Commit graph

112 commits

Author SHA1 Message Date
Ian
5bc426ab95 CTR: Allow Zombie Skin Varients 2022-12-21 14:25:36 -05:00
Tyler Young
13087bc1cd Quit linking hitboxes every frame
saves frames
2022-12-20 19:50:56 -05:00
Ian
68f66b4b7b Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally
executed on another platform.
2022-11-17 21:28:31 -05:00
Ian
c2afd12efa Server: Remove irreverant FIXME case for Hound classname
The issue/request described has been determined to be a non-issue. The spawn functions
for Hellhounds has never changed, and the normal classname that is set after the
spawn function is all that is referenced.

Also, fun tidbit: Beta assigned them the classname "doggy". cute :^)
2022-11-17 21:25:29 -05:00
moto
22fb84ac25 Server: Find a new target/enemy other than Players in Last Stand
Fixes https://github.com/nzp-team/nzportable/issues/20
2022-10-25 12:49:02 -04:00
moto
9094c71a50 Server: Undo accidental Power-Up spawn changes 2022-05-08 17:43:21 -04:00
moto
b5cb3207f6 Server: Add explosion effect for Nuke'd Zombies 2022-05-08 17:42:40 -04:00
moto
3f328c6cd4 Server: Revamp Power-Ups to use rotation cycle 2022-05-07 22:18:55 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
Ian
4446d96358 Server: Prohibit AI damage to Player when Nuke is active 2022-04-20 11:58:49 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00