Steam Deck User
|
8516fb22e9
|
SERVER/FTE: Tell Client to update weapon fields when using
|
2023-03-28 21:59:32 -04:00 |
|
Steam Deck User
|
28001a1209
|
SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames
|
2023-03-28 21:52:42 -04:00 |
|
Steam Deck User
|
4a53ba716d
|
SHARED: Add Z-Axis values to most Standard ADS Vectors
|
2023-03-27 17:40:49 -04:00 |
|
MikeyRay
|
e4b8b38c6a
|
Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec
|
2023-03-27 02:59:14 +02:00 |
|
MikeyRay
|
e5e4e1637e
|
SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon
|
2023-03-27 02:58:22 +02:00 |
|
Mikey
|
e61a0e7531
|
Merge branch 'nzp-team:main' into main
|
2023-03-27 02:30:58 +02:00 |
|
MikeyRay
|
cce17fc764
|
SERVER: Implement "not here" flag for box
|
2023-03-27 02:30:28 +02:00 |
|
Steam Deck User
|
8ac9ff87bf
|
CLIENT/SERVER: Implement game_songplay entity for music streaming
|
2023-03-25 20:23:42 -04:00 |
|
Steam Deck User
|
6fd6d0dafd
|
SERVER: Quick and dirty game_counter implementation, mostly adlib
|
2023-03-25 20:07:25 -04:00 |
|
Steam Deck User
|
2aad4a471d
|
SERVER: Have explosive_barrel entity fire targets on explode
|
2023-03-25 20:04:33 -04:00 |
|
Steam Deck User
|
fe0237749f
|
SERVER: Fix issue with first target never firing
|
2023-03-25 20:04:04 -04:00 |
|
Steam Deck User
|
79045fb9b6
|
Merge branch 'main' of https://github.com/nzp-team/quakec
|
2023-03-25 19:36:01 -04:00 |
|
Steam Deck User
|
c40c5274c7
|
CLIENT/FTE: Use .OGG path for menu music multi-platform
|
2023-03-25 19:35:38 -04:00 |
|
Ian
|
716d2ea4b3
|
SERVER: Fix Sawed-Off Shotgun name.
no more sawn :^)
|
2023-03-25 13:18:25 -04:00 |
|
MikeyRay
|
3ea073a171
|
SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon
|
2023-03-25 03:14:52 +01:00 |
|
MikeyRay
|
eeab4dd4c2
|
SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to
|
2023-03-24 20:06:17 +01:00 |
|
MikeyRay
|
723ccf852a
|
SERVER: Fixed co-op spawning too many zombies
|
2023-03-24 19:40:30 +01:00 |
|
MikeyRay
|
0dd35ccef5
|
SERVER: Fixed most window sounds not using flags and being 2D
|
2023-03-24 19:09:11 +01:00 |
|
MikeyRay
|
c74ebbb00f
|
SERVER: Attempt to alleviate the issue where powerup light does not despawn
|
2023-03-24 18:35:01 +01:00 |
|
DerpedCrusader
|
8b51aa6b20
|
SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
|
2023-03-23 20:28:45 -07:00 |
|
Steam Deck User
|
db3ec15fe7
|
SERVER/FTE: Remove #ifdef for different fog values on Round change
|
2023-03-22 18:12:58 -04:00 |
|
Steam Deck User
|
02d585ab5a
|
SERVER: Implement hold fire frame for Flamethrower
|
2023-03-22 12:22:30 -04:00 |
|
Steam Deck User
|
065c369600
|
CLIENT/FTE: Fix M2 Flamethrower crosshair not disappearing when ADS
|
2023-03-22 12:02:53 -04:00 |
|
Steam Deck User
|
240d116728
|
SERVER: Move Flamethrower to its own weapon file, tweak trajectory
|
2023-03-22 11:56:50 -04:00 |
|
Steam Deck User
|
b2dbc03f06
|
SERVER: Wall Chalk should trigger 'first raise'
|
2023-03-22 11:37:52 -04:00 |
|
Steam Deck User
|
0e3a08206f
|
SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise'
|
2023-03-22 11:31:11 -04:00 |
|
Steam Deck User
|
316aba63e7
|
SERVER: Move weapon utilities to their own file
|
2023-03-22 10:23:15 -04:00 |
|
Steam Deck User
|
2da62518c0
|
DEFINES: Merge conflict fixed..?
