DerpedCrusader
b919aa430a
ads positioning
2023-01-20 16:27:30 -07:00
Steam Deck User
172951de02
SERVER: Audio channel use changes
2023-01-20 12:51:14 -05:00
Steam Deck User
d3c9b20cf8
PC: Add custom weapon zoom amounts
2023-01-20 00:38:37 -05:00
Steam Deck User
97d76846a3
HANDHELD: add ifdef for mapversion
2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2
HANDHELD: fix defs
2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c
QS: remove bleed_out
2023-01-18 14:30:00 -05:00
Steam Deck User
ee33ac4a29
SERVER: Hack-in down-pointed zapper pylons
2023-01-18 14:19:39 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
c3093cd8cf
CLIENT: No longer bob while ADS
2023-01-17 13:55:13 -05:00
Steam Deck User
57edbc23df
SERVER: Fix most QC warnings, spam included
2023-01-17 12:15:50 -05:00
Steam Deck User
cf9466ed0f
SERVER: Fix crawler using wrong body model
2023-01-17 11:47:59 -05:00
Steam Deck User
4105d57c13
PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope
2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc
SERVER: Fix model path for grenades and betties in
...
model_should_hide_weapon2
Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
DerpedCrusader
bd39f817a1
bar-n-kar
2023-01-16 21:10:38 -07:00
Steam Deck User
87fb0f4dc9
SERVER: Rename Zombie Body to use % instead of #
2023-01-16 20:11:16 -05:00
blubs
ff355b6439
SERVER Add fix for crosshairs to detect limbs
2023-01-16 00:37:30 -08:00
Steam Deck User
a7ff74e411
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-16 01:51:03 -05:00
Steam Deck User
9cf7cffbbc
Remove debug print
2023-01-16 01:50:37 -05:00
DerpedCrusader
d4295401ae
Update weapon_defines.qc
2023-01-15 22:48:52 -07:00
Steam Deck User
b9246fff17
SERVER: Revamp Ray Gun logic and FX.
...
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063
SERVER/PC: Add New Light_Custom() function for dynamic lights.
2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce
SERVER: Buff self-inflicted explosion damage.
...
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
DerpedCrusader
69a404a9cc
Tomp+M1a1
2023-01-15 17:27:04 -07:00
blubs
09c2802675
SERVER Add fix for raygun runaway loop
2023-01-15 14:39:42 -08:00
blubs
5d8af19ecc
Add fix for player-limb collisions
2023-01-15 10:10:25 -08:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
d4efbef54a
CLIENT: Remember to reset revive timer
2023-01-13 17:54:51 -05:00
Steam Deck User
545eb52673
SERVER/CLIENT: Move away from sprite-based revive icon.
2023-01-13 17:53:54 -05:00
Steam Deck User
3a56ad265c
CLIENT: Use CSQC for Player names
2023-01-13 16:40:00 -05:00
Steam Deck User
f3b8071ffe
SERVER: Reference correct morphine path
2023-01-13 15:42:59 -05:00
Steam Deck User
97e89385bc
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-13 15:41:37 -05:00
Steam Deck User
c042f4d479
SERVER/CLIENT: Print name of downed/revived players via broadcasts
2023-01-13 15:41:27 -05:00
Ian
9986684f0a
Merge pull request #18 from nzp-team/File-size-saving-part1
2023-01-13 14:15:25 -05:00
DerpedCrusader
3f7338c29a
Updated frame counting
...
yay
2023-01-13 12:05:12 -07:00
Steam Deck User
e1a11cbcb7
SERVER: Restore dual wield frame updates
2023-01-13 12:44:11 -05:00
Steam Deck User
33de260a56
SERVER: Hellhound pathfinding
2023-01-13 12:29:08 -05:00
Steam Deck User
a088c5aa9d
SERVER: Move W2_Frame_Update to EoF to fix out of sync frames
2023-01-13 11:55:25 -05:00
Steam Deck User
220253d1b9
SERVER: Give spectators some health to avoid game over screen rendering
2023-01-13 11:46:14 -05:00
Steam Deck User
29f3ca4849
SERVER: Fix usage of Co-Op spawnpoints
2023-01-13 11:42:27 -05:00
Steam Deck User
db767b5af8
SERVER: Add zombie limb support to the Zapper
2023-01-13 10:58:57 -05:00
Steam Deck User
3e258fea2f
SERVER: Increase bounding box for zapper nodes
2023-01-13 10:54:51 -05:00
Steam Deck User
b03114c9fa
Add new weapon 99 for buy_weapon that refills any ammo
2023-01-12 21:13:20 -05:00
Steam Deck User
64db82d124
SERVER: Add wall chalk support for the DG-2 and MP5K
2023-01-12 21:01:13 -05:00
Steam Deck User
ba1c3aaa41
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-12 19:44:41 -05:00
Steam Deck User
5b902d7d6e
Fix crash with Abstinence Program achievement
2023-01-12 19:44:00 -05:00
Ian
8c2866a89c
SERVER: Remove wasteful what.wav precache
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ez 130kB
2023-01-12 16:27:07 -05:00
Ian
d359a694d9
Merge pull request #17 from nzp-team/STG-44-Update
2023-01-12 09:57:01 -05:00
DerpedCrusader
4e90db4b62
STG-44-Update
...
