/* server/entities/sounds.qc Sound Entities for Maps Copyright (C) 2021 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #define AMBIENT_SOUND_STATIC 0 // medium radius attenuation #define AMBIENT_SOUND_EVERYWHERE 1 #define AMBIENT_SOUND_SMALLRADIUS 2 #define AMBIENT_SOUND_MEDIUMRADIUS 4 #define AMBIENT_SOUND_LARGERADIUS 8 #define AMBIENT_SOUND_START_SILENT 16 #define AMBIENT_SOUND_NOT_LOOPING 32 void() ambient_use = { // volume can only be between 0 - 1 in quake (maybe FTE supports higher.. not sure) if (self.health > 1) self.health = 1; if (self.team == 1) { if (self.spawnflags & AMBIENT_SOUND_NOT_LOOPING) { sound(self, CHAN_VOICE, self.message, self.health, self.stance); } else { sound(self, CHAN_VOICE, self.message, self.health, self.stance); ambientsound(self.origin, self.message, self.health, self.stance); } self.team = 0; } else { if (self.spawnflags & AMBIENT_SOUND_NOT_LOOPING) { sound (self, CHAN_VOICE, self.message, 0, self.stance); } else { sound (self, CHAN_VOICE, self.message, 0, self.stance); ambientsound (self.origin, self.message, 0, self.stance); } self.team = 1; } self.use = SUB_Null; }; void () ambient_generic = { local string link; // moto - FIXME: typically this is set to upper-case but only FTE has strtoupper(); assume lower-case! link = self.message; if (link == "nolink") { if (substring(self.message, 0, 1) == "*") self.message = substring(self.message , 1, strlen(self.message)); if (substring(self.message , 0, 1) == "!" || substring(self.message , 0, 1) == "*") { remove(self); return; } else precache_sound(self.message); } else { // append sounds/ if absent if (substring(self.message, 0, 7) != "sounds/") self.message = strcat("sounds/", self.message); // always assume .wav extension.. precache_sound(self.message); } if (self.spawnflags & AMBIENT_SOUND_SMALLRADIUS) self.stance = ATTN_IDLE; else if (self.spawnflags & AMBIENT_SOUND_MEDIUMRADIUS) self.stance = ATTN_STATIC; else if (self.spawnflags & AMBIENT_SOUND_LARGERADIUS) self.stance = ATTN_NORM; else if (self.spawnflags & AMBIENT_SOUND_EVERYWHERE) self.stance = ATTN_NONE; else self.stance = ATTN_STATIC; if (self.health == 0) // final vol self.health = 1; if (self.spawnflags & AMBIENT_SOUND_START_SILENT) self.team = 1; else ambientsound(self.origin, self.message, self.health, self.stance); self.use = ambient_use; }; // // ambient_bgm() conversion // void() ambient_bgm = { // play everywhere self.spawnflags = 1; // sound to loop self.message = self.noise2; // call ambient_generic() ambient_generic(); }