/* client/menu.qc menu stuff (very ugly) Copyright (C) 2021-2024 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ float(string bind) Key_IsControllerGlyph; void(vector position, string bind, vector scale) Key_DrawControllerGlyph; float current_custom_map_page; float custom_map_pages; float last_active_custom_select; float active_custom_select; string temp_player_name; float editing_player_name; string temp_server_name; float editing_server_id; string temp_password; float editing_password; string temp_hostname; float editing_hostname; void() menu_single = { in_menu = MENU_SINGLE; time_in_menu = 0; matchmake_enabled = false; localcmd("sv_public 0\n"); if (platform_is_web) localcmd("sv_listen_qw 0\n"); }; void() menu_create = { in_menu = MENU_CREATE; time_in_menu = 0; }; void() menu_matchmake = { in_menu = MENU_SINGLE; time_in_menu = 0; matchmake_enabled = true; localcmd("sv_public 2\n"); if (platform_is_web) localcmd("sv_listen_qw 1\n"); }; void() menu_restart = { in_menu = MENU_RES; }; void() menu_resy = { if (platform_is_web == false) localcmd("restart\n"); else localcmd("qc_soft_restart\n"); }; void() menu_resn = { in_menu = MENU_PAUSE; }; void() menu_multi = { in_menu = MENU_MULTI; time_in_menu = 0; temp_player_name = cvar_string("name"); }; void() menu_settings = { if (in_menu == MENU_PAUSE) in_menu = MENU_IGS; else in_menu = MENU_SETTINGS; }; void() menu_about = { in_menu = MENU_ABOUT; time_in_menu = 0; }; void() menu_quit = { localcmd("quit\n"); }; void() menu_back = { if (in_menu == MENU_CSETTINGS) localcmd("saveconfig user_settings.cfg\n"); if (in_menu == MENU_GSETTINGS || in_menu == MENU_CSETTINGS || in_menu == MENU_AUDSETTINGS || in_menu == MENU_CONSETTINGS) { if (wasigs == TRUE) in_menu = MENU_IGS; else in_menu = MENU_SETTINGS; wasigs = FALSE; } else if (in_menu == MENU_IGS) { in_menu = MENU_PAUSE; } else if (in_menu == MENU_CUSTOMS) { in_menu = MENU_SINGLE; } else if (in_menu == MENU_SINGLE && matchmake_enabled == true) { in_menu = MENU_MULTI; } else if (in_menu == MENU_CREATE || in_menu == MENU_JOIN) { in_menu = MENU_MULTI; } else in_menu = MENU_MAIN; editing_player_name = editing_server_id = editing_password = editing_hostname = false; }; void() menu_loadndu = { loadscreen_timetrigger = cltime + 0.6; loadscreen_mapname = "ndu"; loadscreen_maptitle = "Nacht der Untoten"; }; void() menu_loadwh = { loadscreen_timetrigger = cltime + 0.6; loadscreen_mapname = "nzp_warehouse"; loadscreen_maptitle = "Warehouse (Classic)"; }; void() menu_loadwh2 = { loadscreen_timetrigger = cltime + 0.6; loadscreen_mapname = "nzp_warehouse2"; loadscreen_maptitle = "Warehouse"; }; void() menu_loadch = { loadscreen_timetrigger = cltime + 0.6; loadscreen_mapname = "christmas_special"; loadscreen_maptitle = "Christmas Special"; }; void() menu_loadwn = { //localcmd("map wahnsinn\n"); }; void() menu_loadkn = { //localcmd("map kino\n"); }; void() menu_join = { in_menu = MENU_JOIN; time_in_menu = 0; }; void() game_join = { localcmd("cmd joingame\n"); in_menu = MENU_NONE; setcursormode(FALSE); }; void() game_spec = { localcmd("cmd specgame\n"); in_menu = MENU_NONE; setcursormode(FALSE); }; void() menu_resume = { if (player_count == 0) localcmd("pause"); in_menu = MENU_NONE; setcursormode(FALSE); }; void() menu_main = { in_menu = MENU_MAIN; localcmd("disconnect\n"); }; void() menu_graphics = { if (in_menu == MENU_IGS) wasigs = TRUE; else wasigs = FALSE; in_menu = MENU_GSETTINGS; }; void() menu_consettings = { if (in_menu == MENU_IGS) wasigs = TRUE; else wasigs = FALSE; in_menu = MENU_CONSETTINGS; } void() menu_audsettings = { if (in_menu == MENU_IGS) wasigs = TRUE; else wasigs = FALSE; in_menu = MENU_AUDSETTINGS; } void() menu_controls = { if (in_menu == MENU_IGS) wasigs = TRUE; else wasigs = FALSE; in_menu = MENU_CSETTINGS; } void() menu_customs = { in_menu = MENU_CUSTOMS; customs_interact = FALSE; } void() menu_achievements = { in_menu = MENU_ACHIEVEMENTS; } void() menu_waypoint = { localcmd("waypoint_mode 1"); }; // //settings adjustments // void() settings_fps = { local float fps = cvar("show_fps"); if (fps == 0) fps = 1; else fps = 0; localcmd(strcat("seta show_fps ", ftos(fps))); } void() settings_rescale = { float renderscale = cvar("r_renderscale"); renderscale += 0.05; if (renderscale > 1) renderscale = 1; localcmd(strcat("seta r_renderscale ", ftos(renderscale))); } void() settings_rescale2 = { float renderscale = cvar("r_renderscale"); renderscale -= 0.05; if (renderscale < 0.10) renderscale = 0.10; localcmd(strcat("seta r_renderscale ", ftos(renderscale))); } void() settings_brite = { local float br = cvar("gamma"); br += 0.1; if (br > 2) { br = 2; } localcmd(strcat("seta gamma ", ftos(br))); } void() settings_brite2 = { local float br = cvar("gamma"); br -= 0.1; if (br < 0.5) { br = 0.5; } localcmd(strcat("seta gamma ", ftos(br))); } void() settings_fov = { // Increase FOV by 5 local float fov = cvar("fov"); if (fov < 120) fov += 5; localcmd(strcat("seta fov ", ftos(fov))); } void() settings_fov2 = { // Decrease FOV by 5 local float fov = cvar("fov"); if (fov > 50) fov -= 5; localcmd(strcat("seta fov ", ftos(fov))); } void() settings_mfps = { // Increase max fps by 5 if (cvar("vid_vsync")) return; local float fps = cvar("cl_maxfps"); if (fps < 500) fps += 5; localcmd(strcat("seta cl_maxfps ", ftos(fps))); } void() settings_mfps2 = { // Decrease max fps by 5 if (cvar("vid_vsync")) return; local float fps = cvar("cl_maxfps"); if (fps > 20) fps -= 5; localcmd(strcat("seta cl_maxfps ", ftos(fps))); } void() settings_vs = { local float vs = cvar("vid_vsync"); if (vs == 0) vs = 1; else vs = 0; localcmd(strcat("seta vid_vsync ", ftos(vs))); } void() settings_fs = { if (fullscreenval == 0) fullscreenval = 1; else fullscreenval = 0; } void() settings_xb = { if (cvar("vid_ultrawide_limiter")) { localcmd("seta vid_ultrawide_limiter 0"); } else { localcmd("seta vid_ultrawide_limiter 1"); } } void() settings_pt = { local float pt = cvar("nzp_particles"); if (pt == 0) pt = 1; else pt = 0; localcmd(strcat("seta nzp_particles ", ftos(pt))); } void() settings_fb = { local float fb = cvar("r_fullbright"); if (fb == 0) fb = 1; else fb = 0; localcmd(strcat("seta r_fullbright ", ftos(fb))); } void() settings_ro = { if (cvar_string("gl_texturemode") == "gl_nearest") localcmd("seta gl_texturemode gl_linear_mipmap_linear"); else localcmd("seta gl_texturemode gl_nearest"); } void() UpdateResolutions = { switch(aspectratio) { case 0: active_swidth = screen_resolution_4x3[0].width; active_sheight = screen_resolution_4x3[0].height; break; case 1: active_swidth = screen_resolution_5x4[0].width; active_sheight = screen_resolution_5x4[0].height; break; case 2: active_swidth = screen_resolution_16x9[0].width; active_sheight = screen_resolution_16x9[0].height; break; case 3: active_swidth = screen_resolution_16x10[0].width; active_sheight = screen_resolution_16x10[0].height; break; case 4: active_swidth = screen_resolution_21x9[0].width; active_sheight = screen_resolution_21x9[0].height; break; } } void() settings_ar = { // aspect ratio up // 0 - 4:3 // 1 - 5:4 // 2 - 16:9 // 3 - 16:10 // 4 - 21:9 aspectratio++; if (aspectratio > 4) aspectratio = 0; UpdateResolutions(); } void() settings_ar2 = { // aspect ratio down // 0 - 4:3 // 1 - 5:4 // 2 - 16:9 // 3 - 16:10 // 4 - 21:9 aspectratio--; if (aspectratio < 0) aspectratio = 4; UpdateResolutions(); } void() settings_re = { float neww, newh; neww = 0; newh = 0; switch(aspectratio) { case 0: if (active_swidth == screen_resolution_4x3[screen_resolution_4x3.length - 1].width) { neww = screen_resolution_4x3[0].width; newh = screen_resolution_4x3[0].height; } else { for (int i = 0; i < screen_resolution_4x3.length; i++) { if (active_swidth == screen_resolution_4x3[i].width) { neww = screen_resolution_4x3[i + 1].width; newh = screen_resolution_4x3[i + 1].height; } } // if still 0, different aspect ratio if (neww == 0) { neww = screen_resolution_4x3[0].width; newh = screen_resolution_4x3[0].height; } } break; case 1: if (active_swidth == screen_resolution_5x4[screen_resolution_5x4.length - 1].width) { neww = screen_resolution_5x4[0].width; newh = screen_resolution_5x4[0].height; } else { for (int i = 0; i < screen_resolution_5x4.length; i++) { if (active_swidth == screen_resolution_5x4[i].width) { neww = screen_resolution_5x4[i + 1].width; newh = screen_resolution_5x4[i + 1].height; } } // if still 0, different aspect ratio if (neww == 0) { neww = screen_resolution_5x4[0].width; newh = screen_resolution_5x4[0].height; } } break; case 2: if (active_swidth == screen_resolution_16x9[screen_resolution_16x9.length - 1].width) { neww = screen_resolution_16x9[0].width; newh = screen_resolution_16x9[0].height; } else { for (int i = 0; i < screen_resolution_16x9.length; i++) { if (active_swidth == screen_resolution_16x9[i].width) { neww = screen_resolution_16x9[i + 1].width; newh = screen_resolution_16x9[i + 1].height; } } // if still 0, different aspect ratio if (neww == 0) { neww = screen_resolution_16x9[0].width; newh = screen_resolution_16x9[0].height; } } break; case 3: if (active_swidth == screen_resolution_16x10[screen_resolution_16x10.length - 1].width) { neww = screen_resolution_16x10[0].width; newh = screen_resolution_16x10[0].height; } else { for (int i = 0; i < screen_resolution_16x10.length; i++) { if (active_swidth == screen_resolution_16x10[i].width) { neww = screen_resolution_16x10[i + 1].width; newh = screen_resolution_16x10[i + 1].height; } } // if still 0, different aspect ratio if (neww == 0) { neww = screen_resolution_16x10[0].width; newh = screen_resolution_16x10[0].height; } } break; case 4: if (active_swidth == screen_resolution_21x9[screen_resolution_21x9.length - 1].width) { neww = screen_resolution_21x9[0].width; newh = screen_resolution_21x9[0].height; } else { for (int i = 0; i < screen_resolution_21x9.length; i++) { if (active_swidth == screen_resolution_21x9[i].width) { neww = screen_resolution_21x9[i + 1].width; newh = screen_resolution_21x9[i + 1].height; } } // if still 0, different aspect ratio if (neww == 0) { neww = screen_resolution_21x9[0].width; newh = screen_resolution_21x9[0].height; } } break; default: break; } active_swidth = neww; active_sheight = newh; } void() settings_apply = { if (in_menu == MENU_GSETTINGS) { localcmd(strcat("vid_width ", ftos(active_swidth), "\n")); localcmd(strcat("vid_height ", ftos(active_sheight), "\n")); localcmd(strcat("vid_fullscreen ", ftos(fullscreenval), "\n")); localcmd("vid_restart\n"); } localcmd("saveconfig user_settings.cfg\n"); } void() bind_walkf = { if (editBind[0] == FALSE) editBind[0] = TRUE; else editBind[0] = FALSE; } void() bind_walkb = { if (editBind[1] == FALSE) editBind[1] = TRUE; else editBind[1] = FALSE; } void() bind_walkl = { if (editBind[2] == FALSE) editBind[2] = TRUE; else editBind[2] = FALSE; } void() bind_walkr = { if (editBind[3] == FALSE) editBind[3] = TRUE; else editBind[3] = FALSE; } void() bind_jump = { if (editBind[4] == FALSE) editBind[4] = TRUE; else editBind[4] = FALSE; } void() bind_sprint = { if (editBind[5] == FALSE) editBind[5] = TRUE; else editBind[5] = FALSE; } void() bind_stance = { if (editBind[6] == FALSE) editBind[6] = TRUE; else editBind[6] = FALSE; } void() bind_wpnn = { if (editBind[7] == FALSE) editBind[7] = TRUE; else editBind[7] = FALSE; } void() bind_wpnp = { if (editBind[8] == FALSE) editBind[8] = TRUE; else editBind[8] = FALSE; } void() bind_interact = { if (editBind[9] == FALSE) editBind[9] = TRUE; else editBind[9] = FALSE; } void() bind_reload = { if (editBind[10] == FALSE) editBind[10] = TRUE; else editBind[10] = FALSE; } void() bind_knife = { if (editBind[11] == FALSE) editBind[11] = TRUE; else editBind[11] = FALSE; } void() bind_nade = { if (editBind[12] == FALSE) editBind[12] = TRUE; else editBind[12] = FALSE; } void() bind_switchnade = { if (editBind[13] == FALSE) editBind[13] = TRUE; else editBind[13] = FALSE; } float next_gray_out; float back_gray_out; void() menu_custom_next = { if (in_menu == MENU_CUSTOMS) { if (current_custom_map_page < custom_map_pages) { current_custom_map_page++; back_gray_out = 0; if (current_custom_map_page == custom_map_pages) next_gray_out = 1; } } else { if (current_achievement_page < achievement_pages) { current_achievement_page++; back_gray_out = 0; if (current_achievement_page == achievement_pages) next_gray_out = 1; } } } void() menu_custom_back = { if (in_menu == MENU_CUSTOMS) { if (current_custom_map_page > 1) { current_custom_map_page--; next_gray_out = 0; if (current_custom_map_page == 1) back_gray_out = 1; } } else { if (current_achievement_page > 1) { current_achievement_page--; next_gray_out = 0; if (current_achievement_page == 1) back_gray_out = 1; } } } void() settings_sens = { float sens = cvar("sensitivity"); sens += 1; if (sens > 15) sens = 15; localcmd(strcat("seta sensitivity ", ftos(sens))); } void() settings_sens2 = { float sens = cvar("sensitivity"); sens -= 1; if (sens < 0) sens = 0; localcmd(strcat("seta sensitivity ", ftos(sens))); } void() setting_invert = { if (cvar("m_pitch") == 