DerpedCrusader
3bc7bf01b2
Browning update code
...
ads values, animation frames, the whole 9 yards
2023-02-19 18:09:43 -07:00
Ian
41c108e33a
SERVER: Fix W_AdvanceAnim not taking P_SPEED into account
2023-02-19 16:52:10 -05:00
Steam Deck User
6cadd1d0e2
SERVER: Have browning use RELOAD_PART and RELOAD_END
2023-02-17 12:25:30 -05:00
Steam Deck User
0435d8cafb
CLIENT: Better muzzleflash parity with standard ports
2023-02-16 22:44:12 -05:00
Steam Deck User
981a8ec43d
SERVER: Waypoint Quality of Life improvements
2023-02-16 16:21:16 -05:00
Steam Deck User
bd6d14e565
SERVER: Clean Wall Summons with Soft_Restart
2023-02-16 16:03:28 -05:00
Steam Deck User
f69ab208f7
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
...
Use qc_soft_restart in FTE to see it.
2023-02-16 15:57:35 -05:00
Steam Deck User
1498f61986
SERVER: Fix Power-Ups order not being randomized
2023-02-15 20:20:54 -05:00
Steam Deck User
fc9d62fc9f
SERVER: Prohibit sprinting while ADS
2023-02-15 19:54:40 -05:00
Steam Deck User
199f38dc02
SERVER: Parity change; Stop sending EVENT_PISTOLFIRE when meleeing
2023-02-15 16:06:22 -05:00
Steam Deck User
77959ef3e4
SERVER: nerf zombie update time a bit
2023-02-09 00:31:11 -05:00
Steam Deck User
f85f3e5429
SERVER: Add a 0.25s delay before checking if we're facing an enemy
2023-02-08 22:49:38 -05:00
Steam Deck User
e63f68e897
SERVER: Make getFreeZombieEnt inline, remove pointless param
2023-02-08 22:26:14 -05:00
Steam Deck User
93d2e7db1a
FTE/SERVER: Stop doing a bunch of nonsense for checkMovement vectors
2023-02-08 22:23:17 -05:00
Steam Deck User
e74e3fb9dd
FTE/SERVER: Make tracemove inline for small perf boost
2023-02-08 22:15:14 -05:00
Steam Deck User
13985760d2
CLIENT: Fix playernames drawing at world origin when our of PVC
2023-02-08 16:10:56 -05:00
Steam Deck User
b27b3e0ca9
FTE: Small Weapon ADS tweaks
2023-02-08 12:43:23 -05:00
Steam Deck User
d28699f37c
SERVER: Reset Progress Bar state in Soft_Restart
2023-02-07 22:32:01 -05:00
Steam Deck User
a0ae78c150
CLIENT: HUD positioning and scale overhaul
2023-02-07 20:50:41 -05:00
Steam Deck User
f4b8d1ff2c
SERVER: oops
2023-02-07 13:35:41 -05:00
Steam Deck User
dfa9313eb9
SERVER: Remove isFacing experiement
2023-02-07 13:24:46 -05:00
Steam Deck User
578fa2d44e
SERVER: Fix improper handling of ammunition used in Last Stand
...
fixes infinite ammo bug :p
2023-02-07 13:19:52 -05:00
Steam Deck User
11f4d470c8
SERVER: Restore different walktypes for dogs.
...
Was a note about crashing but couldn't repro. Hopefully I did my due
dilligence.
2023-02-07 12:49:21 -05:00
Steam Deck User
3fabf292c2
SERVER/FTE: Remove dland2.wav dependancy.
2023-02-07 12:43:03 -05:00
Steam Deck User
ab21e3d6e0
SERVER: Remove PC_fog hack
2023-02-07 02:32:14 -05:00
Steam Deck User
87dde10e3b
GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE
2023-02-05 16:03:57 -05:00
Luis Gutierrez
8a34ab4da2
CLIENT - Adds fix for weapon frame lerp stutter
2023-02-05 08:02:10 -08:00
Steam Deck User
593e63d56c
SERVER: Re-set spawnflags for perk_random machines
2023-02-04 21:34:28 -05:00
Ian
7d842bc720
Merge pull request #38 from ScatterBox/main
2023-02-03 18:15:18 -05:00
ScatterBox
8859554aac
Merge pull request #1 from MotoLegacy/main
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SERVER: Convert old place_model entities to misc_model, add fullbright flag
2023-02-03 18:14:53 -05:00
Steam Deck User
78b2247546
SERVER: Convert old place_model entities to misc_model, add fullbright
...
flag.
Removes dead place_model code and instead converts the entity to work
well with the new misc_model code. Also does a bit of tidying it up to
make it fit better with the rest of our source
2023-02-03 17:02:27 -05:00
Ian
4ce1beb29e
SERVER: Create dummy entity for playing sound from teddy entity.
2023-02-02 18:45:43 -05:00
Tyler Young
a17d24062b
Added "misc_model" to Map Entities
2023-01-31 19:12:29 -05:00
Steam Deck User
19e119945c
SERVER: Smarter Co-Op Spawn Picking
2023-01-31 16:12:06 -05:00
Steam Deck User
549df8f7e0
SERVER: Cancel Revive if Client disconnects
2023-01-31 15:51:41 -05:00
Steam Deck User
2de12f6791
SERVER: Better parameters for when to stop reviving a client
2023-01-31 15:46:59 -05:00
Steam Deck User
60d5c8f184
Merge branch 'main' of https://github.com/nzp-team/quakec
2023-01-29 11:07:37 -05:00
Steam Deck User
74ee37cd4e
SERVER: Potential runaway loop fix in Zombie_Find_Tesla_Target
2023-01-29 11:07:16 -05:00
Ian
ff9d505fca
Merge pull request #37 from ScatterBox/main
2023-01-28 20:39:14 -05:00
Tyler Young
64120decc3
Re-enable The F-Bomb Achievement
2023-01-28 20:38:37 -05:00
Ian
3572ed3a3f
Merge pull request #36 from ScatterBox/main
2023-01-28 20:34:57 -05:00
Tyler Young
0d2c056192
Enable Achievements for Quakespasm
2023-01-28 20:34:18 -05:00
Steam Deck User
9f0df7617d
SERVER: Use MOVETYPE_TOSS for reviving players
2023-01-25 22:40:35 -05:00
Steam Deck User
c16629e04a
SERVER: Only allow one player to revive teammate in last stand
2023-01-24 22:22:48 -05:00
Steam Deck User
efc577410e
SERVER: Fix M1 Garand Spam Ping
2023-01-24 21:59:58 -05:00
Steam Deck User
0d4e532158
oops
2023-01-24 21:41:26 -05:00
Steam Deck User
4b75763154
SERVER: Add fog command for non-FTE
2023-01-24 21:40:53 -05:00
Steam Deck User
5378bafa18
SERVER: Fix finding target for window reaching
2023-01-24 21:34:10 -05:00
Steam Deck User
5df73e8431
SERVER: Fix teddy_spawn not having support for noise
2023-01-24 20:58:33 -05:00
Steam Deck User
1d48d374d9
SERVER: Fix Quick Revive price not updating on (dis)connect
2023-01-24 20:50:45 -05:00