/* server/dummies/generic.qc generic (all platform) dummys Copyright (C) 2021 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ // Triggers void() trigger_relay = {remove(self);}; void() trigger_changelevel = {remove(self);}; void() trigger_counter = {remove(self);}; void() trigger_secret = {remove(self);}; void() trigger_setskill = {remove(self);}; void() trigger_monsterjump = {remove(self);}; void() trigger_onlyregistered = {remove(self);}; void() trigger_push = {remove(self);}; // Player Starts void() info_player_start = {}; void() info_player_start2 = {}; void() info_player_deathmatch = {}; void() info_player_coop = {}; void() info_player_tank = {}; void() info_player_nikolai = {}; void() info_player_doctor = {}; void() info_player_takeo = {}; void() info_player_1_spawn = {}; void() info_player_2_spawn = {}; void() info_player_3_spawn = {}; void() info_player_4_spawn = {}; void() zombie_horde_point = {}; void() zapper1 = {remove(self);}; void() zapper2 = {remove(self);}; void() item_switch = {remove(self);}; void() zap_light = {remove(self);}; void() info_end = {remove(self);}; //// beta removal void() monster_dog = {remove(self);}; void() palm_tree_closed = {remove(self);}; void() func_model = {remove(self);}; void() wooden_crate = {remove(self);}; void() change_frame; void() change_frame2 = { self.frame++; self.think = change_frame; self.nextthink = time + 1; } void() change_frame = { self.frame++; self.think = change_frame2; self.nextthink = time + 1; } #ifdef FTE void(void() spawnfunc) CheckSpawn = { //do your own skill/deathmatch spawnflag checks here because the engine won't when this function exists if (spawnfunc) spawnfunc(); else { print(sprintf("no spawnfunc defined for %S\n", self.classname)); remove(self); } }; #endif // FTE #ifndef FTE void LoadWaypointData() = {}; #endif // FTE // Old Demo defs .float fogdogs; .float MaxRange; void() trigger_teleport = {remove(self);}; void() tigger_mainframe = {remove(self);}; //lol this typo is in their old fgd too, apparently. void() trigger_teleport_area = {remove(self);};