0.022) localcmd("m_pitch -0.022\n"); else localcmd("m_pitch 0.022\n"); }; void() settings_adsmode = { tokenize(findkeysforcommandex("+button8")); string button8_key = strtoupper(argv(0)); // ADS Mode if (button8_key == "MOUSE2") localcmd("bind MOUSE2 \"impulse 26\"\n"); else localcmd("bind MOUSE2 \"+button8\"\n"); } void() settings_rumble = { float rumble = cvar("in_rumbleenabled"); cvar_set("in_rumbleenabled", ftos(!rumble)); } void() setting_mastervol = { float vol = cvar("volume"); vol += 0.1; if (vol > 1) vol = 1; localcmd(strcat("seta volume ", ftos(vol))); } void() setting_mastervol2 = { float vol = cvar("volume"); vol -= 0.1; if (vol < 0) vol = 0; localcmd(strcat("seta volume ", ftos(vol))); } void() setting_playername = { editing_player_name = !editing_player_name; editing_server_id = editing_password = editing_hostname = false; } void() setting_serverid = { editing_server_id = !editing_server_id; editing_player_name = editing_password = editing_hostname = false; } void() setting_password = { editing_password = !editing_password; editing_player_name = editing_server_id = editing_hostname = false; } void() setting_servername = { editing_hostname = !editing_hostname; editing_player_name = editing_server_id = editing_password = false; } void() setting_connect = { localcmd(strcat("connect ", temp_server_name)); } void() setting_glyph = { string current_glyph_brand = cvar_string("cl_controllerglyphs"); string new_glyph_brand = ""; switch(current_glyph_brand) { case "xbox": new_glyph_brand = "sony"; break; case "sony": new_glyph_brand = "nintendo"; break; case "nintendo": new_glyph_brand = "generic"; break; default: new_glyph_brand = "xbox"; break; } cvar_set("cl_controllerglyphs", new_glyph_brand); } //rmb null void() null = { return; } /* MENU GUIDELINES (to preserve consistency) * Buttons that belong to the same category should have a spacing difference of 20. * Buttons that do not belong to the same category should have a spacing difference of 30. */ //struct for all buttons, note scale is going to be multiplied w/ width/height in draw step, keep between 0 and 1 var struct { vector pos; string text; float active; // used for mouseover hilight (positive values) and alpha (negative values) void() action; // function that is called when the button is pressed with lmb void() action2; // rmb function float group; // a bit field, button will be usable/visible when these bits are active float gray_out; // if not to be accessed int platform_dependency; // what platforms is this option visible on } buttons[] = { // Main {[6, 75], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 0 {[6, 95], "Cooperative", -1, menu_multi, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 1 // ... {[6, 125], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 2 {[6, 145], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 3 // ... {[6, 175], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE}, // 4 // ... {[6, 205], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY}, // 5 // Solo {[6, 75], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 6 // .. {[6, 105], "Warehouse", -1, menu_loadwh2, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 7 {[6, 125], "Warehouse (Classic)", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 8 {[6, 145], "Wahnsinn", -1, menu_loadwh, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 9 {[6, 165], "Christmas Special", -1, menu_loadch, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 10 // ... {[6, 195], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 11 // Pause {[6, 75], "Resume Carnage", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 12 {[6, 95], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 13 {[6, 115], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 14 {[6, 135], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE}, // 15 {[6, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY}, // 16 // Restart {[6, 75], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 17 {[6, 95], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE}, // 18 // Settings {[6, 75], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 19 {[6, 95], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 20 {[6, 115], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 21 {[6, 135], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 22 // Graphics {[6, 75, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 23 {[6, 95], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 24 {[6, 115], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 25 {[6, 135], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 26 {[6, 155], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 27 {[6, 175], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 28 {[6, 195], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY}, // 29 {[6, 215], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 30 {[6, 235], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 31 {[6, 255], "Ultrawide Mode", -1, settings_xb, settings_xb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 32 {[6, 275], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 33 {[6, 295], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 34 {[6, 315], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE}, // 35 {[6, -1], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 36 // Controls {[6, 75], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 37 {[6, 95], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 38 {[6, 115], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 39 {[6, 135], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 40 {[6, 155], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 41 {[6, 175], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 42 {[6, 195], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 43 {[6, 215], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 44 {[6, 235], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 45 {[6, 255], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 46 {[6, 275], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 47 {[6, 295], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48 {[6, 315], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49 {[6, 335], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE}, // 50 // Custom Maps {[6, -2], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE}, // 51 {[6, -1], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 1, OPTION_WEB_AND_EXE}, // 52 // Everything, pretty much {[6, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_JOIN + MENU_SETTINGS + MENU_ABOUT + MENU_IGS + MENU_GSETTINGS + MENU_CSETTINGS + MENU_CUSTOMS + MENU_ACHIEVEMENTS + MENU_CREATE + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 53 // Control Settings {[6, 75], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54 {[6, 95], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55 // Audio Settings {[6, 75], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56 // Co-Op {[6, 75], "Player Name", -1, setting_playername, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 57 {[6, 115], "Join Game", -1, menu_join, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 58 {[6, 135], "Create Game", -1, menu_create, null, MENU_MULTI, 0, OPTION_WEB_AND_EXE}, // 59 // Join Game {[6, 75], "Server Name/Room ID", -1, setting_serverid, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 60 {[6, 95], "Server Password", -1, setting_password, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 61 {[6, 115], "Connect to Server", -1, setting_connect, null, MENU_JOIN, 0, OPTION_WEB_AND_EXE}, // 62 // Create Game {[6, 75], "Password (Optional)", -1, setting_password, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 63 {[6, 95], "Server Name", -1, setting_servername, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 64 {[6, 115], "Choose Map", -1, menu_matchmake, null, MENU_CREATE, 0, OPTION_WEB_AND_EXE}, // 65 // Control Settings (cont.) {[6, 115], "Invert Mouse", -1, setting_invert, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 66 {[6, 135], "Controller Glyphs", -1, setting_glyph, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 67 {[6, 155], "Rumble", -1, settings_rumble, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 68 // Main menu (cont.) {[6, 145], "Achievements (Not on Web)", -1, null, null, MENU_MAIN, 1, OPTION_WEB_ONLY}, // 3 }; float lastActive; //this function handles drawing the buttons and checking if they should be active/hilighted void(float index) Update_Button = { // Don't bother continuing if this button isn't available on our platform. if (platform_is_web && buttons[index].platform_dependency == OPTION_EXE_ONLY) return; else if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY) return; //float btnscale = 0.030*g_height; if(in_menu != in_menu & buttons[index].group) buttons[index].active = -1; if(buttons[index].active == -1) { if(in_menu == in_menu & buttons[index].group) buttons[index].active = 1; else return; } vector pos = buttons[index].pos; if (pos_y == 0) pos_y = g_height - 22; else if (pos_y == -1) pos_y = g_height - 75; else if (pos_y == -2) pos_y = g_height - 95; //pos_x *= g_width; //pos_y *= g_height; if (next_gray_out == 1) buttons[51].gray_out = 1; else buttons[51].gray_out = 0; if (back_gray_out == 1) buttons[52].gray_out = 1; else buttons[52].gray_out = 0; if (buttons[index].gray_out == 0) { if(buttons[index].active > 0) { drawstring(pos, buttons[index].text, [14, 14], [1, 0, 0], 1, 0); } else { drawstring(pos, buttons[index].text, [14, 14], [1, 1, 1], 1, 0); } } else { drawstring(pos, buttons[index].text, [14, 14], [0.25, 0.25, 0.25], 1, 0); } if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14 && buttons[index].gray_out == 0) { if (index != lastActive) localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1); buttons[index].active = 1; lastActive = index; last_active_custom_select = active_custom_select = -1; } if (lastActive == -1) { buttons[index].active = 0; } else { buttons[lastActive].active = 1; } if(buttons[index].active > 0) { buttons[index].active = 0; } }; float button_timer; void(float index, float type) Button_Click = { // don't click if not active if(buttons[index].active == -1) return; // also don't click if it's not on this platform if (platform_is_web && buttons[index].platform_dependency == OPTION_EXE_ONLY) return; if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY) return; vector pos = buttons[index].pos; if (pos_y == 0) pos_y = g_height - 22; else if (pos_y == -1) pos_y = g_height - 75; else if (pos_y == -2) pos_y = g_height - 95; if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + 300 && cursor_pos_y > pos_y && cursor_pos_y < pos_y + 14) { if (button_timer > cltime) return; if (type == 0) { //left click buttons[index].action(); } else { //right click buttons[index].action2(); } lastActive = -1; localsound_enhanced("sounds/menu/enter.wav", CHAN_SFX, 1); button_timer = cltime + 0.25; } if (in_menu == MENU_CUSTOMS) customs_interact = FALSE; }; void(float type) Menu_Click = { float i; for(i = 0; i < buttons.length; i++) { Button_Click(i, type); } }; void() Menu_Click_Custom = { customs_interact = TRUE; }; void() Draw_Extra_Main = { string main_desc = ""; // Division lines drawfill ([6, 115], [270, 4], [0.5, 0.5, 0.5], 1, 0); drawfill ([6, 165], [270, 4], [0.5, 0.5, 0.5], 1, 0); if (platform_is_web == false) drawfill ([6, 195], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Get description for menu option switch(lastActive) { case 0: main_desc = "Take on the Hordes by yourself."; break; case 1: main_desc = "Play NZ:P Cooperatively with up to four Players."; break; case 2: main_desc = "Adjust your Settings to Optimize your Experience."; break; case 3: main_desc = "View locked or unlocked Achievements."; break; case 4: main_desc = "See who made NZ:P possible."; break; case 5: main_desc = "Return to System."; break; default: main_desc = ""; break; } // Draw desc drawstring([6, g_height - 42, 0], main_desc, [12, 12], [1, 1, 1], 1, 0); // Social Links // Discord doesn't allow permanant invites anymore, "bummer".. //drawsubpic([g_width - 32, g_height - 32], [28, 28], "gfx/menu/social.tga", [0, 0], [0.5, 0.5], [1, 1, 1], 1); // Discord drawsubpic([g_width - 32, g_height - 32], [28, 28], "gfx/menu/social.tga", [0.5, 0], [0.5, 0.5], [1, 1, 1], 1); // YouTube drawsubpic([g_width - 32, g_height - 64], [28, 28], "gfx/menu/social.tga", [0, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Twitter drawsubpic([g_width - 32, g_height - 96], [28, 28], "gfx/menu/social.tga", [0.5, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Patreon // Draw text when hovering over specific social icons if (cursor_pos_x >= g_width - 32 && cursor_pos_y >= g_height - 96) { string advert_text; if (cursor_pos_y >= g_height - 32) { advert_text = "youtube.com/@nzpteam"; } else if (cursor_pos_y >= g_height - 64) { advert_text = "twitter.com/NZPTeam"; } else { advert_text = "patreon.com/cypressimplex"; } drawfill([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], [strlen(advert_text) * 10, 10], [0, 0, 0], 0.90); drawstring([cursor_pos_x - (strlen(advert_text) * 10) - 5, cursor_pos_y + 2], advert_text, [10, 10], [1, 1, 0], 1, 0); } } void() Draw_Extra_Join = { string join_desc = ""; // Server ID drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0); drawstring([320, 75], temp_server_name, [14, 14], [1, 1, 1], 1, 0); // Draw a cute little guy so user knows they're editing their name. if (editing_server_id) { drawstring([320 + (strlen(temp_server_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0); } // Password // Generate a bunch of asterisks lol string safe_password = ""; for(int i = 0; i < strlen(temp_password); i++) { safe_password = sprintf("%s%s", safe_password, "*"); } drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0); drawstring([320, 95], safe_password, [14, 14], [1, 1, 1], 1, 0); // Draw a cute little guy for password if (editing_password) { drawstring([320 + (strlen(temp_password)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0); } // Descriptions switch(lastActive) { case 60: join_desc = "IP or ID for the Server (typically starts with /)."; break; case 61: join_desc = "Password for the Match set by the Host."; break; case 62: join_desc = "Attempt to connect to Game."; break; default: join_desc = ""; break; } // Draw desc drawstring([6, g_height - 42, 0], join_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Create = { string crea_desc = ""; // Password // Generate a bunch of asterisks lol string safe_password = ""; for(int i = 0; i < strlen(temp_password); i++) { safe_password = sprintf("%s%s", safe_password, "*"); } drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0); drawstring([320, 75], safe_password, [14, 14], [1, 1, 1], 1, 0); // Draw a cute little guy for password if (editing_password) { drawstring([320 + (strlen(temp_hostname)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0); } // hostname drawfill ([318, 93], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0); drawstring([320, 95], temp_hostname, [14, 14], [1, 1, 1], 1, 0); // Draw a cute little guy for hostname if (editing_hostname) { drawstring([320 + (strlen(temp_hostname)*14), 95], "_", [14, 14], [1, 1, 0], 1, 0); } // Descriptions switch(lastActive) { case 63: crea_desc = "Enter a password to limit who can join."; break; case 64: crea_desc = "Enter a name that will appear in the Server List."; break; case 65: crea_desc = "Select a Map to start the Game."; break; default: crea_desc = ""; break; } // Draw desc drawstring([6, g_height - 42, 0], crea_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Coop = { string coop_desc = ""; // Player Name drawfill ([318, 73], [14 * 19, 18], [0.07, 0.07, 0.07], 0.5, 0); drawstring([320, 75], temp_player_name, [14, 14], [1, 1, 1], 1, 0); // Draw a cute little guy so user knows they're editing their name. if (editing_player_name) { drawstring([320 + (strlen(temp_player_name)*14), 75], "_", [14, 14], [1, 1, 0], 1, 0); } // Division lines drawfill ([6, 100], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Descriptions switch(lastActive) { case 57: coop_desc = "Name that appears in-game and on the Scoreboard."; break; case 58: coop_desc = "Join an in-progress Match."; break; case 59: coop_desc = "Create a new Match for others to join."; break; default: coop_desc = ""; break; } // Draw desc drawstring([6, g_height - 42, 0], coop_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Solo = { string solo_desc = ""; string solo_desc2 = ""; string solo_desc3 = ""; string solo_desc4 = ""; string solo_desc5 = ""; string solo_desc6 = ""; string solo_desc7 = ""; string solo_desc8 = ""; string solo_img = ""; // Division lines drawfill ([6, 95], [270, 4], [0.5, 0.5, 0.5], 1, 0); drawfill ([6, 185], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Map descriptions switch(lastActive) { case 6: solo_desc = "Desolate bunker located on a Ge-"; solo_desc2 = "rman airfield, stranded after a"; solo_desc3 = "brutal plane crash surrounded by"; solo_desc4 = "hordes of undead. Exploit myste-"; solo_desc5 = "rious forces at play and hold o-"; solo_desc6 = "ut against relentless waves. Der"; solo_desc7 = "Anstieg ist jetzt. Will you fall"; solo_desc8 = "to the overwhelming onslaught?"; solo_img = "gfx/menu/nacht_der_untoten.png"; break; case 7: solo_desc = "Four nameless marines find them-"; solo_desc2 = "selves at a forsaken warehouse,"; solo_desc3 = "or is it something more? Fight"; solo_desc4 = "your way to uncovering its sec-"; solo_desc5 = "rets, though you may not like"; solo_desc6 = "what you find.."; solo_img = "gfx/menu/nzp_warehouse2.png"; break; case 8: solo_desc = "Old Warehouse full of Zombies!"; solo_desc2 = "Fight your way to the Power"; solo_desc3 = "Switch through the Hordes!"; solo_img = "gfx/menu/nzp_warehouse.png"; break; case 10: solo_desc = "No Santa this year. Though we're"; solo_desc2 = "sure you will get presents from"; solo_desc3 = "the undead! Will you accept them?"; solo_img = "gfx/menu/christmas_special.png"; break; case 11: solo_desc = "Custom Maps made by Community on"; solo_desc2 = "GitHub Discussions!"; solo_img = "gfx/menu/custom.png"; break; default: solo_desc = ""; solo_img = ""; break; } // Map img if (solo_img != "") drawpic([g_width - 340 - 6, 75], solo_img, [300, 170], [1, 1, 1], 1); // Draw desc drawstring([g_width - 360, 250, 0], solo_desc, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 265, 0], solo_desc2, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 280, 0], solo_desc3, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 295, 0], solo_desc4, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 310, 0], solo_desc5, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 325, 0], solo_desc6, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 340, 0], solo_desc7, [11, 11], [1, 1, 1], 1, 0); drawstring([g_width - 360, 355, 0], solo_desc8, [11, 11], [1, 1, 1], 1, 0); } void() Draw_Extra_Settings = { string set_desc = ""; // Descriptions switch(lastActive) { case 19: set_desc = "Adjust settings relating to Graphical Fidelity."; break; case 20: set_desc = "Customize your Control Scheme."; break; case 21: set_desc = "Adjust settings in relation to how NZ:P Controls."; break; case 22: set_desc = "Adjust Audio Levels."; break; default: set_desc = ""; break; } // Draw desc drawstring([6, g_height - 42, 0], set_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Credits = { drawstring([6, 