Commit graph

433 commits

Author SHA1 Message Date
cypress
b416568c7c SERVER: Slight fall damage fixes 2023-07-17 16:52:58 -04:00
cypress
5e1bcb46da SERVER: Add proper support for fall damage 2023-07-17 16:40:49 -04:00
cypress
a8ae0a96fc SERVER: Add a sprint delay when taking damage 2023-07-17 15:13:05 -04:00
cypress
5b94ecb5f8 SERVER: Give M1911 more accurate below torso damage 2023-07-17 15:03:06 -04:00
cypress
4232fc233d SERVER: Fix issue with subsequent power-ups not blinking for despawn 2023-07-17 14:51:25 -04:00
cypress
5576c98910 SERVER: Fix issue with trying to use a tempent before allocation 2023-07-17 14:23:41 -04:00
cypress
7694538f00 SERVER: Have a static allocated amount of entities for mystery box 2023-07-17 14:17:39 -04:00
cypress
0504f1d8d1 SERVER: Allow for more rotation options for zapper_nodes 2023-07-17 13:52:50 -04:00
cypress
27066a33c7 SERVER: Allow spawn_teddy to be damaged via explosives 2023-07-17 12:57:03 -04:00
cypress
941891499c SERVER: Fix crash when calling th_diewunder on item_radio 2023-07-17 12:48:29 -04:00
cypress
90a6c38bd5 SERVER: Fix calls to limbs for Hellhounds on removal 2023-07-16 13:41:53 -04:00
cypress
205fb832ff SERVER: Give betties some buffs and visual fluff owo 2023-07-16 13:26:26 -04:00
cypress
841843b5a7 SERVER: Fix worldspawn reference after Waffe 2023-07-16 12:31:07 -04:00
cypress
3d108c044b SERVER: Buff grenade radius, tweak damage to match wiki 2023-07-16 12:22:31 -04:00
cypress
7ec6758f5b SERVER: Adjust velocity and radius of Grenade Launcher weapons 2023-07-16 12:16:26 -04:00
cypress
c941d43cc1 SERVER: Move Grenade Launcher firetype away from weapon_core
hehe :^)
2023-07-16 12:06:57 -04:00
cypress
8f382ef722 SERVER: teddy_spawn should use its targets 2023-07-11 15:44:08 -04:00
notrickzdumbo
cff1ed0520 SERVER: Fixed doors only targeting first target 2023-05-06 21:31:05 -04:00
Steam Deck User
a4651c4c1b CLIENT/FTE: Add new Nacht der Untoten description 2023-04-01 10:38:24 -04:00
Steam Deck User
83caba0141 GLOBAL: Better precache management; enable -O3 for prog compilation, debloat progs 2023-03-29 10:49:58 -04:00
Steam Deck User
5487e14384 SERVER: Clear some unneccessary precaches 2023-03-29 00:11:51 -04:00
Steam Deck User
e45b74eaed SERVER: Change M2 Flamethrower trajectory, use new flamer.spr name 2023-03-28 22:44:37 -04:00
Steam Deck User
6df8c971e8 SERVER: Add trigger_stuffcmd 2023-03-28 22:24:56 -04:00
Steam Deck User
5c3f23dc47 SERVER: Call ReturnWeaponModel after W_SprintStop 2023-03-28 22:06:45 -04:00
Steam Deck User
e95d2255a4 SERVER: no longer references world as entity 2023-03-28 22:04:26 -04:00
Steam Deck User
8516fb22e9 SERVER/FTE: Tell Client to update weapon fields when using 2023-03-28 21:59:32 -04:00
Steam Deck User
28001a1209 SERVER/FTE: Fix Load_Waypoints_Legacy not applying targetnames 2023-03-28 21:52:42 -04:00
Steam Deck User
4a53ba716d SHARED: Add Z-Axis values to most Standard ADS Vectors 2023-03-27 17:40:49 -04:00
MikeyRay
e4b8b38c6a Merge branch 'main' of https://github.com/MikeyRay/nzp-quakec 2023-03-27 02:59:14 +02:00
MikeyRay
e5e4e1637e SERVER: Fix the previous weapon not being zoomed out when receiving a new weapon 2023-03-27 02:58:22 +02:00
Mikey
e61a0e7531
Merge branch 'nzp-team:main' into main 2023-03-27 02:30:58 +02:00
MikeyRay
cce17fc764 SERVER: Implement "not here" flag for box 2023-03-27 02:30:28 +02:00
Steam Deck User
8ac9ff87bf CLIENT/SERVER: Implement game_songplay entity for music streaming 2023-03-25 20:23:42 -04:00
Steam Deck User
6fd6d0dafd SERVER: Quick and dirty game_counter implementation, mostly adlib 2023-03-25 20:07:25 -04:00
Steam Deck User
2aad4a471d SERVER: Have explosive_barrel entity fire targets on explode 2023-03-25 20:04:33 -04:00
Steam Deck User
fe0237749f SERVER: Fix issue with first target never firing 2023-03-25 20:04:04 -04:00
Steam Deck User
79045fb9b6 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-03-25 19:36:01 -04:00
Steam Deck User
c40c5274c7 CLIENT/FTE: Use .OGG path for menu music multi-platform 2023-03-25 19:35:38 -04:00
Ian
716d2ea4b3
SERVER: Fix Sawed-Off Shotgun name.
