ccm_password", "ccm_choosemap", "ccm_back"
};
string menu_coop_buttons[] = {
"cm_playername", "cm_join", "cm_create", "cm_back"
};
// can you tell i'm a C user at heart? -- erysdren
#define NEXTBUTTON_FUNC(fn, arr) \
string(string prev_id) fn ## _GetNextButton = \
{ \
if (prev_id == "") \
return arr[0]; \
\
string ret = arr[0]; \
\
for(float i = 0; i < arr.length; i++) { \
if (arr[i] == prev_id) { \
if (i + 1 >= arr.length) \
break; \
\
ret = arr[i + 1]; \
break; \
} \
} \
\
return ret; \
}; \
NEXTBUTTON_FUNC(Menu_Coop_Browse, menu_coop_browse_buttons)
NEXTBUTTON_FUNC(Menu_Coop_Direct, menu_coop_direct_buttons)
NEXTBUTTON_FUNC(Menu_Coop_Join, menu_coop_join_buttons)
NEXTBUTTON_FUNC(Menu_Coop_Create, menu_coop_create_buttons)
NEXTBUTTON_FUNC(Menu_Coop, menu_coop_buttons)
#undef NEXTBUTTON_FUNC
#define PREVBUTTON_FUNC(fn, arr) \
string(string next_id) fn ## _GetPreviousButton = \
{ \
if (next_id == "") \
return arr[arr.length - 1]; \
\
string ret = arr[arr.length - 1]; \
\
for(float i = arr.length - 1; i > 0; i--) { \
if (arr[i] == next_id) { \
if (i - 1 < 0) \
break; \
\
ret = arr[i - 1]; \
break; \
} \
} \
\
return ret; \
}; \
PREVBUTTON_FUNC(Menu_Coop_Browse, menu_coop_browse_buttons)
PREVBUTTON_FUNC(Menu_Coop_Direct, menu_coop_direct_buttons)
PREVBUTTON_FUNC(Menu_Coop_Join, menu_coop_join_buttons)
PREVBUTTON_FUNC(Menu_Coop_Create, menu_coop_create_buttons)
PREVBUTTON_FUNC(Menu_Coop, menu_coop_buttons)
#undef PREVBUTTON_FUNC