Commit graph

11 commits

Author SHA1 Message Date
Steam Deck User
a53ad310f4 Server: Fix lack of break cases in Util_*AmmoInSlot 2022-12-20 01:27:12 -05:00
Ian
6afcdc3ecb
Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic
Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
2022-12-09 17:13:42 -05:00
Ian
1d51c1ca74
Server: Make Precache_Set an inline function
will help out a bit with jumps when this gets more widely adopted in our codebase. also hello from GitHub for iOS :^)
2022-11-19 11:08:06 -05:00
Ian
1f64c0239a Server: Streamline weapon projectile determination
Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
e7a2cba82d Server: Oops! Grenade weapons should not tracefire.
This has been wasteful and a part of the QC for quite some time, lol
2022-11-17 21:36:22 -05:00
Ian
c109f1712a Server: Add a utility function for weapons that require a tracefire
Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
moto
19ae55654c Server: Revamp Purchase of Wall Weapon Ammo
Adds some utility functions to make grabbing specific pieces of weapon
information in any of a player's slots easier. Fixes some mulekick bugs
as a side effect. Fixes https://github.com/nzp-team/nzportable/issues/52.
2022-10-24 08:44:41 -04:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
unknown
976770c9bf Server: Improve Power-Up drop rate consistency 2022-04-23 23:18:38 -04:00
unknown
0553d33213 Server: Have Power Switch toggle lightstyles 2022-04-06 09:59:54 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00