|
2023-03-22 10:21:35 -04:00 |
|
Steam Deck User
|
55061f3f8b
|
DEFINES: Set up defines for first take weapon frames
|
2023-03-22 10:19:14 -04:00 |
|
Ian
|
0fe2570e09
|
Merge pull request #50 from nzp-team/m2Flame
SERVER: Update m2flamethrower
|
2023-03-22 10:06:36 -04:00 |
|
Ian
|
203efa1d3e
|
SERVER: Stop trying to precache legacy Light sprites
|
2023-03-21 12:39:35 -04:00 |
|
DerpedCrusader
|
b9e6854af3
|
SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
|
2023-03-20 18:48:55 -07:00 |
|
Steam Deck User
|
02a2db5609
|
SERVER: Add additional sound for Nuke Power-Up
|
2023-03-19 17:40:43 -04:00 |
|
Steam Deck User
|
28d769c48e
|
SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
|
2023-03-18 16:23:54 -04:00 |
|
Steam Deck User
|
6e16bb264f
|
SERVER: Fix downing always setting reserve ammunition to 0
|
2023-03-18 16:21:06 -04:00 |
|
Steam Deck User
|
a063935aba
|
FTE/CLIENT: Properly display all 4 Client's Points on HUD
|
2023-03-18 16:08:33 -04:00 |
|
Steam Deck User
|
adc1b21c21
|
SERVER: Hide Mystery Box Glow on Move
|
2023-03-18 15:55:45 -04:00 |
|
Steam Deck User
|
da21c6021a
|
SERVER: Prohibit ADS during Melee animations
|
2023-03-18 15:52:09 -04:00 |
|
Steam Deck User
|
7b1df5578b
|
SERVER: Fix Soft_Restart not reverting Perk-a-Cola state
|
2023-03-18 15:46:52 -04:00 |
|
Steam Deck User
|
618cda4e04
|
SERVER: Add sv_tracedmgmultiplier
|
2023-03-17 15:01:32 -04:00 |
|
Steam Deck User
|
447342ed71
|
CLIENT: Remove awful gl_blendsprites hack
|
2023-03-17 12:14:02 -04:00 |
|
Steam Deck User
|
89212fe690
|
SERVER: Add MP5K and Springfield as .mbox entries
|
2023-03-16 13:11:11 -04:00 |
|
Steam Deck User
|
4098fbb8cc
|
SERVER: Buff Perk Jingle/Sting volume
|
2023-03-16 12:41:13 -04:00 |
|
Steam Deck User
|
5fcbfae078
|
Merge branch 'main' of https://github.com/nzp-team/quakec
|
2023-03-14 22:14:58 -04:00 |
|
Steam Deck User
|
f036e1b37e
|
SERVER: Re-Set free Power-Up frame to avoid datatype overflow
|
2023-03-14 22:14:18 -04:00 |
|
DerpedCrusader
|
bb1ce27d20
|
fixing springfield ADS on non-FTE platforms
|
2023-03-13 15:33:29 -07:00 |
|
Steam Deck User
|
8c907d6049
|
SERVER: Move buy_weapon and weapon_wall to their own file, reorganize
|
2023-03-13 11:37:55 -04:00 |
|
Steam Deck User
|
421de1b868
|
SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn
|
2023-03-13 11:28:09 -04:00 |
|
Ian
|
26c3578646
|
Merge pull request #48 from nzp-team/springfield-Chalk
|
2023-03-12 22:35:24 -04:00 |
|
DerpedCrusader
|
1ae21669df
|
add world model loading
