/* server/ai/standard/waypoints_core.qc non-pc waypoint impulsing Copyright (C) 2021-2024 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ float waypoint_action; void () Waypoint_Functions = { switch (self.impulse) { case 15: Make_Special_Waypoint(); break; case 10: Move_Waypoint(); break; case 18: Remove_Waypoint (); break; case 21: Link_Waypoints (); break; case 20: Dual_Link_Waypoints(); break; case 22: Auto_Link_Waypoints(); break; case 101: Save_Waypoints(); break; case 102: Load_Waypoints(); break; } if(self.button8 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; Dual_Link_Waypoints(); waypoint_action = waypoint_action + 1; } if (self.button0 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; Create_New_Waypoint(); waypoint_action = waypoint_action + 1; } if (self.button7 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; Select_Waypoint(); waypoint_action = waypoint_action + 1; } if(self.button4 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; waypoint_action = waypoint_action + 1; Move_Waypoint(); } if(self.button6 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; Remove_Waypoint (); waypoint_action = waypoint_action + 1; } if(self.button5 && !(self.semi_actions & SEMIACTION_WAYPOINT)) { self.semi_actions |= SEMIACTION_WAYPOINT; Make_Special_Waypoint(); waypoint_action = waypoint_action + 1; } if(!self.button0 && !self.button7 && !self.button4 && !self.button5 && !self.button6 && !self.button8) { self.semi_actions &= ~SEMIACTION_WAYPOINT; } self.impulse = 0; }; void () Waypoint_Logic = { if (waypoint_action > 20) { if (cvar("autosave_waypoint")) Save_Waypoints(); waypoint_action = 0; } Waypoint_Functions(); };