Commit graph

29 commits

Author SHA1 Message Date
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
blubs
5d8af19ecc Add fix for player-limb collisions 2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
545eb52673 SERVER/CLIENT: Move away from sprite-based revive icon. 2023-01-13 17:53:54 -05:00
Steam Deck User
f3b8071ffe SERVER: Reference correct morphine path 2023-01-13 15:42:59 -05:00
Steam Deck User
c042f4d479 SERVER/CLIENT: Print name of downed/revived players via broadcasts 2023-01-13 15:41:27 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main 2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b Add definitions for handling updateLimb in Quakespasm
as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
c52c16f9b7 Fixing updateLimb AGAIN
just works now
2022-12-27 23:15:29 -05:00
Steam Deck User
a1583120f3 Server: Award Points for reviving player 2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
950c072fa1 Server: Prohibit dive action if player's camera is not reset.
Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Steam Deck User
451733a0ab fix m1 garand bug 2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963 Server: Have .semiswitch apply to impulse for weapon swapping
Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim() 2022-12-20 02:11:44 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc 2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b AAHH 2022-12-20 01:58:55 -05:00
Ian
8257107fea Server: Call W_SprintStop() before preparing to use equipment
Fixes https://github.com/nzp-team/nzportable/issues/58 and also prevents
being able to exploit sprinting while holding a grenade.
2022-11-21 21:25:23 -05:00
Ian
b74c6cd8c8 Server: Improve Button Check logic for Firing/ADS
Moves everything together to improve branching/speed things up a bit.
Also adds a note about PC flipping the fire buttons for akimbo weaponry
and puts akimbo stuff closer together.
2022-11-17 22:11:52 -05:00
Ian
1f64c0239a Server: Streamline weapon projectile determination
Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
c109f1712a Server: Add a utility function for weapons that require a tracefire
Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
9e8293b2eb Reduce pump/bolt time with Double Tap 2022-07-10 10:54:48 -04:00
moto
707141ec68 Server: Limit revive checks to PC 2022-07-02 09:22:32 -04:00
unknown
52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown
8b54e632f2 Server: Fix for firing while switching weapons 2022-04-22 16:44:27 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00