/* client/achievements.qc main achievement code Copyright (C) 2021 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ /* Thanks to everyone who submitted Achievement ideas in 2019! - Derped_Crusader - TheSmashers - Chyll - mrFlamist - mario135790 - Mission - RedneckHax0r - Revnova - EpicFoxx64 - Detwyler_ - DisrespectfulOtter - xnick2222x - greg - Omar Alejandro - Cosmicrush - blubs - Bernerd */ void(float id, string graphic, string name, string description) Achievement_Create = { if (id >= MAX_ACHIEVEMENTS) return; achievements[id].img = strcat("gfx/achievement/", graphic, ".tga"); achievements[id].name = name; achievements[id].description = description; } void() Achievement_Save = { float file, i; // re-write the achievement file file = fopen("ach.dat", FILE_WRITE); for (i = 0; i < MAX_ACHIEVEMENTS; i++) { fputs(file, strcat(ftos(achievements[i].unlocked), "\n")); fputs(file, strcat(ftos(achievements[i].progress), "\n")); } fclose(file); } void() Achievement_Load = { float file, i; string val; file = fopen("ach.dat", FILE_READ); if (file == -1) { fclose(file); file = fopen("ach.dat", FILE_WRITE); for (i = 0; i < MAX_ACHIEVEMENTS * 2; i++) { fputs(file, "0\n"); } fclose(file); file = fopen("ach.dat", FILE_READ); } for (i = 0; i < MAX_ACHIEVEMENTS; i++) { val = fgets(file); achievements[i].unlocked = stof(val); val = fgets(file); achievements[i].progress = stof(val); } fclose(file); } void() Achievement_Init = { Achievement_Create(0, "ready", "Ready..", "Reach Round 5"); Achievement_Create(1, "steady", "Steady..", "Reach Round 10"); Achievement_Create(2, "go_hell_no", "Go? Hell No...", "Reach Round 15"); Achievement_Create(3, "where_legs_go", "Where Did Legs Go?", "Turn a Zombie into a Crawler"); Achievement_Create(4, "the_f_bomb", "The F Bomb", "Use the Nuke Power-Up to kill a single Zombie"); Achievement_Create(5, "no_perks_no_problem", "No Perks? No Problem", "Survive an entire Round without Perks past Round 15 or higher"); Achievement_Create(6, "dipsomaniac", "Dipsomaniac", "Hold all Perk-A-Colas at once in a single Game"); Achievement_Create(7, "oops", "Oops!", "Nearly die from fall damage"); Achievement_Create(8, "abstinence_program", "Abstinence Program", "Survive to Round 10 without taking any enemy damage"); Achievement_Create(9, "pro_gamer_move", "Pro-Gamer Move", "Die on Round 1 with no Ammo remaining"); Achievement_Create(10, "spinning_plates", "Spinning Plates", "Keep entry points Barricaded all the way to Round 10"); Achievement_Create(11, "unlucky", "Unlucky", "Have the Mystery Box move 10 times"); Achievement_Create(12, "the_collector", "The Collector", "Buy every weapon off the wall in a single Game"); Achievement_Create(13, "barrels_o_fun", "Barrels o' Fun", "In Nacht der Untoten, kill 15 Zombies with Explosive Barrels"); Achievement_Create(14, "its_a_trap", "It's a Trap!", "In Kino der Toten, kill 5 Crawlers with the use of 1 Trap"); Achievement_Create(15, "uplink", "Up-Link", "In Kino der Toten, teleport to the Pack-A-Punch 5 times in a single Game"); Achievement_Create(16, "undone", "Undone", "Survive a total of 150 Rounds on Nacht der Untoten"); Achievement_Create(17, "moviegoer", "Moviegoer", "Play 10 total Matches on Kino der Toten"); Achievement_Create(18, "cmere_cupcake", "C'mere, Cupcake!", "Kill yourself with your own Grenade"); Achievement_Create(19, "orbital_strike", "Orbital Strike", "Kill 5 Zombies at once, with the Panzerschreck, while in the air"); Achievement_Create(20, "long_name", "A House Divided, Multiplied, then Subtracted", "In Nacht der Untoten, reach Round 10 without going upstairs & without fixing Barriers, then go upstairs & allow those Barriers to be Destroyed"); Achievement_Create(21, "colt_hearted_killer", "Colt-Hearted Killer", "Reach Round 10 using only the Colt M1911"); Achievement_Create(22, "cache_and_carry", "Cannot Cache and Carry", "Collected a Max Ammo power-up whilst already being at fully ammo capacity"); Achievement_Create(23, "divide_and_conquer", "Divide and Conquer", "Turn all Zombies into Crawlers in a single Round"); Achievement_Create(24, "tough_luck", "Tough Luck!", "Die before reaching Round 5"); Achievement_Create(25, "gregg", "All Are One with Gregg!", "???"); Achievement_Create(26, "slasher", "Slasher", "Perform 100 total Melee kills"); Achievement_Create(27, "made_by_children", "Made by Children", "Get a Zombie stuck for 5 minutes"); Achievement_Create(28, "increase_firepower", "Increase your Firepower!", "Use the Pack-A-Punch for the first time"); Achievement_Create(29, "kraut_tongue", "Kraut Got Your Tongue?", "Get 25 Headshots"); Achievement_Create(30, "mindblowing", "Mindblowing", "Get 250 Headshots"); Achievement_Create(31, "thanks_explosions", "Big Thanks to Explosions", "Kill 10 Zombies with a single Grenade"); Achievement_Create(32, "mbox_maniac", "Mystery Box Manaic", "Use the Mystery Box 20 times in a single Game"); Achievement_Create(33, "instant_help", "Instant Help", "Get 100 total Kills with the Insta-Kill Power-Up"); Achievement_Create(34, "blow_the_bank", "Blow the Bank", "Earn 1,000,000 Points"); Achievement_Create(35, "why_wait", "..Why Are We Waiting?", "Stand Still for 2 minutes"); Achievement_Create(36, "one_clip", "One Clip", "Survive a Round using the MG42 and without Reloading"); Achievement_Create(37, "2021", "Twenty-Twenty-One", "Land 20 Headshots, with 20 Bullets, with one Clip"); Achievement_Create(38, "warmed_up", "Getting Warmed Up", "Earn 10 Achievements"); Achievement_Create(39, "half_way", "About Half-Way", "Earn 20 Achievements"); Achievement_Create(40, "75_percent", "I mean.. 75% is Passing", "Earn 30 Achievements"); Achievement_Create(41, "over_achiever", "Over-Achiever", "Earn all 42 Achievements"); Achievement_Load(); achievement_pages = ceil(MAX_ACHIEVEMENTS/3); current_achievement_page = 1; active_achievement = -1; } void(float id) Achievement_Unlock = { local float file, i; achievements[id].unlocked = 1; // tell the HUD to start drawing active_achievement = id; Achievement_Save(); } void(float id, float pg) Achievement_UpdateProgress = { achievements[id].progress = pg; Achievement_Save(); }