cypress
8d3916d49d
MENU: Control binds menu
2024-10-20 13:15:40 -07:00
cypress
611b8aafff
MENU: Enable drawing in CSQC, Pause Menu
2024-10-16 20:46:20 -07:00
cypress
cdee3852d8
MENU: Loading screen
2024-09-14 10:25:48 -07:00
cypress
4b4761d3e2
MENU: Settings, Credits
2024-09-13 19:59:18 -07:00
cypress
43bd3dfca3
MENU: WIP
2024-09-12 19:35:09 -07:00
cypress
a9d4c96430
CLIENT: Font kerning implementation
2024-09-11 19:12:20 -07:00
cypress
293ef500a9
SERVER: Micro Power Switch Revamp; Model Refresh
2024-09-05 21:10:19 -07:00
cypress
df131c7a2d
SERVER: Sound Processing Overhaul
2024-09-01 18:12:38 -07:00
cypress
ccb892909a
SERVER: Last Stand and Revive Overhaul
2024-06-24 21:29:49 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements ( #73 )
...
* REPO: Update progs.src standards, consolidate both ssqc to one src file
* FTEQCC: Optimize SSQC with -O3
* PROGS: Globally disable useless fastarrays on standard
* TOOLS: Consolidate Linux and macOS build scripts into one
* Remove some debug stuff
* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
MotoLegacy
a8f1730d58
FTE/CLIENT: Streamline CSQC Particle System
2024-01-13 12:53:48 -05:00
MotoLegacy
da4bd373b0
CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol
2024-01-12 14:40:38 -05:00
cypress
671ee73a19
SERVER: Major Weapon Logic Revamp
2024-01-09 17:45:23 -05:00
cypress
93ef51f665
SERVER: Restore weapon spread increasing over time
2024-01-08 13:48:27 -05:00
cypress
5e799823af
SERVER: Use generated hash table for model path conversion
2024-01-06 17:33:52 -05:00
cypress
b6f4676a5c
SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable
2023-12-29 19:49:13 -05:00
cypress
2eb8e9e7d9
CLIENT: Add Co-Operative menu
2023-11-27 16:41:07 -05:00
cypress
f9479abb3d
SERVER: Revamp Pack-A-Punch
2023-11-23 11:42:08 -05:00
cypress
bee0e764fc
CLIENT: Handle chat in CSQC
2023-11-19 12:45:50 -05:00
cypress
c913f9a98b
SERVER: Add support for spawning Co-Op spawns if not provided
2023-10-29 18:21:41 -04:00
cypress
bf4afd4ae3
SERVER: Bouncing Betty Revamp
...
* Fix timing of priming sound.
* Sped up animation playback rate.
* Fix not playing "take out" animation after placing Betty.
* Decreases raise time from 0.35 seconds to 0.28 seconds.
* Betties rise with more force.
* Increase explosion effect dramatics.
* Betties no longer inflict self-damage.
* Betties can no longer be re-bought from wall chalk.
* Fixed betties using cost2 for their entity instead of cost.
* Move bouncing betty logic to separate source file.
2023-09-10 10:39:38 -04:00
blubs
d156216f42
SERVER: Revamps wunderwaffe logic
2023-09-02 23:49:29 -07:00
Ian
5d392899bb
SERVER: Move Mystery Box to separate source file
2023-08-28 19:12:34 -04:00
cypress
c941d43cc1
SERVER: Move Grenade Launcher firetype away from weapon_core
...
hehe :^)
2023-07-16 12:06:57 -04:00
Steam Deck User
83caba0141
GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs
2023-03-29 10:49:58 -04:00
Steam Deck User
240d116728
SERVER: Move Flamethrower to its own weapon file, tweak trajectory
2023-03-22 11:56:50 -04:00
Steam Deck User
316aba63e7
SERVER: Move weapon utilities to their own file
2023-03-22 10:23:15 -04:00
Steam Deck User
8c907d6049
SERVER: Move buy_weapon and weapon_wall to their own file, reorganize
2023-03-13 11:37:55 -04:00
Steam Deck User
2e9838682b
SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus
2023-03-11 15:41:52 -05:00
Steam Deck User
5da6fcf87e
SERVER: Add func_train; func_rotating
2023-03-04 23:54:37 -05:00
Steam Deck User
f69ab208f7
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
...
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Tyler Young
a17d24062b
Added "misc_model" to Map Entities
2023-01-31 19:12:29 -05:00
Steam Deck User
59a880ce09
HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
...
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
b9246fff17
SERVER: Revamp Ray Gun logic and FX.
...
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
76213de449
NX/VITA: Merge QuakeC sources
2023-01-13 19:55:40 -05:00
Steam Deck User
ed50418025
Server: Make Teleporter Co-Op Friendly
2022-12-29 14:53:20 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
d4fafff812
Server: Move Command Parser out of player.qc and revamp command system.
...
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
unknown
52e212f6cd
Server: Explosive Barrel Parity
2022-04-23 18:46:34 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00