new model weapon animations the whole 9 yards
2023-01-11 11:34:17 -07:00
Steam Deck User
85d723c5e4
SERVER: Don't play splash.wav if we aren't host
2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5
SERVER: Properly hide disconnected players
2023-01-11 10:21:16 -05:00
Steam Deck User
b58b25de5e
SERVER: Fix for explosives thrown at other players harming attacker
2023-01-11 10:10:59 -05:00
Ian
7b7c86f31d
Merge pull request #16 from ScatterBox/main
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Update vitanx.qc to include tracemove
2023-01-02 12:16:35 -05:00
Tyler Young
56b87faeff
Update vitanx.qc to include tracemove
2023-01-02 12:11:00 -05:00
Steam Deck User
6290ba3a76
Prompt new build; update copyright on main.qc
2023-01-02 11:20:57 -05:00
Ian
501ff14776
Merge pull request #14 from nzp-team/MP5K-Adding
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Adding the MP5K
2023-01-02 11:17:20 -05:00
Tyler Young
169b0d1233
Merge branch 'main' of https://github.com/ScatterBox/quakec
2023-01-01 21:22:12 -05:00
Tyler Young
1250040764
Fix precaching on devices other than PC
2023-01-01 21:22:10 -05:00
DerpedCrusader
129afc81ed
FIxing pap weapon
...
OOPS
2023-01-01 16:32:49 -07:00
DerpedCrusader
aec5a0034f
Adding the MP5K
...
adds all the coding for MP5K
to note, some things like the spread, recoil and kick are copied from the MP40, so they may be inaccurate, and might need to be changed in the future
2023-01-01 16:05:47 -07:00
Ian
93e2ab2bb7
Merge branch 'main' into main
2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b
Add definitions for handling updateLimb in Quakespasm
...
as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
02080f45ac
Merge branch 'main' of https://github.com/nzp-team/quakec
2022-12-30 10:56:38 -05:00
Steam Deck User
4a41999915
Server: Various Wall Weapon Improvements.
...
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00
DerpedCrusader
857920ac05
MP40 Update
...
New model, animations, textures
2022-12-29 16:20:35 -07:00
Steam Deck User
c25ad01a79
Server: PaP Sound no longer uses ATTN_NONE
2022-12-29 14:58:45 -05:00
Steam Deck User
ed50418025
Server: Make Teleporter Co-Op Friendly
2022-12-29 14:53:20 -05:00
Steam Deck User
1dde9c3952
Move PlayerSpawn() def in rounds
2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321
Server: Misc. Co-Op fixes
2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
fb7c97be1d
Merge branch 'main' of https://github.com/nzp-team/quakec
2022-12-28 13:11:13 -05:00
Steam Deck User
cdda3a943d
CTR: Enable Achievement Support
2022-12-28 13:10:44 -05:00
Ian
a5d3fc3293
prompt nightly pass
2022-12-28 11:06:17 -05:00
Tyler Young
c52c16f9b7
Fixing updateLimb AGAIN
...
just works now
2022-12-27 23:15:29 -05:00
Tyler Young
278e5f1eff
Merge remote-tracking branch 'upstream/main'
2022-12-27 22:37:32 -05:00
Tyler Young
96cd0931d1
Fixing again
2022-12-27 22:34:32 -05:00
Tyler Young
bb9992455d
whoops
...
ok
2022-12-27 22:14:04 -05:00
Tyler Young
6987f175d0
Uncomment updateLimb stuff
...
cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5
Updating zombie filepaths
...
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
d3e4af8707
Comment scale def
2022-12-27 16:40:35 -05:00
Steam Deck User
a1583120f3
Server: Award Points for reviving player
2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0
Server: Re-Write GetDown
...
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
4b62411685
Server: Restore hacky 90 degree mystery box spot change. Fix teddy path.
...
They sit again :^)
2022-12-27 13:16:16 -05:00
Steam Deck User
c8c57f25f7
Server: Restore check if the goalentity is the world.
...
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
c7f5e02130
PSP/CTR: Add .scale to defs
2022-12-22 18:03:32 -05:00
Steam Deck User
3802fadefa
Server: Some AI targeting improvements
2022-12-22 11:44:13 -05:00
Steam Deck User
950c072fa1
Server: Prohibit dive action if player's camera is not reset.
...
Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Ian
c2ad06a796
Allow Zombie Skins on everything else (not FTE)
2022-12-21 15:18:47 -05:00
Ian
5bc426ab95
CTR: Allow Zombie Skin Varients
2022-12-21 14:25:36 -05:00
Ian
61d341d6a6
Update main.qc
2022-12-20 19:56:16 -05:00
Ian
78e9e50e6e
Merge pull request #8 from ScatterBox/main
...
Fixing frames
2022-12-20 19:55:32 -05:00
Tyler Young
13087bc1cd
Quit linking hitboxes every frame
...
saves frames
2022-12-20 19:50:56 -05:00
DerpedCrusader
80657e6827
Changes to match new model
...
ADS, Frames ect. corrections
2022-12-20 15:32:09 -07:00
Steam Deck User
451733a0ab
fix m1 garand bug
2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963
Server: Have .semiswitch apply to impulse for weapon swapping
...
Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Steam Deck User
16a77c1e0f
Server: Populate Power-Up Array manually
...
Overcomes what is likely an FTEQCC compiler bug where just using a = b
copying would result in a mis-match of first-values (id). Fixes dogs not
always dropping Max Ammo's on NON-FTE.
2022-12-20 15:43:15 -05:00
Ian
5e09033a07
Shared: Add additional reload information for M1 Garand
2022-12-20 02:17:53 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim()
2022-12-20 02:11:44 -05:00
Ian
4e366c62bd
Shared: Add extra defines for different reload types
2022-12-20 02:09:33 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc
2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b
AAHH
2022-12-20 01:58:55 -05:00