makes the correct world model load when placing the weapon
|
2023-03-12 19:32:02 -07:00 |
|
DerpedCrusader
|
82f5681994
|
Springfield
code for springfield
as well as changing the kar sounds folder to Boltaction
|
2023-03-12 19:00:32 -07:00 |
|
Steam Deck User
|
be12ee3ca9
|
CLIENT: Don't vid_reload on WebGL, corrupts modelindex
|
2023-03-12 12:42:42 -04:00 |
|
Steam Deck User
|
7baadb907d
|
SERVER: Add old Power Switch path to conver_old_asset_path
|
2023-03-12 12:40:48 -04:00 |
|
Steam Deck User
|
c49f66904d
|
SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie
|
2023-03-11 18:58:29 -05:00 |
|
Steam Deck User
|
65576833ca
|
SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40%
|
2023-03-11 18:54:40 -05:00 |
|
Steam Deck User
|
fc469cd213
|
SERVER: Buff Zombie attack radius from 60 to 64 units
|
2023-03-11 18:48:10 -05:00 |
|
Steam Deck User
|
0c2f840a5e
|
SERVER: Nerf the running speed of Sprinter Zombies slightly
|
2023-03-11 18:44:18 -05:00 |
|
Steam Deck User
|
737681c21c
|
SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types
|
2023-03-11 18:31:44 -05:00 |
|
Steam Deck User
|
dc4cbbb410
|
SERVER: Allow Zombies to jog on Round 2
|
2023-03-11 18:15:12 -05:00 |
|
Steam Deck User
|
e8015e44d9
|
SERVER: Add some junk frames to make Type 100 usable
|
2023-03-11 16:05:28 -05:00 |
|
Steam Deck User
|
2e9838682b
|
SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus
|
2023-03-11 15:41:52 -05:00 |
|
Steam Deck User
|
92b464b424
|
SERVER: Adds support for ADS framing, use it for Panzerschreck
|
2023-03-11 14:52:03 -05:00 |
|
Steam Deck User
|
63c759e217
|
SERVER/FTE: Don't use float precision for way saving, account for it in load
|
2023-03-10 16:20:51 -05:00 |
|
Steam Deck User
|
a10a63ba9b
|
SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints
|
2023-03-10 15:32:45 -05:00 |
|
Ian
|
e267d8654f
|
Merge pull request #46 from nzp-team/Panzer-Update
Panzer-update
|
2023-03-10 12:30:28 -05:00 |
|
Steam Deck User
|
24f772d0b9
|
SERVER: Regen health instantly when a new Round starts
|
2023-03-10 12:24:19 -05:00 |
|
Steam Deck User
|
41cd921c5f
|
SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times
|
2023-03-10 12:20:43 -05:00 |
|
Steam Deck User
|
6284935b81
|
SERVER: Stop instantly downing the Player if their health <= 20
|
2023-03-10 11:52:21 -05:00 |
|
Steam Deck User
|
a0b89faa22
|
SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead
|
2023-03-10 11:47:42 -05:00 |
|
Steam Deck User
|
f97e82828b
|
SERVER: Have Zombies do more damage when Barricade reaching.
