/* server/dummies/generic.qc dummys for vita and nx Copyright (C) 2021 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // Dummys that should be here void GiveAchievement(float achievement_id, optional entity who) = {}; void print(string s) = {}; float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99; //sB adding tracemove to NX/Vita void(vector o, vector d, float color, float count) particle = {}; #define MOVE_HITMODEL 0 void() LoadWaypointData = {}; void() Soft_Restart = { /* entity who, oldself, doors, box, revive, endgame; self = find(world,classname,"player"); oldself = self; //remove all zombies who = find(world,classname,"ai_zombie"); while(who != world) { if(who.health) { self = who; self.th_die(); remove(self); //so dead bodies don't remain self = oldself; } who = find(who,classname,"ai_zombie"); } //repair all windows for(float i = 0; i < wincnt; i++) { if (windows[i].health != -10) { windows[i].health = 6; windows[i].frame = 0; } } //close doors doors = findfloat(world, isopen, 1); while (doors) { if (doors.isopen) reclose_door(doors); doors = findfloat(world, isopen, 1); } //revert mystery box box = find(world, classname, "mystery"); if (box) { box.boxstatus = 0; box.frame = 0; box.goaldummy.frame = 0; boxCount = 0; box.origin = boxOrigin; //self = box; if (box.boxweapon) remove(box.boxweapon); //mystery_box(); //self = oldself; } //reset quick revive revive = find(world, classname, "perk_revive"); if (revive) { setmodel(revive, "models/machines/quick_revive.mdl"); oldself.revivesoda = 0; } //reset buyable ending endgame = find(world, classname, "func_ending"); if (endgame) { endgame.activated = false; } //reset teleporters local entity tp; tp = find(world, classname, "func_teleporter_entrance"); if (tp) { tp.activated = false; tp.isLinked = false; tp.cooldown = false; tp.waitLink = false; tp.think = SUB_Null; } local entity power; power = find(world, classname, "power_switch"); if(power) { isPowerOn = false; power.frame = 0; } self = oldself; self.downed = 0; game_over = false; rounds = 0; self.score = 0; self.points = 0; self.secondaryweapon = 0; InitRounds(); self.isspec = false; PutClientInServer(); */ } void () CL_SendWeaponFire = { float return_time; vector Wep_Recoil; Wep_Recoil = GetWeaponRecoil(self.weapon); msg_entity = self; WriteByte(MSG_ONE, SVC_WEAPONFIRE); return_time = getWeaponRecoilReturn(self.weapon); WriteLong(MSG_ONE, return_time); WriteCoord (MSG_ONE, Wep_Recoil_x); WriteCoord (MSG_ONE, Wep_Recoil_y); WriteCoord (MSG_ONE, Wep_Recoil_z); //self.punchangle = Wep_Recoil; self.recoil_delay = 60/return_time + time; }