/* server/entities/lights.qc Spawns and handles Quake's lights and torches Copyright (C) 2021-2022 NZ:P Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #define LIGHT_SPAWNFLAG_STARTOFF 1 // Light starts turned off but can be triggered // On via Power Switch. #define LIGHT_SPAWNFLAG_STARTON 2 // Opposite of STARTOFF, light turns Off when // Power is On. // // LS_Setup() // Defines all of the LightStyles in the Game. // void() LS_Setup = { // Lightstyles take alphebetical strings of input, from a-z. // a = complete darkness. // z = maximum brightness. lightstyle(0, "m"); // 0 : Normal lightstyle(1, "mmnmmommommnonmmonqnmmo"); // 1 : Flicker lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 2 : Slow Strong Pulse lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 3 : Candle lightstyle(4, "mamamamamama"); // 4 : Fast Strobe lightstyle(5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 5 : Gentle Pulse lightstyle(6, "nmonqnmomnmomomno"); // 6 : Flicker 2 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 7 : Candle 2 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 8 : Candle 3 lightstyle(9, "aaaaaaaazzzzzzzz"); // 9 : Slow Strobe lightstyle(10, "mmamammmmammamamaaamammma"); // 10: Fluro lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); // 11: Slow Pulse (no black) // 64: Off. } // // L_Setup() // Initialization for Lights. // void() L_Setup = { // If it's not vanilla ZHLT, cut it off. if (self.style > 12) return; // Set the Light to be Off if the spawnflag is set. if ((self.spawnflags & LIGHT_SPAWNFLAG_STARTOFF)) { // Store the other value for later. self.score = self.style; lightstyle(self.style, "a"); } } // // -------------------- // Generic Light Entities // -------------------- // void() light = // Basic Light { L_Setup(); } void() light_fluoro = // Light with hum ambient { L_Setup(); } void() light_environment = // Sun cast from Sky { makestatic(self); } void() light_fluorospark = // Light with buzz ambient { L_Setup(); } void() light_globe = // Light with visible globe { Precache_Set("progs/s_light.spr"); makestatic(self); } void() light_torch_small_walltorch = // Light with visible wall torch { Precache_Set("progs/flame.mdl"); makestatic(self); } void() light_torch_small_yellow = // Light with small flame & fire sound { Precache_Set("progs/flame2.mdl"); makestatic(self); } void() light_torch_large_yellow = // Light with larger flame & fire sound { Precache_Set("progs/flame2.mdl"); self.frame = 1; makestatic(self); } void() light_flame_small_white = // Light with small flame & fire sound { Precache_Set("progs/flame2.mdl"); makestatic(self); }