Commit Graph

14 Commits

Author SHA1 Message Date
Steam Deck User 5da6fcf87e SERVER: Add func_train; func_rotating 2023-03-04 23:54:37 -05:00
Steam Deck User f69ab208f7 SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User 87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Tyler Young a17d24062b Added "misc_model" to Map Entities 2023-01-31 19:12:29 -05:00
Steam Deck User 59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User 76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User 89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Ian 328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown 52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown 2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00