Commit graph

198 commits

Author SHA1 Message Date
Steam Deck User
74ee37cd4e SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target 2023-01-29 11:07:16 -05:00
Steam Deck User
9f0df7617d SERVER: Use MOVETYPE_TOSS for reviving players 2023-01-25 22:40:35 -05:00
Steam Deck User
c16629e04a SERVER: Only allow one player to revive teammate in last stand 2023-01-24 22:22:48 -05:00
Steam Deck User
efc577410e SERVER: Fix M1 Garand Spam Ping 2023-01-24 21:59:58 -05:00
Steam Deck User
0d4e532158 oops 2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154 SERVER: Add fog command for non-FTE 2023-01-24 21:40:53 -05:00
Steam Deck User
5378bafa18 SERVER: Fix finding target for window reaching 2023-01-24 21:34:10 -05:00
Steam Deck User
5df73e8431 SERVER: Fix teddy_spawn not having support for noise 2023-01-24 20:58:33 -05:00
Steam Deck User
1d48d374d9 SERVER: Fix Quick Revive price not updating on (dis)connect 2023-01-24 20:50:45 -05:00
Steam Deck User
ad6a0cc25e CLIENT: Fix displaying point increments for all clients in MP 2023-01-24 20:41:11 -05:00
Tyler Young
1afc19e785 Finish removing all Quakespasm inconsistencies in QC 2023-01-24 16:41:25 -05:00
Tyler Young
6f85e5c6f1 Restore svc_songegg and svc_maxammo in QC 2023-01-24 16:12:47 -05:00
Tyler Young
b153f6c982 Remove dmg_take and dmg_save from QC 2023-01-24 15:42:41 -05:00
Tyler Young
b1c0a84beb Restore SVC_CUTSCENE and SVC_WEAPONFIRE to correct protocol spots in QC 2023-01-23 20:21:03 -05:00
Tyler Young
4ec539d714 Move PF_tokenize and PF_ArgV to correct locations in QC 2023-01-23 20:12:20 -05:00
Tyler Young
1ecf4615cd Restored centerprint2-7 definitions in QC 2023-01-23 19:31:21 -05:00
Tyler Young
140de48b5c Restored ParseClientCommand, CMD_STRING, and Soft_Restart to QC 2023-01-23 19:28:01 -05:00
Tyler Young
02342646a3 Restore movetoorigin in QC 2023-01-22 21:43:48 -05:00
Tyler Young
25b99bae43 Update quakespasm.qc 2023-01-22 21:09:29 -05:00
Tyler Young
1360a56e25 Restore PF_etos in QC 2023-01-22 21:07:42 -05:00
Tyler Young
c6095e1547 Restore achievement builtin in QC 2023-01-22 20:59:23 -05:00
Tyler Young
1c385e8466 Restored Close_Waypoint in QC 2023-01-22 20:17:48 -05:00
Tyler Young
63cbb71d73 Restored PF_particle in QC 2023-01-22 20:12:51 -05:00
Tyler Young
dc0c3136c5 Restored PF_GetSoundLen in QC 2023-01-22 19:51:41 -05:00
Tyler Young
89a5a7e076 Restored missing entity fields in QC
iframetime
bleed_out
Weapon_Name
2023-01-22 19:32:20 -05:00
Tyler Young
c776eb42dd Added facingenemy def to Quakespasm
Re-enabled traceline to enemy on Quakespasm
2023-01-22 17:47:04 -05:00
DerpedCrusader
b919aa430a ads positioning 2023-01-20 16:27:30 -07:00
Steam Deck User
172951de02 SERVER: Audio channel use changes 2023-01-20 12:51:14 -05:00
Steam Deck User
d3c9b20cf8 PC: Add custom weapon zoom amounts 2023-01-20 00:38:37 -05:00
Steam Deck User
97d76846a3 HANDHELD: add ifdef for mapversion 2023-01-19 01:52:07 -05:00
Steam Deck User
ec268bebb2 HANDHELD: fix defs 2023-01-19 01:48:49 -05:00
Steam Deck User
42c7edc89c QS: remove bleed_out 2023-01-18 14:30:00 -05:00
Steam Deck User
ee33ac4a29 SERVER: Hack-in down-pointed zapper pylons 2023-01-18 14:19:39 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
c3093cd8cf CLIENT: No longer bob while ADS 2023-01-17 13:55:13 -05:00
Steam Deck User
57edbc23df SERVER: Fix most QC warnings, spam included 2023-01-17 12:15:50 -05:00
Steam Deck User
cf9466ed0f SERVER: Fix crawler using wrong body model 2023-01-17 11:47:59 -05:00
Steam Deck User
4105d57c13 PC/SERVER: Increase time it takes for weapon models to draw again after zooming out of scope 2023-01-17 11:37:51 -05:00
Steam Deck User
9ac309ecfc SERVER: Fix model path for grenades and betties in
model_should_hide_weapon2

Fixes the scoped kar or dual wielded weapons displaying their secondary
model when cooking a nade or bouncing betty.
2023-01-17 11:17:48 -05:00
DerpedCrusader
bd39f817a1 bar-n-kar 2023-01-16 21:10:38 -07:00
Steam Deck User
87fb0f4dc9 SERVER: Rename Zombie Body to use % instead of # 2023-01-16 20:11:16 -05:00
blubs
ff355b6439 SERVER Add fix for crosshairs to detect limbs 2023-01-16 00:37:30 -08:00
Steam Deck User
a7ff74e411 Merge branch 'main' of https://github.com/nzp-team/quakec 2023-01-16 01:51:03 -05:00
Steam Deck User
9cf7cffbbc Remove debug print 2023-01-16 01:50:37 -05:00
DerpedCrusader
d4295401ae Update weapon_defines.qc 2023-01-15 22:48:52 -07:00
Steam Deck User
b9246fff17 SERVER: Revamp Ray Gun logic and FX.
PC/FTE now usesa custom flash and low-level light to help it look a bit
better. Damage values are more accurate, with detection for direct
impact vs splash damage. Also moved into its own file to improve source
readability.
2023-01-15 23:49:00 -05:00
Steam Deck User
5bee39d063 SERVER/PC: Add New Light_Custom() function for dynamic lights. 2023-01-15 23:13:06 -05:00
Steam Deck User
934e4bacce SERVER: Buff self-inflicted explosion damage.
Now more accurately reflects World at War damage results (Ray Gun,
Nades, etc).
2023-01-15 22:44:54 -05:00
DerpedCrusader
69a404a9cc Tomp+M1a1 2023-01-15 17:27:04 -07:00
blubs
09c2802675 SERVER Add fix for raygun runaway loop 2023-01-15 14:39:42 -08:00