no more sawn :^)
2023-03-25 13:18:25 -04:00
MikeyRay
3ea073a171 SERVER: Fixed an issue where sprint anim wouldn't play while sprinting after swapping your weapon 2023-03-25 03:14:52 +01:00
MikeyRay
eeab4dd4c2 SERVER: Potentially alleviate an issue where zombies could melee during actions they shouldn't be able to 2023-03-24 20:06:17 +01:00
MikeyRay
723ccf852a SERVER: Fixed co-op spawning too many zombies 2023-03-24 19:40:30 +01:00
MikeyRay
0dd35ccef5 SERVER: Fixed most window sounds not using flags and being 2D 2023-03-24 19:09:11 +01:00
MikeyRay
c74ebbb00f SERVER: Attempt to alleviate the issue where powerup light does not despawn 2023-03-24 18:35:01 +01:00
DerpedCrusader
8b51aa6b20 SERVER: Fix m2Flame Pack a punch
it was missing from `isPaPweaon`
2023-03-23 20:28:45 -07:00
Steam Deck User
db3ec15fe7 SERVER/FTE: Remove #ifdef for different fog values on Round change 2023-03-22 18:12:58 -04:00
Steam Deck User
02d585ab5a SERVER: Implement hold fire frame for Flamethrower 2023-03-22 12:22:30 -04:00
Steam Deck User
065c369600 CLIENT/FTE: Fix M2 Flamethrower crosshair not disappearing when ADS 2023-03-22 12:02:53 -04:00
Steam Deck User
240d116728 SERVER: Move Flamethrower to its own weapon file, tweak trajectory 2023-03-22 11:56:50 -04:00
Steam Deck User
b2dbc03f06 SERVER: Wall Chalk should trigger 'first raise' 2023-03-22 11:37:52 -04:00
Steam Deck User
0e3a08206f SERVER: Add new utility for streamlined Viewmodel animations, start integrating; add support for 'first raise' 2023-03-22 11:31:11 -04:00
Steam Deck User
316aba63e7 SERVER: Move weapon utilities to their own file 2023-03-22 10:23:15 -04:00
Steam Deck User
2da62518c0 DEFINES: Merge conflict fixed..? 2023-03-22 10:21:35 -04:00
Steam Deck User
55061f3f8b DEFINES: Set up defines for first take weapon frames 2023-03-22 10:19:14 -04:00
Ian
0fe2570e09
Merge pull request #50 from nzp-team/m2Flame
SERVER: Update m2flamethrower
2023-03-22 10:06:36 -04:00
Ian
203efa1d3e
SERVER: Stop trying to precache legacy Light sprites 2023-03-21 12:39:35 -04:00
DerpedCrusader
b9e6854af3 SERVER: Update m2flamethrower
updating the m2 fflamethrower code to match the new assets
2023-03-20 18:48:55 -07:00
Steam Deck User
02a2db5609 SERVER: Add additional sound for Nuke Power-Up 2023-03-19 17:40:43 -04:00
Steam Deck User
28d769c48e SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand 2023-03-18 16:23:54 -04:00
Steam Deck User
6e16bb264f SERVER: Fix downing always setting reserve ammunition to 0 2023-03-18 16:21:06 -04:00
Steam Deck User
a063935aba FTE/CLIENT: Properly display all 4 Client's Points on HUD 2023-03-18 16:08:33 -04:00
Steam Deck User
adc1b21c21 SERVER: Hide Mystery Box Glow on Move 2023-03-18 15:55:45 -04:00
Steam Deck User
da21c6021a SERVER: Prohibit ADS during Melee animations 2023-03-18 15:52:09 -04:00
Steam Deck User
7b1df5578b SERVER: Fix Soft_Restart not reverting Perk-a-Cola state 2023-03-18 15:46:52 -04:00
Steam Deck User
618cda4e04 SERVER: Add sv_tracedmgmultiplier 2023-03-17 15:01:32 -04:00
Steam Deck User
447342ed71 CLIENT: Remove awful gl_blendsprites hack 2023-03-17 12:14:02 -04:00
Steam Deck User
89212fe690 SERVER: Add MP5K and Springfield as .mbox entries 2023-03-16 13:11:11 -04:00
Steam Deck User
4098fbb8cc SERVER: Buff Perk Jingle/Sting volume 2023-03-16 12:41:13 -04:00
Steam Deck User
5fcbfae078 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-03-14 22:14:58 -04:00
Steam Deck User
f036e1b37e SERVER: Re-Set free Power-Up frame to avoid datatype overflow 2023-03-14 22:14:18 -04:00
