Commit graph

14 commits

Author SHA1 Message Date
cypress
aec68db169 SERVER: Make Teddies work with Soft_Restart 2023-08-29 22:46:50 -04:00
cypress
8f382ef722 SERVER: teddy_spawn should use its targets 2023-07-11 15:44:08 -04:00
Steam Deck User
6df8c971e8 SERVER: Add trigger_stuffcmd 2023-03-28 22:24:56 -04:00
Steam Deck User
8c907d6049 SERVER: Move buy_weapon and weapon_wall to their own file, reorganize 2023-03-13 11:37:55 -04:00
Steam Deck User
421de1b868 SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn 2023-03-13 11:28:09 -04:00
DerpedCrusader
1ae21669df add world model loading
makes the correct world model load when placing the weapon
2023-03-12 19:32:02 -07:00
Ian
4ce1beb29e
SERVER: Create dummy entity for playing sound from teddy entity. 2023-02-02 18:45:43 -05:00
Steam Deck User
5df73e8431 SERVER: Fix teddy_spawn not having support for noise 2023-01-24 20:58:33 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
64db82d124 SERVER: Add wall chalk support for the DG-2 and MP5K 2023-01-12 21:01:13 -05:00
Steam Deck User
4a41999915 Server: Various Wall Weapon Improvements.
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00