Commit graph

646 commits

Author SHA1 Message Date
cypress
6f43585c0f SERVER: Auto-remove targetless lights and info_null 2024-06-29 10:08:03 -07:00
cypress
ccb892909a SERVER: Last Stand and Revive Overhaul 2024-06-24 21:29:49 -07:00
Peter0x44
77cb9fdb12 SERVER: Simplify logic of GivePerk
The entire switch statement could be replaced with one line
2024-06-22 15:23:20 +01:00
Peter0x44
55aef7c1b6
SERVER/STANDARD: revert part of PR #73 (#78) 2024-06-18 17:04:57 -07:00
cypress
a63e5d363a Merge branch 'main' of https://github.com/nzp-team/quakec 2024-06-16 14:16:38 -07:00
cypress
d646d7eb19 SERVER: Per-player Barricade Rewards 2024-06-16 14:16:30 -07:00
cypress
cbe69fc269 SERVER: Disallow clients to pick up another's upgraded Weapon 2024-06-16 14:11:07 -07:00
cypress
4d27e899f9
SERVER: Improve accuracy and readability of damage and score components (#77) 2024-06-16 14:04:40 -07:00
Peter0x44
4fcfa400b3
Remove if statement adding points for explosive kills (#76) 2024-06-16 12:48:50 -07:00
cypress
2ae79b8d2d
SERVER: Use S_NORMAL for trigger_hurt 2024-06-16 11:53:00 -07:00
cypress
ad7cfaaf72
SERVER: Restore Nuke preventing damage from AI 2024-06-16 11:52:03 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements (#73)
* REPO: Update progs.src standards, consolidate both ssqc to one src file

* FTEQCC: Optimize SSQC with -O3

* PROGS: Globally disable useless fastarrays on standard

* TOOLS: Consolidate Linux and macOS build scripts into one

* Remove some debug stuff

* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
cypress
d2a54c5b78 SERVER: Move scoped weapons closer to camera on aim; reduce time-till-scope 2024-06-15 18:33:22 -07:00
cypress
8b06b68c21 SERVER: Explicitly play Player Damage on affected client 2024-06-15 14:17:42 -07:00
cypress
29c1be162c SERVER: Lighten restrictions for Melee and ADS while Sprinting 2024-06-10 19:26:16 -07:00
cypress
10baffed84 SERVER: Allow downward Melee lunge for Crawler Zombies 2024-06-10 18:57:13 -07:00
cypress
e31afbe338
SERVER: Fix all kill types rewarding 50 Score 2024-06-10 14:11:04 -07:00
cypress
d6f7a09967 SERVER: Allow custom mins/maxs for item_radio 2024-06-09 20:52:10 -07:00
cypress
1665792e45 SERVER: Allow custom model paths for item_radio 2024-06-09 17:20:01 -07:00
cypress
8810ab5636 SERVER: Clean, improve readability for appending Score to Clients 2024-06-09 17:16:38 -07:00
cypress
0d06eae388 SERVER: Add Quake trigger_relay definition 2024-06-04 20:16:03 -07:00
cypress
9880a03bb1 SERVER: Mitigate horizontal/sideways sprinting 2024-06-04 20:12:35 -07:00
cypress
0abf4b18f9 SERVER/FTE: Fix Revive Initialization never advancing 2024-06-03 21:41:34 -07:00
cypress
00152d2053 SERVER: Add grace period before velocity-based sprint stop 2024-05-20 22:21:22 -07:00
cypress
86df8159a0 SERVER: Prevent Melee Lunge with large vertical difference 2024-05-20 21:59:39 -07:00
cypress
78c7f70f22 SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash 2024-05-18 14:39:39 -07:00
cypress
97a69ef692 SERVER: Block sprinting within specific velocity thresholds 2024-05-18 14:20:11 -07:00
cypress
f0ced77928 SERVER: Fix Heads always gibbing without Insta-Kill 2024-05-16 20:37:01 -07:00
cypress
44e45cef95 SERVER: Resize Crawler Bounding Box in Barricade 2024-05-16 20:18:17 -07:00
cypress
090e483292 SERVER: Fix Melee registration when targeting Zombie Limb 2024-05-16 20:02:14 -07:00
cypress
7c344306c3 SERVER: Simplify Power-Up icon flash logic 2024-05-15 20:46:53 -07:00
cypress
a51a341d4a SERVER: Make Power-Up sparkle flash after pick-up 2024-05-15 20:11:52 -07:00
cypress
1e14191d34 SERVER: Adjust bounding box size for Power-Ups 2024-05-15 19:25:36 -07:00
cypress
61aaa52d0d SERVER/CLIENT: Draw Power-Ups in CSQC; add custom EF_ROTATE implementation 2024-05-15 19:17:45 -07:00
cypress
30f01b2e12 SERVER: Scale Power-Up sparkle to be more supplemental to mesh 2024-05-15 18:23:07 -07:00
cypress
5e2b802635 SERVER: Fix Zombes spawning at origin when theres no active spawn target 2024-05-14 19:30:33 -07:00
cypress
6c7cad8e51 FTE/SERVER: Fix waypoint_core checking for wrong input to move waypoint 2024-05-14 18:21:10 -07:00
cypress
214e643062
Merge pull request #72 from nzp-team/Betty-Update
SERVER: Bouncing betty update
2024-04-20 17:30:17 -07:00
DerpedCrusader
2edc5bcafd SERVER: Bouncing betty update
Changing the frames and sound timing for the new betty model and animation
2024-04-20 16:49:39 -07:00
cypress
9bf962939e
SERVER: Report when no zombie spawn points are active 2024-04-20 15:24:29 -07:00
cypress
44ea39dbe5
SERVER: Remove legacy spawn_zombie_away implementation 2024-04-20 15:23:06 -07:00
cypress
3dffb7f245 SERVER: Make ching.wav precache global
It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
cypress
cb00d2ccf2 SERVER: Allow Grenade contact to inflict damage 2024-04-14 22:10:12 -07:00
cypress
d94ce26392 SERVER: Insta-Kill always gibs Zombie head 2024-04-14 22:02:06 -07:00
cypress
bc2aec1a96 SERVER: Clean up Flamethrower Logic
Streamlines Flamethrower contact code to be faster/simpler as well as do some damage so Insta-Kill activates on time.
2024-04-14 21:53:14 -07:00
cypress
aaca254c03 SERVER: Adjust Power-Up spawning height 2024-04-07 20:27:10 -07:00
MotoLegacy
67d9815be4 SERVER: Add Spawnflag to skip Perk-A-Cola leave animation 2024-03-23 10:13:36 -07:00
MotoLegacy
71bbdd29d1 SERVER: Add Spawnflag to buy Perk-A-Cola while Prone 2024-03-23 10:08:33 -07:00
MotoLegacy
a664fd2264 SERVER: Allow perk_random to properly set angles 2024-03-17 12:17:21 -07:00
MotoLegacy
601fe15ee8 SERVER: Improve Perk-A-Cola Precache Handling (Fixes Maps with Legacy perk_random) 2024-03-17 10:29:52 -07:00