DerpedCrusader
bb1ce27d20 fixing springfield ADS on non-FTE platforms 2023-03-13 15:33:29 -07:00
Steam Deck User
8c907d6049 SERVER: Move buy_weapon and weapon_wall to their own file, reorganize 2023-03-13 11:37:55 -04:00
Steam Deck User
421de1b868 SERVER: Animate weapon_wall Prop spawning, play a sound during its spawn 2023-03-13 11:28:09 -04:00
Ian
26c3578646
Merge pull request #48 from nzp-team/springfield-Chalk 2023-03-12 22:35:24 -04:00
DerpedCrusader
1ae21669df add world model loading
makes the correct world model load when placing the weapon
2023-03-12 19:32:02 -07:00
DerpedCrusader
82f5681994 Springfield
code for springfield

as well as changing the kar sounds folder to Boltaction
2023-03-12 19:00:32 -07:00
Steam Deck User
be12ee3ca9 CLIENT: Don't vid_reload on WebGL, corrupts modelindex 2023-03-12 12:42:42 -04:00
Steam Deck User
7baadb907d SERVER: Add old Power Switch path to conver_old_asset_path 2023-03-12 12:40:48 -04:00
Steam Deck User
c49f66904d SERVER: Change Zombie path delay from 0.07s to 0.04s per Zombie 2023-03-11 18:58:29 -05:00
Steam Deck User
65576833ca SERVER: Increase chance of skipping Zombie Attack Delay from 20% per thought to 40% 2023-03-11 18:54:40 -05:00
Steam Deck User
fc469cd213 SERVER: Buff Zombie attack radius from 60 to 64 units 2023-03-11 18:48:10 -05:00
Steam Deck User
0c2f840a5e SERVER: Nerf the running speed of Sprinter Zombies slightly 2023-03-11 18:44:18 -05:00
Steam Deck User
737681c21c SERVER: Better yet - more accurately calculate the spawn rate for all Zombie walk types 2023-03-11 18:31:44 -05:00
Steam Deck User
dc4cbbb410 SERVER: Allow Zombies to jog on Round 2 2023-03-11 18:15:12 -05:00
Steam Deck User
e8015e44d9 SERVER: Add some junk frames to make Type 100 usable 2023-03-11 16:05:28 -05:00
Steam Deck User
2e9838682b SERVER: Add proper support for Rocket/Missile weapons, assign to Panzer/Longinus 2023-03-11 15:41:52 -05:00
Steam Deck User
92b464b424 SERVER: Adds support for ADS framing, use it for Panzerschreck 2023-03-11 14:52:03 -05:00
Steam Deck User
63c759e217 SERVER/FTE: Don't use float precision for way saving, account for it in load 2023-03-10 16:20:51 -05:00
Steam Deck User
a10a63ba9b SERVER/FTE: Spawn the visual entities needed when loading Legacy Waypoints 2023-03-10 15:32:45 -05:00
Ian
e267d8654f
Merge pull request #46 from nzp-team/Panzer-Update
Panzer-update
2023-03-10 12:30:28 -05:00
Steam Deck User
24f772d0b9 SERVER: Regen health instantly when a new Round starts 2023-03-10 12:24:19 -05:00
Steam Deck User
41cd921c5f SERVER: Instant health regeneration when above threshold, slower below. Longer regen delay times 2023-03-10 12:20:43 -05:00
Steam Deck User
6284935b81 SERVER: Stop instantly downing the Player if their health <= 20 2023-03-10 11:52:21 -05:00
Steam Deck User
a0b89faa22 SERVER: Stop halfing all Juggernog damage, set Player Health appropriately instead 2023-03-10 11:47:42 -05:00
Steam Deck User
f97e82828b SERVER: Have Zombies do more damage when Barricade reaching. 2023-03-10 11:40:01 -05:00
DerpedCrusader
eb24742368 Panzer-update
code
2023-03-09 20:31:57 -07:00
Steam Deck User
a347cfee3f SERVER: Don't allow players to spectate during func_ending 2023-03-09 15:14:38 -05:00
Steam Deck User
73dc723a70 SERVER: Reset player zoom state when drinking Perk-A-Cola 2023-03-09 15:01:29 -05:00
Steam Deck User
caaca9b4ae SERVER/FTE: Re-Enable Weapon Kicking with Deadshot Daiquiri 2023-03-09 14:34:30 -05:00
Steam Deck User
ac68064325 SERVER: Buff snipers a bit 2023-03-09 14:07:18 -05:00