65], "Programming:", [12, 12], TEXT_ORANGE, 1, 0); drawstring([6, 85], "Blubs, Jukki, DR_Mabuse1981, Naievil", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 105], "Cypress, ScatterBox", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 130], "Models:", [12, 12], TEXT_ORANGE, 1, 0); drawstring([6, 150], "Blubs, Ju[s]tice, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 175], "GFX:", [12, 12], TEXT_ORANGE, 1, 0); drawstring([6, 195], "Blubs, Ju[s]tice, Cypress, Derped_Crusader", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 220], "Sounds/Music:", [12, 12], TEXT_ORANGE, 1, 0); drawstring([6, 240], "Blubs, Biodude, Cypress, Marty P.", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 265], "Special Thanks:", [12, 12], TEXT_ORANGE, 1, 0); drawstring([6, 285], "- Spike, Eukara: FTEQW", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 305], "- Shpuld: CleanQC4FTE", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 325], "- Crow_Bar, st1x51: dQuake(plus)", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 345], "- fgsfdsfgs: Quakespasm-NX", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 365], "- MasterFeizz: ctrQuake", [12, 12], [1, 1, 1], 1, 0); drawstring([6, 385], "- Rinnegatamante: Initial VITA Port & Updater", [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Restart = { drawstring([0.025*g_width, 0.375*g_height, 0], "Are you sure you want to restart?", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0); drawstring([0.02*g_width, 0.425*g_height, 0], "Your current progress will be lost!", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0); } void() Draw_Extra_CSettings = { string cset_desc; cset_desc = ""; tokenize(findkeysforcommandex("+button8")); string button8_key = strtoupper(argv(0)); // ADS Mode if (button8_key == "MOUSE2") drawstring([320, 75], "HOLD", [14, 14], [1, 1, 1], 1, 0); else drawstring([320, 75], "TOGGLE", [14, 14], [1, 1, 1], 1, 0); // Look Sensitivity drawstring([320, 95], ftos(cvar("sensitivity")), [14, 14], [1, 1, 1], 1, 0); // Mouse Inversion if (cvar("m_pitch") == 0.022) drawstring([320, 115], S_DISABLED, [14, 14], [1, 1, 1], 1, 0); else drawstring([320, 115], S_ENABLED, [14, 14], [1, 1, 1], 1, 0); // Rumble if (cvar("in_rumbleenabled") == 0) drawstring([320, 155], S_DISABLED, [14, 14], [1, 1, 1], 1, 0); else drawstring([320, 155], S_ENABLED, [14, 14], [1, 1, 1], 1, 0); // Controller Glyphs string controller_glyph_brand = "Unknown"; switch(cvar_string("cl_controllerglyphs")) { case "xbox": controller_glyph_brand = "Microsoft"; break; case "sony": controller_glyph_brand = "Sony"; break; case "nintendo": controller_glyph_brand = "Nintendo"; break; case "generic": controller_glyph_brand = "Libre"; break; default: controller_glyph_brand = sprintf("User (\"%s\")", cvar_string("cl_controllerglyphs")); break; } drawstring([320, 135], controller_glyph_brand, [14, 14], [1, 1, 1], 1, 0); drawsubpic([325 + strlen(controller_glyph_brand)*14, 132], [80, 20], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [0, 0], [0.5, 0.125], [1, 1, 1], 1); // Descriptions switch(lastActive) { case 54: cset_desc = "Switch between Toggle/Hold to Aim Down Sight."; break; case 55: cset_desc = "Change Look Sensitivity to adjust responsiveness."; break; case 66: cset_desc = "Invert Mouse Input on the Y Axis."; break; case 67: cset_desc = "Glyph Branding type to display for Controllers."; break; case 68: cset_desc = "Toggle Rumble support for Controllers."; break; default: cset_desc = ""; break; } // Division lines drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Draw desc drawstring([6, g_height - 42, 0], cset_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_GSettings = { local string fpsval; local string vsyncval; local string decalval; local string partval; local string fullval; local string retroval; string ultraval; local string sval; local string arval = ""; local string resval; local string gset_desc = ""; if (platform_is_web == false) { // Resolution resval = strcat(ftos(active_swidth), "x", ftos(active_sheight)); // Aspect Ratio switch(aspectratio) { case 0: arval = "4:3"; break; case 1: arval = "5:4"; break; case 2: arval = "16:9"; break; case 3: arval = "16:10"; break; case 4: arval = "21:9"; break; default: arval = "ERR"; break; } drawstring([320, 115], arval, [14, 14], [1, 1, 1], 1, 0); } else { // Render Scale resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%"); } drawstring([320, 95], resval, [14, 14], [1, 1, 1], 1, 0); // Fullscreen if (fullscreenval == 0) sval = S_DISABLED; else sval = S_ENABLED; drawstring([320, 135], sval, [14, 14], [1, 1, 1], 1, 0); // Show FPS if (cvar("show_fps") == 0) fpsval = S_DISABLED; else fpsval = S_ENABLED; drawstring([320, 155], fpsval, [14, 14], [1, 1, 1], 1, 0); // Max FPS // can't adjust when vsync is enabled, so grey out if (!cvar("vid_vsync")) { drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [1, 1, 1], 1, 0); } else { drawstring([320, 175], ftos(cvar("cl_maxfps")), [14, 14], [0.25, 0.25, 0.25], 1, 0); } // VSync if (platform_is_web == false) { if (cvar("vid_vsync") == 0) vsyncval = S_DISABLED; else vsyncval = S_ENABLED; drawstring([320, 195], vsyncval, [14, 14], [1, 1, 1], 1, 0); } // Field of View drawstring([320, 215], ftos(cvar("fov")), [14, 14], [1, 1, 1], 1, 0); // Brightness // have to use a drawfill because of how gamma values are subtracted.. for some reason drawfill ([320, 235], [cvar("gamma")/3*200, 14], [0.8, 0.8, 0.8], 1, 0); // Limit X Bounds if (cvar("vid_ultrawide_limiter")) ultraval = S_ENABLED; else ultraval = S_DISABLED; drawstring([320, 255], ultraval, [14, 14], [1, 1, 1], 1, 0); // Particles if (cvar("nzp_particles") == 0) partval = S_DISABLED; else partval = S_ENABLED; drawstring([320, 275], partval, [14, 14], [1, 1, 1], 1, 0); // Fullbright if (cvar("r_fullbright") == 0) fullval = S_DISABLED; else fullval = S_ENABLED; drawstring([320, 295], fullval, [14, 14], [1, 1, 1], 1, 0); // Retro if (cvar_string("gl_texturemode") == "gl_nearest") retroval = S_ENABLED; else retroval = S_DISABLED; drawstring([320, 315], retroval, [14, 14], [1, 1, 1], 1, 0); // Descriptions switch(lastActive) { case 24: gset_desc = "Adjust Window Resolution."; break; case 25: gset_desc = "Change Window Aspect Ratio."; break; case 26: if (platform_is_web == false) gset_desc = "Toggle Fullscreen (May fail depending on GPU)."; else gset_desc = "Put Browser in Fullscreen when loaded in World."; break; case 27: gset_desc = "Toggle Framerate Overlay."; break; case 28: gset_desc = "Increase