Commit graph

757 commits

Author SHA1 Message Date
MotoLegacy
bc46399f8c CLIENT/SERVER: Add new event for screen flashing, add delay to game start 2024-01-14 20:48:42 -05:00
MotoLegacy
4deeb465ee FTE: Considerable Protocol Optimizations 2024-01-13 21:47:02 -05:00
MotoLegacy
5a4ea035d3 FTE/CLIENT: Remove deprecated CSQC events 2024-01-13 12:57:11 -05:00
MotoLegacy
a8f1730d58 FTE/CLIENT: Streamline CSQC Particle System 2024-01-13 12:53:48 -05:00
MotoLegacy
2fc682810d CLIENT: Draw Achievements Overlay over other HUD elements 2024-01-13 10:39:11 -05:00
MotoLegacy
28a51dbb96 CLIENT: Fix Controls menu registration for Weapon Switching 2024-01-12 17:08:59 -05:00
MotoLegacy
da4bd373b0 CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol 2024-01-12 14:40:38 -05:00
MotoLegacy
a41eeb23c6 FTE: Report menu status to other clients and draw on HUD 2024-01-11 10:40:10 -05:00
MotoLegacy
238e9d995d FTE: Update extensions 2024-01-10 16:33:06 -05:00
MotoLegacy
5b4af6caeb SERVER: Considerably reduce and modulate Melee functionality 2024-01-10 15:27:22 -05:00
cypress
35f15d1d3c SERVER: Fix ADS Toggle overriding scopetime 2024-01-09 17:55:02 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
81d7d9464a SERVER: Use for ambient_generic 2024-01-08 14:08:56 -05:00
cypress
75cc18669f SERVER: Allow to check conversion paths 2024-01-08 14:06:29 -05:00
cypress
f0bbed099f SERVER: Implement Weapon_PlayerHasWeaponWithFiretype 2024-01-08 14:03:35 -05:00
cypress
93ef51f665 SERVER: Restore weapon spread increasing over time 2024-01-08 13:48:27 -05:00
cypress
5e374479d8 SERVER: Add a Blacklist for weapons that should not play Pack-A-Punch fire sfx 2024-01-08 12:39:48 -05:00
cypress
3acd5282ea SERVER: Misc. Trench Gun inconsistency changes 2024-01-07 20:06:31 -05:00
cypress
8d159b9ec3 SERVER/FTE: Illicitly reset viewzoom when entering Last Stand 2024-01-07 18:53:23 -05:00
cypress
7d4ccdea60 SERVER: Prohibit Melee lunging while not Standing 2024-01-07 18:48:28 -05:00
cypress
68bfc0f695 SERVER: Prevent non-AI from triggering point-and-kill sequence for Tesla-based weapons 2024-01-07 18:46:20 -05:00
cypress
2ccd55a2b5 SERVER: Prevent cancellation of weapon swap before Perk-A-Cola animation 2024-01-07 18:44:47 -05:00
cypress
35bbd002ff SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies 2024-01-07 18:38:29 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
a6e109b3fd YML: Fix compilation with GH Actions 2024-01-07 18:14:35 -05:00
cypress
51b4ce3819
Merge pull request #69 from nzp-team/map-compatibility
Add support for loading select maps from NZ:P Beta
2024-01-07 18:06:39 -05:00
cypress
efbb0582cd SERVER/STANDARD: Add crc16 builtin 2024-01-07 10:08:50 -05:00
cypress
7fb2e98281 FTE/SERVER: Minor Waypoint cleanup, allow non-solid func_door 2024-01-06 21:43:23 -05:00
cypress
4579bd7884 SERVER: Fix all undefined behaviors with shooting Tesla weapons at ents 2024-01-06 18:27:44 -05:00
cypress
5e799823af SERVER: Use generated hash table for model path conversion 2024-01-06 17:33:52 -05:00
cypress
fedc19c05a
SERVER: Remove substring check for ambient_generic 2024-01-05 17:41:57 -05:00
cypress
106d2d3019
Merge pull request #64 from Skibbo/patch-1 2024-01-04 18:40:31 -05:00
Skibbo
ee5a3df658
Fixed the achievement "No Perks? No Problem"
Added a reset for the tracker of the achievement when you get downed, so you can earn the achievement again.
2024-01-05 00:32:35 +01:00
cypress
6a6d39d4f8
Merge pull request #63 from Skibbo/main 2024-01-04 17:50:09 -05:00
Skibbo
9a50966208
Fixed the achievement "No Perk? No Problem"
The achievement should trigger at round 16 at the earliest after the description "Survive an entire Round without Perks past Round 15 or higher".

The achievement triggers at the end of round 12, regardless if you bought perks or not.

I added a line to check if it's after round 15 and removed the line "players.ach_tracker_npnp = 0;" which reset the count of drank perks, so it triggers correctly.
2024-01-04 23:46:20 +01:00
cypress
ab02936c00
Merge pull request #62 from Skibbo/main
Update ADS positions
2024-01-02 12:11:35 -05:00
Skibbo
61029978e9
Updated ADS positions
Updated most of the weapons ADS positions, so they are more accurate.
2024-01-02 17:59:24 +01:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door with targetname 2024-01-02 11:58:36 -05:00
cypress
471b08afe5 SERVER: Update path conversion list for NZ:P Beta 2024-01-02 09:51:07 -05:00
cypress
280c6063b5 SERVER: Disable IsLooking() check for wall weapons in NZ:P Beta 2024-01-02 09:35:14 -05:00
cypress
028e0a5a99 SERVER: Add support for Hospital from NZ:P Beta 2024-01-02 09:14:15 -05:00
cypress
407006191c SERVER: Update model path redirection list 2024-01-01 17:24:43 -05:00
cypress
2fabf9b6e1 SERVER: Update model path redirection list 2024-01-01 17:08:29 -05:00
cypress
b1c0541e15 SERVER: Improve CastleOfDoom Barricade hopping 2024-01-01 17:08:17 -05:00
cypress
69d86ed722 SERVER: Bring changes necessary for '1room' Beta compatibility 2024-01-01 16:53:29 -05:00
cypress
c8bc829a83 SERVER: Add to NZ:P Beta prop redirection 2024-01-01 16:12:13 -05:00
cypress
5c66559922 SERVER: Scale Mystery Box down in NZ:P Beta 2024-01-01 16:01:24 -05:00
cypress
e2da52c1f3 SERVER: Fix hard-coded view ofs restriction for Dolphin Dive 2024-01-01 15:41:22 -05:00
cypress
78ad4ce386 SERVER: Fix Power Switch position and scale in NZ:P Beta 2024-01-01 15:38:02 -05:00
cypress
973dfc113f SERVER: Force NZ:P Beta maps to use Double Tap v1 2024-01-01 15:30:24 -05:00