mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-28 14:52:29 +00:00
128 lines
No EOL
3.5 KiB
C++
128 lines
No EOL
3.5 KiB
C++
string menu_gpad_buttons[5] = {"gp_glyp", "gp_rumb", "gp_aima", "gp_apply", "gp_back"};
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void() Menu_Gamepad_ApplyGlpyh =
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{
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Menu_PlaySound(MENU_SND_ENTER);
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string current_glyph_brand = cvar_string("cl_controllerglyphs");
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string new_glyph_brand = "";
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switch(current_glyph_brand) {
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case "xbox":
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new_glyph_brand = "sony";
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break;
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case "sony":
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new_glyph_brand = "nintendo";
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break;
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case "nintendo":
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new_glyph_brand = "generic";
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break;
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default:
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new_glyph_brand = "xbox";
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break;
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}
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cvar_set("cl_controllerglyphs", new_glyph_brand);
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};
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void() Menu_Gamepad_ApplyRumble =
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{
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Menu_PlaySound(MENU_SND_ENTER);
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float rumble = cvar("in_rumbleenabled");
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cvar_set("in_rumbleenabled", ftos(!rumble));
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};
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void() Menu_Gamepad_ApplyAimAssist =
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{
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Menu_PlaySound(MENU_SND_ENTER);
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float rumble = cvar("in_aimassist");
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cvar_set("in_aimassist", ftos(!rumble));
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};
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void() Menu_Gamepad_ApplySettings =
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{
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localcmd("vid_reload\nsaveconfig user_settings.cfg\n");
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music_duration_time = 0;
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};
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string(string prev_id) Menu_Gamepad_GetNextButton =
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{
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if (prev_id == "")
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return menu_gpad_buttons[0];
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string ret = menu_gpad_buttons[0];
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for(float i = 0; i < menu_gpad_buttons.length; i++) {
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if (menu_gpad_buttons[i] == prev_id) {
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if (i + 1 >= menu_gpad_buttons.length)
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break;
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ret = menu_gpad_buttons[i + 1];
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break;
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}
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}
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return ret;
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};
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string(string next_id) Menu_Gamepad_GetPreviousButton =
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{
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if (next_id == "")
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return menu_gpad_buttons[menu_gpad_buttons.length - 1];
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string ret = menu_gpad_buttons[menu_gpad_buttons.length - 1];
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for(float i = menu_gpad_buttons.length - 1; i > 0; i--) {
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if (menu_gpad_buttons[i] == next_id) {
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if (i - 1 < 0)
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break;
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ret = menu_gpad_buttons[i - 1];
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break;
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}
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}
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return ret;
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};
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void() Menu_Gamepad =
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{
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Menu_DrawBackground();
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Menu_DrawTitle("GAMEPAD OPTIONS");
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Menu_DrawMapPanel();
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Menu_Button(1, "gp_glyp", "GLYPH TYPE", "Change the Style/Branding for Gamepad Glyphs.") ? Menu_Gamepad_ApplyGlpyh() : 0;
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string glyph_string = "";
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switch(cvar_string("cl_controllerglyphs")) {
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case "xbox": glyph_string = "MICROSOFT"; break;
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case "sony": glyph_string = "SONY"; break;
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case "nintendo": glyph_string = "NINTENDO"; break;
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case "generic": glyph_string = "LIBRE"; break;
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default: glyph_string = sprintf("USER (\"%s\")", cvar_string("cl_controllerglyphs")); break;
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}
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Menu_DrawOptionValue(1, glyph_string);
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Menu_DrawControllerGlyphDemo(1);
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Menu_Button(2, "gp_rumb", "RUMBLE", "Toggle Rumble during Gameplay Actions.") ? Menu_Gamepad_ApplyRumble() : 0;
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string rumble_string = "";
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switch(cvar("in_rumbleenabled")) {
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case 0: rumble_string = "DISABLED"; break;
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case 1: rumble_string = "ENABLED"; break;
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default: break;
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}
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Menu_DrawOptionValue(2, rumble_string);
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Menu_Button(3, "gp_aima", "AIM ASSIST", "Toggle Camera Aim Assist.") ? Menu_Gamepad_ApplyAimAssist() : 0;
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string aa_string = "";
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switch(cvar("in_aimassist")) {
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case 0: aa_string = "DISABLED"; break;
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case 1: aa_string = "ENABLED"; break;
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default: break;
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}
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Menu_DrawOptionValue(3, aa_string);
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Menu_DrawDivider(12.25);
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Menu_Button(-2, "gp_apply", "APPLY", "Save & Apply Settings.") ? Menu_Gamepad_ApplySettings() : 0;
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Menu_Button(-1, "gp_back", "BACK", "Return to Control Options.") ? current_menu = MENU_CONTROL : 0;
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sui_pop_frame();
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}; |