cypress
6f43585c0f
SERVER: Auto-remove targetless lights and info_null
2024-06-29 10:08:03 -07:00
cypress
ccb892909a
SERVER: Last Stand and Revive Overhaul
2024-06-24 21:29:49 -07:00
Peter0x44
77cb9fdb12
SERVER: Simplify logic of GivePerk
...
The entire switch statement could be replaced with one line
2024-06-22 15:23:20 +01:00
Peter0x44
55aef7c1b6
SERVER/STANDARD: revert part of PR #73 ( #78 )
2024-06-18 17:04:57 -07:00
cypress
a63e5d363a
Merge branch 'main' of https://github.com/nzp-team/quakec
2024-06-16 14:16:38 -07:00
cypress
d646d7eb19
SERVER: Per-player Barricade Rewards
2024-06-16 14:16:30 -07:00
cypress
cbe69fc269
SERVER: Disallow clients to pick up another's upgraded Weapon
2024-06-16 14:11:07 -07:00
cypress
4d27e899f9
SERVER: Improve accuracy and readability of damage and score components ( #77 )
2024-06-16 14:04:40 -07:00
Peter0x44
4fcfa400b3
Remove if statement adding points for explosive kills ( #76 )
2024-06-16 12:48:50 -07:00
cypress
2ae79b8d2d
SERVER: Use S_NORMAL for trigger_hurt
2024-06-16 11:53:00 -07:00
cypress
ad7cfaaf72
SERVER: Restore Nuke preventing damage from AI
2024-06-16 11:52:03 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements ( #73 )
...
* REPO: Update progs.src standards, consolidate both ssqc to one src file
* FTEQCC: Optimize SSQC with -O3
* PROGS: Globally disable useless fastarrays on standard
* TOOLS: Consolidate Linux and macOS build scripts into one
* Remove some debug stuff
* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
cypress
d2a54c5b78
SERVER: Move scoped weapons closer to camera on aim; reduce time-till-scope
2024-06-15 18:33:22 -07:00
cypress
8b06b68c21
SERVER: Explicitly play Player Damage on affected client
2024-06-15 14:17:42 -07:00
cypress
29c1be162c
SERVER: Lighten restrictions for Melee and ADS while Sprinting
2024-06-10 19:26:16 -07:00
cypress
10baffed84
SERVER: Allow downward Melee lunge for Crawler Zombies
2024-06-10 18:57:13 -07:00
cypress
e31afbe338
SERVER: Fix all kill types rewarding 50 Score
2024-06-10 14:11:04 -07:00
cypress
d6f7a09967
SERVER: Allow custom mins/maxs for item_radio
2024-06-09 20:52:10 -07:00
cypress
1665792e45
SERVER: Allow custom model paths for item_radio
2024-06-09 17:20:01 -07:00
cypress
8810ab5636
SERVER: Clean, improve readability for appending Score to Clients
2024-06-09 17:16:38 -07:00
cypress
0d06eae388
SERVER: Add Quake trigger_relay
definition
2024-06-04 20:16:03 -07:00
cypress
9880a03bb1
SERVER: Mitigate horizontal/sideways sprinting
2024-06-04 20:12:35 -07:00
cypress
0abf4b18f9
SERVER/FTE: Fix Revive Initialization never advancing
2024-06-03 21:41:34 -07:00
cypress
00152d2053
SERVER: Add grace period before velocity-based sprint stop
2024-05-20 22:21:22 -07:00
cypress
86df8159a0
SERVER: Prevent Melee Lunge with large vertical difference
2024-05-20 21:59:39 -07:00
cypress
78c7f70f22
SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash
2024-05-18 14:39:39 -07:00
cypress
97a69ef692
SERVER: Block sprinting within specific velocity thresholds
2024-05-18 14:20:11 -07:00
cypress
f0ced77928
SERVER: Fix Heads always gibbing without Insta-Kill
2024-05-16 20:37:01 -07:00
cypress
44e45cef95
SERVER: Resize Crawler Bounding Box in Barricade
2024-05-16 20:18:17 -07:00
cypress
090e483292
SERVER: Fix Melee registration when targeting Zombie Limb
2024-05-16 20:02:14 -07:00
cypress
7c344306c3
SERVER: Simplify Power-Up icon flash logic
2024-05-15 20:46:53 -07:00
cypress
a51a341d4a
SERVER: Make Power-Up sparkle flash after pick-up
2024-05-15 20:11:52 -07:00
cypress
1e14191d34
SERVER: Adjust bounding box size for Power-Ups
2024-05-15 19:25:36 -07:00
cypress
61aaa52d0d
SERVER/CLIENT: Draw Power-Ups in CSQC; add custom EF_ROTATE implementation
2024-05-15 19:17:45 -07:00
cypress
30f01b2e12
SERVER: Scale Power-Up sparkle to be more supplemental to mesh
2024-05-15 18:23:07 -07:00
cypress
5e2b802635
SERVER: Fix Zombes spawning at origin when theres no active spawn target
2024-05-14 19:30:33 -07:00
cypress
6c7cad8e51
FTE/SERVER: Fix waypoint_core checking for wrong input to move waypoint
2024-05-14 18:21:10 -07:00
cypress
214e643062
Merge pull request #72 from nzp-team/Betty-Update
...
SERVER: Bouncing betty update
2024-04-20 17:30:17 -07:00
DerpedCrusader
2edc5bcafd
SERVER: Bouncing betty update
...
Changing the frames and sound timing for the new betty model and animation
2024-04-20 16:49:39 -07:00
cypress
9bf962939e
SERVER: Report when no zombie spawn points are active
2024-04-20 15:24:29 -07:00
cypress
44ea39dbe5
SERVER: Remove legacy spawn_zombie_away
implementation
2024-04-20 15:23:06 -07:00
cypress
3dffb7f245
SERVER: Make ching.wav precache global
...
It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
cypress
cb00d2ccf2
SERVER: Allow Grenade contact to inflict damage
2024-04-14 22:10:12 -07:00
cypress
d94ce26392
SERVER: Insta-Kill always gibs Zombie head
2024-04-14 22:02:06 -07:00
cypress
bc2aec1a96
SERVER: Clean up Flamethrower Logic
...
Streamlines Flamethrower contact code to be faster/simpler as well as do some damage so Insta-Kill activates on time.
2024-04-14 21:53:14 -07:00
cypress
aaca254c03
SERVER: Adjust Power-Up spawning height
2024-04-07 20:27:10 -07:00
MotoLegacy
67d9815be4
SERVER: Add Spawnflag to skip Perk-A-Cola leave animation
2024-03-23 10:13:36 -07:00
MotoLegacy
71bbdd29d1
SERVER: Add Spawnflag to buy Perk-A-Cola while Prone
2024-03-23 10:08:33 -07:00
MotoLegacy
a664fd2264
SERVER: Allow perk_random to properly set angles
2024-03-17 12:17:21 -07:00
MotoLegacy
601fe15ee8
SERVER: Improve Perk-A-Cola Precache Handling (Fixes Maps with Legacy perk_random)
2024-03-17 10:29:52 -07:00