void() Menu_Gamepad_ApplyGlpyh = { Menu_PlaySound(MENU_SND_ENTER); string current_glyph_brand = cvar_string("cl_controllerglyphs"); string new_glyph_brand = ""; switch(current_glyph_brand) { case "xbox": new_glyph_brand = "sony"; break; case "sony": new_glyph_brand = "nintendo"; break; case "nintendo": new_glyph_brand = "generic"; break; default: new_glyph_brand = "xbox"; break; } cvar_set("cl_controllerglyphs", new_glyph_brand); }; void() Menu_Gamepad_ApplyRumble = { Menu_PlaySound(MENU_SND_ENTER); float rumble = cvar("in_rumbleenabled"); cvar_set("in_rumbleenabled", ftos(!rumble)); }; void() Menu_Gamepad_ApplyAimAssist = { Menu_PlaySound(MENU_SND_ENTER); float rumble = cvar("in_aimassist"); cvar_set("in_aimassist", ftos(!rumble)); }; void() Menu_Gamepad_ApplySettings = { localcmd("vid_reload\nsaveconfig user_settings.cfg\n"); music_duration_time = 0; }; void() Menu_Gamepad = { Menu_DrawBackground(); Menu_DrawTitle("GAMEPAD OPTIONS"); Menu_DrawMapPanel(); Menu_Button(1, "gp_glyp", "GLYPH TYPE", "Change the Style/Branding for Gamepad Glyphs.") ? Menu_Gamepad_ApplyGlpyh() : 0; string glyph_string = ""; switch(cvar_string("cl_controllerglyphs")) { case "xbox": glyph_string = "MICROSOFT"; break; case "sony": glyph_string = "SONY"; break; case "nintendo": glyph_string = "NINTENDO"; break; case "generic": glyph_string = "LIBRE"; break; default: glyph_string = sprintf("USER (\"%s\")", cvar_string("cl_controllerglyphs")); break; } Menu_DrawOptionValue(1, glyph_string); Menu_Button(2, "gp_rumb", "RUMBLE", "Toggle Rumble during Gameplay Actions.") ? Menu_Gamepad_ApplyRumble() : 0; string rumble_string = ""; switch(cvar("in_rumbleenabled")) { case 0: rumble_string = "DISABLED"; break; case 1: rumble_string = "ENABLED"; break; default: break; } Menu_DrawOptionValue(2, rumble_string); Menu_Button(3, "gp_aima", "AIM ASSIST", "Toggle Camera Aim Assist.") ? Menu_Gamepad_ApplyAimAssist() : 0; string aa_string = ""; switch(cvar("in_aimassist")) { case 0: aa_string = "DISABLED"; break; case 1: aa_string = "ENABLED"; break; default: break; } Menu_DrawOptionValue(3, aa_string); Menu_DrawDivider(12.25); Menu_Button(-2, "gp_apply", "APPLY", "Save & Apply Settings.") ? Menu_Gamepad_ApplySettings() : 0; Menu_Button(-1, "gp_back", "BACK", "Return to Control Options.") ? current_menu = MENU_CONTROL : 0; sui_pop_frame(); };