of Decrease Max Frames per Second."; break; case 29: gset_desc = "Toggle Vertical Sync."; break; case 30: gset_desc = "Adjust Game Field of View."; break; case 31: gset_desc = "Increase or Decrease Game Brightness."; break; case 32: gset_desc = "Makes HUD more visible when Ultrawide."; break; case 33: gset_desc = "Toggle Appearence of (most) Particles."; break; case 34: gset_desc = "Toggle all non-realtime lights (Requires Map Restart)."; break; case 35: gset_desc = "Toggle texture filtering."; break; case 23: gset_desc = "Adjust scale factor for 3D rendering."; break; default: gset_desc = ""; break; } // Division lines drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Draw desc drawstring([6, g_height - 42, 0], gset_desc, [12, 12], [1, 1, 1], 1, 0); } void() Draw_Extra_Controls = { local string buttoncon[MAX_BINDS]; local string binding = "_"; //prevent warning buttoncon[0] = ""; for (int i = 0; i < MAX_BINDS; i += 1) { tokenize(findkeysforcommandex(buttonBind[i])); if (editBind[i] == FALSE) buttoncon[i] = strtoupper(argv(0)); else buttoncon[i] = binding; if (buttoncon[i] == "01") buttoncon[i] = "UNBOUND"; if (Key_IsControllerGlyph(buttoncon[i])) Key_DrawControllerGlyph([320, 75+(20*i)], buttoncon[i], [22, 22]); else drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0); } } // remove prefix and suffix from custom map line // (maps/) & (.bsp) string(string s) strip_custominfo = { string s2; s2 = substring(s, 5, strlen(s)); // maps/ s2 = substring(s2, 0, strlen(s2) - 4); // .bsp return s2; } var struct { float occupied; float map_allow_game_settings; float map_use_thumbnail; string map_name; string map_name_pretty; string map_desc_1; string map_desc_2; string map_desc_3; string map_desc_4; string map_desc_5; string map_desc_6; string map_desc_7; string map_desc_8; string map_author; } custom_maps[500]; void() Customs_Get = { searchhandle maps; float map_count; maps = search_begin("maps/*.bsp", 0, 0); map_count = search_getsize(maps); custom_map_pages = ceil(map_count/10); for (float i = 0; i < map_count; i++) { custom_maps[i].occupied = TRUE; custom_maps[i].map_name = strip_custominfo(search_getfilename(maps, i)); float settings = fopen(strcat("maps/", custom_maps[i].map_name, ".txt"), FILE_READ); if (settings != -1) { custom_maps[i].map_name_pretty = fgets(settings); custom_maps[i].map_desc_1 = fgets(settings); custom_maps[i].map_desc_2 = fgets(settings); custom_maps[i].map_desc_3 = fgets(settings); custom_maps[i].map_desc_4 = fgets(settings); custom_maps[i].map_desc_5 = fgets(settings); custom_maps[i].map_desc_6 = fgets(settings); custom_maps[i].map_desc_7 = fgets(settings); custom_maps[i].map_desc_8 = fgets(settings); custom_maps[i].map_author = fgets(settings); custom_maps[i].map_use_thumbnail = stof(fgets(settings)); custom_maps[i].map_allow_game_settings = stof(fgets(settings)); fclose(settings); } } current_custom_map_page = 1; search_end(maps); } void() Draw_Extra_Customs = { string custom_map_names[10]; float custom_map_active[10]; float multiplier; if (current_custom_map_page > 1) multiplier = (current_custom_map_page - 1) * 10; else multiplier = 0; for (float i = 0; i < 10; i++) { if (custom_maps[i + multiplier].occupied) { custom_map_names[i] = custom_maps[i + multiplier].map_name; } } for (float i = 0; i < 10; i++) { if (cursor_pos_x > 6 && cursor_pos_x < 320 && cursor_pos_y > 75 + (20 * i) && cursor_pos_y < 75 + (20 * i) + 14 && button_timer <= cltime) { if (i != last_active_custom_select) localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1); if (customs_interact) { loadscreen_timetrigger = cltime + 0.6; loadscreen_mapname = custom_map_names[i]; loadscreen_maptitle = custom_maps[i + multiplier].map_name_pretty; } if (last_active_custom_select != -1) custom_map_active[last_active_custom_select] = FALSE; custom_map_active[i] = TRUE; last_active_custom_select = i; lastActive = -1; } } for (float i = 0; i < 10; i++) { if (custom_map_active[i] == TRUE || last_active_custom_select == i) { if (custom_maps[i + multiplier].map_name_pretty) drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 0, 0], 1, 0); else drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 0, 0], 1, 0); float line_increment; line_increment = 0; if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") { drawstring([g_width - 360, 250, 0], custom_maps[i + multiplier].map_desc_1, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") { line_increment++; drawstring([g_width - 360, 265, 0], custom_maps[i + multiplier].map_desc_2, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") { line_increment++; drawstring([g_width - 360, 280, 0], custom_maps[i + multiplier].map_desc_3, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") { line_increment++; drawstring([g_width - 360, 295, 0], custom_maps[i + multiplier].map_desc_4, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") { line_increment++; drawstring([g_width - 360, 310, 0], custom_maps[i + multiplier].map_desc_5, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") { line_increment++; drawstring([g_width - 360, 325, 0], custom_maps[i + multiplier].map_desc_6, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") { line_increment++; drawstring([g_width - 360, 340, 0], custom_maps[i + multiplier].map_desc_7, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") { line_increment++; drawstring([g_width - 360, 355, 0], custom_maps[i + multiplier].map_desc_8, [11, 11], [1, 1, 1], 1, 0); } if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") { line_increment++; drawstring([g_width - 360, 235 + (20*line_increment), 0], custom_maps[i + multiplier].map_author, [11, 11], TEXT_ORANGE, 1, 0); } if (custom_maps[i + multiplier].map_use_thumbnail) { drawpic([g_width - 340 - 6, 75], strcat("menu/custom/", custom_map_names[i], ".png"), [300, 170], [1, 1, 1], 1); } } else { if (custom_maps[i + multiplier].map_name_pretty) drawstring([6, 75+(20*i)], custom_maps[i + multiplier].map_name_pretty, [14, 14], [1, 1, 1], 1, 0); else drawstring([6, 75+(20*i)], custom_map_names[i], [14, 14], [1, 1, 1], 1, 0); } } customs_interact = FALSE; } void() Draw_Extra_Achievements = { float multiplier; if (current_achievement_page > 1) { multiplier = (current_achievement_page - 1) * 3; } else { multiplier = 0; back_gray_out = true; } for (float i = 0; i < 3; i++) { if (i + multiplier > MAX_ACHIEVEMENTS - 1) continue; string name1, name2; string desc1, desc2, desc3, desc4; name2 = ""; desc2 = ""; desc3 = ""; desc4 = ""; if (strlen(achievements[i + multiplier].name) >= 33) { name1 = substring(achievements[i + multiplier].name, 0, 33); name2 = substring(achievements[i + multiplier].name, 33, strlen(achievements[i + multiplier].name)); } else { name1 = achievements[i + multiplier].name; } if (substring(name2, 0, 1) == " ") name2 = substring(name2, 1, strlen(name2)); desc1 = substring(achievements[i + multiplier].description, 0, 36); desc2 = substring(achievements[i + multiplier].description, 36, 34); desc3 = substring(achievements[i + multiplier].description, 70, 35); desc4 = substring(achievements[i + multiplier].description, 105, strlen(achievements[i + multiplier].description)); if (substring(desc2, 0, 1) == " ") desc2 = substring(desc2, 1, strlen(desc2)); if (substring(desc3, 0, 1) == " ") desc3 = substring(desc3, 1, strlen(desc3)); if (substring(desc4, 0, 1) == " ") desc4 = substring(desc4, 1, strlen(desc4)); if (achievements[i + multiplier].unlocked == false) { int lock_width_pos; drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0); drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0); if (name2 == "") { lock_width_pos = stringwidth(name1, 0, [g_height * 0.030, g_height * 0.030, 1]); drawstring([0.450*g_height + lock_width_pos, (0.150 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0); } else { lock_width_pos = stringwidth(name2, 0, [g_height * 0.030, g_height * 0.030, 1]); drawstring([0.450*g_height + lock_width_pos, (0.180 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0); } drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], "gfx/achievement/achievement_locked.tga", [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1); } else { drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0); drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0); drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0); drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], achievements[i + multiplier].img, [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1); } } } void() Draw_Extra_ASettings = { string aset_desc = ""; float master_volume = cvar("volume"); float chann1_volume = cvar("snd_channel1volume"); float chann2_volume = cvar("snd_channel2volume"); float chann3_volume = cvar("snd_channel3volume"); float chann4_volume = cvar("snd_channel4volume"); float chann5_volume = cvar("snd_channel5volume"); float chann6_volume = cvar("snd_channel6volume"); // Master Volume drawfill ([320, 75], [master_volume/3*200, 14], [0.8, 0.8, 0.8], 1, 0); // Descriptions switch(lastActive) { case 56: aset_desc = "Adjusts the overall volume of the game."; break; default: aset_desc = ""; break; } // Division lines drawfill ([6, g_height - 85], [270, 4], [0.5, 0.5, 0.5], 1, 0); // Draw desc drawstring([6, g_height - 42, 0], aset_desc, [12, 12], [1, 1, 1], 1, 0); } float menu_sound_length; float menu_sound_time; string() LoadScreen_GiveTip; void() Draw_Menu = { // CSQC likes to take us back and forth between UpdateView and UpdateViewLoading, // meaning normally you'd see the menu pop in and out of scene. We add a delay // before the loading sequence and make sure to draw the first load screen "frame", // so when this back and forth shenanigan happens, the client will not notice // this stupid hack. if (loadscreen_timetrigger) { if (!loadscreen_tip) loadscreen_tip = LoadScreen_GiveTip(); drawpic([0, 0], strcat("gfx/lscreen/", loadscreen_mapname), [g_width, g_height], [1, 1, 1], 1); drawfill ([0, 0], [g_width, 32, 1], [0, 0, 0], 0.68, 0); drawfill ([0, g_height - 32], [g_width, 32, 1], [0, 0, 0], 0.68, 0); drawstring([g_width/2 - (stringwidth(loadscreen_tip, 0, [12, 12])/2), g_height - 16, 0], loadscreen_tip, [12, 12], [1, 1, 1], 1, 0); drawstring([6, 6], loadscreen_maptitle, [24, 24], TEXT_ORANGE, 1, 0); drawfill ([g_width/2 - 160, g_height - 42], [320, 18, 1], [0.27, 0.27, 0.27], 1, 0); drawfill ([g_width/2 - 164, g_height - 46], [328, 26, 1], [0, 0, 0], 0.77, 0); drawstring([g_width/2 - (stringwidth("Loading...", 0, [14, 14])/2), g_height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0); if (loadscreen_timetrigger < cltime) { in_loadscreen = true; } return; } string menu_track_path; if (platform_is_web) menu_track_path = "tracks/tensioned_by_the_damned.wav"; else menu_track_path = "tracks/tensioned_by_the_damned.ogg"; // main menu theme iterating if (menu_initialized == false && in_menu == MENU_MAIN) { localsound_enhanced(menu_track_path, CHAN_MUSIC, 1); menu_sound_length = 490; menu_sound_time = 0; menu_initialized = true; } // restart the track if it has ended if (menu_initialized == true && (menu_sound_time >= menu_sound_length - 1)) { localsound_enhanced(menu_track_path, CHAN_MUSIC, 1); menu_sound_time = 0; } menu_sound_time += frametime; // background if(serverkey("constate") == "disconnected") { drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1); } // Darken the BG drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.35, 0); // version string if (in_menu == MENU_MAIN) { string vers_string; vers_string = build_datetime; drawstring([(g_width - 6 - stringwidth(vers_string, 0, [12, 12])), 8], vers_string, [12, 12], [1, 1, 1], 1, 0); } //menu title local string title = ""; switch(in_menu) { case MENU_MAIN: title = "MAIN MENU"; Draw_Extra_Main(); break; case MENU_SINGLE: if (matchmake_enabled) title = "CHOOSE MAP"; else title = "SOLO"; Draw_Extra_Solo(); break; case MENU_MULTI: title = "COOPERATIVE"; Draw_Extra_Coop(); break; case MENU_ABOUT: title = "CREDITS"; Draw_Extra_Credits(); break; case MENU_PAUSE: title = "PAUSED"; break; case MENU_IGS: case MENU_SETTINGS: title = "SETTINGS"; Draw_Extra_Settings(); break; case MENU_GSETTINGS: title = "GRAPHICS SETTINGS"; Draw_Extra_GSettings(); break; case MENU_CSETTINGS: title = "CONTROLS"; Draw_Extra_Controls(); break; case MENU_RES: title = "RESTART"; Draw_Extra_Restart(); break; case MENU_CUSTOMS: if (matchmake_enabled) title = "CHOOSE CUSTOM MAP"; else title = "CUSTOM MAPS"; Draw_Extra_Customs(); break; case MENU_ACHIEVEMENTS: title = "ACHIEVEMENTS"; Draw_Extra_Achievements(); break; case MENU_CONSETTINGS: title = "CONTROL SETTINGS"; Draw_Extra_CSettings(); break; case MENU_AUDSETTINGS: title = "AUDIO SETTINGS"; Draw_Extra_ASettings(); break; case MENU_JOIN: title = "JOIN GAME"; Draw_Extra_Join(); break; case MENU_CREATE: title = "CREATE GAME"; Draw_Extra_Create(); break; default: title = "Nazi Zombies: Portable"; } drawstring([6, 8, 0], title, [28, 28, 0], [1, 1, 1], 1, 0); //Update buttons local float i; for(i = 0; i < buttons.length; i++) { Update_Button(i); } };