|
2023-03-10 11:40:01 -05:00 |
|
DerpedCrusader
|
eb24742368
|
Panzer-update
code
|
2023-03-09 20:31:57 -07:00 |
|
Steam Deck User
|
a347cfee3f
|
SERVER: Don't allow players to spectate during func_ending
|
2023-03-09 15:14:38 -05:00 |
|
Steam Deck User
|
73dc723a70
|
SERVER: Reset player zoom state when drinking Perk-A-Cola
|
2023-03-09 15:01:29 -05:00 |
|
Steam Deck User
|
caaca9b4ae
|
SERVER/FTE: Re-Enable Weapon Kicking with Deadshot Daiquiri
|
2023-03-09 14:34:30 -05:00 |
|
Steam Deck User
|
ac68064325
|
SERVER: Buff snipers a bit
|
2023-03-09 14:07:18 -05:00 |
|
Steam Deck User
|
0812781cb7
|
SERVER/CLIENT/FTE: More fluid weapon zoom, instant zoom for snipers
|
2023-03-09 13:58:00 -05:00 |
|
Steam Deck User
|
297ab1bfee
|
SERVER: Add exp math function
|
2023-03-09 13:30:30 -05:00 |
|
Steam Deck User
|
fa0a85fce0
|
SERVER: Re-balance most weapon stats and limb multipliers
|
2023-03-09 13:07:53 -05:00 |
|
Steam Deck User
|
2940a828e3
|
SERVER: sike, default walk speed to 1
|
2023-03-09 12:16:41 -05:00 |
|
Steam Deck User
|
c649a7c587
|
CLIENT: Force a vid_reload on init to fix gl_blendsprites
|
2023-03-09 12:05:36 -05:00 |
|
Steam Deck User
|
eac3d224f3
|
SERVER: Fix Power-Up sparkles not being freed after timeout
|
2023-03-09 11:52:10 -05:00 |
|
Steam Deck User
|
34350827ce
|
SERVER: Fix error when Hounds die off
|
2023-03-09 11:38:52 -05:00 |
|
Steam Deck User
|
0a631fb74d
|
SERVER: Fix ADS toggle spamming
|
2023-03-09 11:31:35 -05:00 |
|
Ian
|
acd2ac8062
|
SERVER: More accurate weapon walk and sprint speed math and data
|
2023-03-08 20:03:35 -05:00 |
|
Steam Deck User
|
377453f04b
|
SERVER: Make the anti-cheat respond to sv_cheats
|
2023-03-07 20:12:58 -05:00 |
|
Steam Deck User
|
790fe2a3d7
|
SERVER: Add some basic anti-cheat for commands in Co-Op
|
2023-03-07 19:11:29 -05:00 |
|
Steam Deck User
|
e7a78fae5b
|
SERVER: Fix Zap-O-Matic cooldown timer being ignored
|
2023-03-07 17:55:01 -05:00 |
|
Steam Deck User
|
c50a6dc939
|
Merge branch 'main' of https://github.com/nzp-team/quakec
|
2023-03-07 17:49:11 -05:00 |
|
Steam Deck User
|
848541ca28
|
SERVER: Fix 'Requires Power' spawnflag not doing anything on Zap-O-Matic
|
2023-03-07 17:48:58 -05:00 |
|
DerpedCrusader
|
84e86c85fd
|
PTRS Code
full of bits and bops and boops
|
2023-03-06 19:03:14 -07:00 |
|
Steam Deck User
|
1321afa1ee
|
SERVER: Undo Power-Up test drops
|
2023-03-06 20:50:05 -05:00 |
|
Steam Deck User
|
c1cb2df897
|
SERVER: Recycle Entities for Power-Ups, don't leak anymore
|
2023-03-06 18:44:42 -05:00 |
|
Steam Deck User
|
bd3cbffe52
|
SERVER: Make GameRestart functions inline, add some more detail
|
2023-03-06 18:11:07 -05:00 |
|
Steam Deck User
|
7d7c287292
|
SERVER: Fix Soft_Restart not cleaning up barricades
|
2023-03-06 18:09:43 -05:00 |
|
Steam Deck User
|
3df23f64c1
|
SERVER/FTE: Increase sprint punchangles a tad
|
2023-03-06 14:15:10 -05:00 |
|
Steam Deck User
|
fc5bc8e6c1
|
CLIENT: Fix viewmodel moving while paused
|
2023-03-06 14:03:11 -05:00 |
|
Steam Deck User
|
6651566aad
|
CLIENT/SERVER: Enable sprint bobbing for FTE
|
2023-03-06 13:56:59 -05:00 |
|
Steam Deck User
|
ab0d4315ba
|
CLIENT/SERVER: More accurate sprint camera movement in FTE
|
2023-03-06 13:04:50 -05:00 |
|
Steam Deck User
|
101749371d
|
CLIENT: Stop using server time for weapon bobbing
|
2023-03-06 12:46:25 -05:00 |
|
Ian
|
ac3358668a
|
CLIENT: Use a new linear formula for sensitivity scaling
|
2023-03-06 10:44:51 -05:00 |
|