Commit graph

840 commits

Author SHA1 Message Date
DerpedCrusader
4e90db4b62 STG-44-Update
new model weapon animations the whole 9 yards
2023-01-11 11:34:17 -07:00
Steam Deck User
85d723c5e4 SERVER: Don't play splash.wav if we aren't host 2023-01-11 10:24:04 -05:00
Steam Deck User
6d8202b8e5 SERVER: Properly hide disconnected players 2023-01-11 10:21:16 -05:00
Steam Deck User
b58b25de5e SERVER: Fix for explosives thrown at other players harming attacker 2023-01-11 10:10:59 -05:00
Ian
7b7c86f31d
Merge pull request #16 from ScatterBox/main
Update vitanx.qc to include tracemove
2023-01-02 12:16:35 -05:00
Tyler Young
56b87faeff Update vitanx.qc to include tracemove 2023-01-02 12:11:00 -05:00
Steam Deck User
6290ba3a76 Prompt new build; update copyright on main.qc 2023-01-02 11:20:57 -05:00
Ian
501ff14776
Merge pull request #14 from nzp-team/MP5K-Adding
Adding the MP5K
2023-01-02 11:17:20 -05:00
Ian
7609e40e42
Merge pull request #15 from ScatterBox/main
Fix precaching certain sounds on devices other than PC
2023-01-02 11:17:14 -05:00
Tyler Young
8791452a4f Merge remote-tracking branch 'upstream/main' 2023-01-01 21:22:57 -05:00
Tyler Young
169b0d1233 Merge branch 'main' of https://github.com/ScatterBox/quakec 2023-01-01 21:22:12 -05:00
Tyler Young
1250040764 Fix precaching on devices other than PC 2023-01-01 21:22:10 -05:00
DerpedCrusader
129afc81ed FIxing pap weapon
OOPS
2023-01-01 16:32:49 -07:00
DerpedCrusader
aec5a0034f Adding the MP5K
adds all the coding for MP5K

to note, some things like the spread, recoil and kick are copied from the MP40, so they may be inaccurate, and might need to be changed in the future
2023-01-01 16:05:47 -07:00
Ian
a68efc555b
Merge pull request #13 from ScatterBox/main
Add definitions for handling updateLimb in Quakespasm
2022-12-31 19:28:09 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main 2022-12-31 19:27:49 -05:00
Tyler Young
8e50bfdb0f Merge remote-tracking branch 'upstream/main' 2022-12-31 18:38:27 -05:00
Tyler Young
4b22980439 Merge branch 'main' of https://github.com/ScatterBox/quakec 2022-12-31 18:37:15 -05:00
Tyler Young
aa35a1063b Add definitions for handling updateLimb in Quakespasm
as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
02080f45ac Merge branch 'main' of https://github.com/nzp-team/quakec 2022-12-30 10:56:38 -05:00
Steam Deck User
4a41999915 Server: Various Wall Weapon Improvements.
Make all wall weapons fullbright to fix visibility issues. Properly
precache W_BOWIE assets. Use grenade_bag.mdl instead of grenade world
model when using the grenade weapon.
2022-12-30 10:55:32 -05:00
Ian
0288bbb38f
Merge pull request #12 from nzp-team/MP40-Update 2022-12-29 23:39:38 -05:00
DerpedCrusader
857920ac05 MP40 Update
New model, animations, textures
2022-12-29 16:20:35 -07:00
Steam Deck User
c25ad01a79 Server: PaP Sound no longer uses ATTN_NONE 2022-12-29 14:58:45 -05:00
Steam Deck User
ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User
1dde9c3952 Move PlayerSpawn() def in rounds 2022-12-28 19:34:30 -05:00
Steam Deck User
54d8572321 Server: Misc. Co-Op fixes 2022-12-28 19:32:21 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
fb7c97be1d Merge branch 'main' of https://github.com/nzp-team/quakec 2022-12-28 13:11:13 -05:00
Steam Deck User
cdda3a943d CTR: Enable Achievement Support 2022-12-28 13:10:44 -05:00
Ian
a5d3fc3293
prompt nightly pass 2022-12-28 11:06:17 -05:00
Ian
1723e0f625
Merge pull request #11 from ScatterBox/main
Fixing again
2022-12-27 23:45:53 -05:00
Ian
53211712b3
Merge branch 'main' into main 2022-12-27 23:45:46 -05:00
Tyler Young
c52c16f9b7 Fixing updateLimb AGAIN
just works now
2022-12-27 23:15:29 -05:00
Tyler Young
278e5f1eff Merge remote-tracking branch 'upstream/main' 2022-12-27 22:37:32 -05:00
Tyler Young
96cd0931d1 Fixing again 2022-12-27 22:34:32 -05:00
Ian
c2e68d5d88
Merge pull request #10 from ScatterBox/main
whoops
2022-12-27 22:14:28 -05:00
Tyler Young
bb9992455d whoops
ok
2022-12-27 22:14:04 -05:00
Ian
ab819c9ff3
Merge pull request #9 from ScatterBox/main
Updating zombie filepaths
2022-12-27 21:57:09 -05:00
Tyler Young
6987f175d0 Uncomment updateLimb stuff
cause we do dat
2022-12-27 21:55:13 -05:00
Tyler Young
8cb75597b5 Updating zombie filepaths
yes
2022-12-27 21:50:52 -05:00
Steam Deck User
d3e4af8707 Comment scale def 2022-12-27 16:40:35 -05:00
Steam Deck User
a1583120f3 Server: Award Points for reviving player 2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0 Server: Re-Write GetDown
Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
4b62411685 Server: Restore hacky 90 degree mystery box spot change. Fix teddy path.
They sit again :^)
2022-12-27 13:16:16 -05:00
Steam Deck User
c8c57f25f7 Server: Restore check if the goalentity is the world.
Despite the comment left, this is holding our broken pathfinding
together.
2022-12-27 13:06:37 -05:00
Steam Deck User
c7f5e02130 PSP/CTR: Add .scale to defs 2022-12-22 18:03:32 -05:00
Steam Deck User
3802fadefa Server: Some AI targeting improvements 2022-12-22 11:44:13 -05:00
Steam Deck User
950c072fa1 Server: Prohibit dive action if player's camera is not reset.
Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Ian
c2ad06a796 Allow Zombie Skins on everything else (not FTE) 2022-12-21 15:18:47 -05:00