Commit graph

43 commits

Author SHA1 Message Date
cypress
8d3916d49d MENU: Control binds menu 2024-10-20 13:15:40 -07:00
cypress
611b8aafff MENU: Enable drawing in CSQC, Pause Menu 2024-10-16 20:46:20 -07:00
cypress
cdee3852d8 MENU: Loading screen 2024-09-14 10:25:48 -07:00
cypress
4b4761d3e2 MENU: Settings, Credits 2024-09-13 19:59:18 -07:00
cypress
43bd3dfca3 MENU: WIP 2024-09-12 19:35:09 -07:00
cypress
a9d4c96430 CLIENT: Font kerning implementation 2024-09-11 19:12:20 -07:00
cypress
293ef500a9 SERVER: Micro Power Switch Revamp; Model Refresh 2024-09-05 21:10:19 -07:00
cypress
df131c7a2d SERVER: Sound Processing Overhaul 2024-09-01 18:12:38 -07:00
cypress
ccb892909a SERVER: Last Stand and Revive Overhaul 2024-06-24 21:29:49 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements (#73)
* REPO: Update progs.src standards, consolidate both ssqc to one src file

* FTEQCC: Optimize SSQC with -O3

* PROGS: Globally disable useless fastarrays on standard

* TOOLS: Consolidate Linux and macOS build scripts into one

* Remove some debug stuff

* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
MotoLegacy
a8f1730d58 FTE/CLIENT: Streamline CSQC Particle System 2024-01-13 12:53:48 -05:00
MotoLegacy
da4bd373b0 CLIENT/SERVER: Rewrite CSQC View Model drawing, simplify protocol 2024-01-12 14:40:38 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
93ef51f665 SERVER: Restore weapon spread increasing over time 2024-01-08 13:48:27 -05:00
cypress
5e799823af SERVER: Use generated hash table for model path conversion 2024-01-06 17:33:52 -05:00
cypress
b6f4676a5c SERVER: Start of NZ:P Beta Map Compatibility, Ankunft pseudo-playable 2023-12-29 19:49:13 -05:00
cypress
2eb8e9e7d9 CLIENT: Add Co-Operative menu 2023-11-27 16:41:07 -05:00
cypress
f9479abb3d SERVER: Revamp Pack-A-Punch 2023-11-23 11:42:08 -05:00
cypress
bee0e764fc CLIENT: Handle chat in CSQC 2023-11-19 12:45:50 -05:00
cypress
c913f9a98b SERVER: Add support for spawning Co-Op spawns if not provided 2023-10-29 18:21:41 -04:00
cypress
bf4afd4ae3 SERVER: Bouncing Betty Revamp
* Fix timing of priming sound.
* Sped up animation playback rate.
* Fix not playing "take out" animation after placing Betty.
* Decreases raise time from 0.35 seconds to 0.28 seconds.
* Betties rise with more force.
* Increase explosion effect dramatics.
* Betties no longer inflict self-damage.
* Betties can no longer be re-bought from wall chalk.
* Fixed betties using cost2 for their entity instead of cost.
* Move bouncing betty logic to separate source file.
2023-09-10 10:39:38 -04:00
blubs
d156216f42 SERVER: Revamps wunderwaffe logic 2023-09-02 23:49:29 -07:00
Ian
5d392899bb SERVER: Move Mystery Box to separate source file 2023-08-28 19:12:34 -04:00
cypress
c941d43cc1 SERVER: Move Grenade Launcher firetype away from weapon_core
hehe :^)
2023-07-16 12:06:57 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
240d116728 SERVER: Move Flamethrower to its own weapon file, tweak trajectory 2023-03-22 11:56:50 -04:00
Steam Deck User
316aba63e7 SERVER: Move weapon utilities to their own file 2023-03-22 10:23:15 -04:00
Steam Deck User
8c907d6049 SERVER: Move buy_weapon and weapon_wall to their own file, reorganize 2023-03-13 11:37:55 -04:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
5da6fcf87e SERVER: Add func_train; func_rotating 2023-03-04 23:54:37 -05:00
Steam Deck User
f69ab208f7 SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Tyler Young
a17d24062b Added "misc_model" to Map Entities 2023-01-31 19:12:29 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
76213de449 NX/VITA: Merge QuakeC sources 2023-01-13 19:55:40 -05:00
Steam Deck User
ed50418025 Server: Make Teleporter Co-Op Friendly 2022-12-29 14:53:20 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Steam Deck User
d4fafff812 Server: Move Command Parser out of player.qc and revamp command system.
Commands are now stored in a table/struct that is referenced by
SV_ParseClientCommand, with a system for printing command information
and status codes. :^)
2022-12-16 13:53:17 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
52e212f6cd Server: Explosive Barrel Parity 2022-04-23 18:46:34 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00