Steam Deck User
f3b8071ffe
SERVER: Reference correct morphine path
2023-01-13 15:42:59 -05:00
Steam Deck User
c042f4d479
SERVER/CLIENT: Print name of downed/revived players via broadcasts
2023-01-13 15:41:27 -05:00
Ian
93e2ab2bb7
Merge branch 'main' into main
2022-12-31 19:27:49 -05:00
Tyler Young
aa35a1063b
Add definitions for handling updateLimb in Quakespasm
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as it says
2022-12-31 18:37:14 -05:00
Steam Deck User
89742dc652
GLOBAL: Retire CTR QuakeC, Merge with PSP.
...
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Tyler Young
c52c16f9b7
Fixing updateLimb AGAIN
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just works now
2022-12-27 23:15:29 -05:00
Steam Deck User
a1583120f3
Server: Award Points for reviving player
2022-12-27 16:33:52 -05:00
Steam Deck User
a1f07c75f0
Server: Re-Write GetDown
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Now properly checks the weapons the player has to modify the last down
weapon. Also doesn't spawn the revive entity on solo.
2022-12-27 16:23:17 -05:00
Steam Deck User
950c072fa1
Server: Prohibit dive action if player's camera is not reset.
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Fixes an issue where diving while the camera was resetting would, over
time, make the default "standing" camera lower.
2022-12-22 10:20:18 -05:00
Steam Deck User
451733a0ab
fix m1 garand bug
2022-12-20 16:54:00 -05:00
Steam Deck User
ad4f0a8963
Server: Have .semiswitch apply to impulse for weapon swapping
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Fixes issues when bound to the scroll wheel where you can spam the wheel
to increase rate of fire via bypass.
2022-12-20 16:03:16 -05:00
Ian
5ff18c9684
Server: Oops! Declare W_AdvanceAnim()
2022-12-20 02:11:44 -05:00
Ian
d5235469cf
Server: Add check for partial and full reloads in weapon_core.qc
2022-12-20 02:08:32 -05:00
Steam Deck User
3364b19a4b
AAHH
2022-12-20 01:58:55 -05:00
Ian
8257107fea
Server: Call W_SprintStop() before preparing to use equipment
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Fixes https://github.com/nzp-team/nzportable/issues/58 and also prevents
being able to exploit sprinting while holding a grenade.
2022-11-21 21:25:23 -05:00
Ian
b74c6cd8c8
Server: Improve Button Check logic for Firing/ADS
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Moves everything together to improve branching/speed things up a bit.
Also adds a note about PC flipping the fire buttons for akimbo weaponry
and puts akimbo stuff closer together.
2022-11-17 22:11:52 -05:00
Ian
1f64c0239a
Server: Streamline weapon projectile determination
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Use new #defines for firetypes and a new utility function Util_WeaponIsSemiAutomatic
to make W_Fire far more legible in the section where firing a projectile or trace
is done.
2022-11-17 21:49:50 -05:00
Ian
c109f1712a
Server: Add a utility function for weapons that require a tracefire
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Util_WeaponFiresTraceshot() can be used to determine if a weapon is "standard"
requiring a tracefire for bullet impact/penetration.
2022-11-17 21:34:46 -05:00
Ian
328f1f8ee1
Add CTR QuakeC
2022-09-02 20:19:25 -04:00
moto
9e8293b2eb
Reduce pump/bolt time with Double Tap
2022-07-10 10:54:48 -04:00
moto
707141ec68
Server: Limit revive checks to PC
2022-07-02 09:22:32 -04:00
unknown
52e212f6cd
Server: Explosive Barrel Parity
2022-04-23 18:46:34 -04:00
unknown
8b54e632f2
Server: Fix for firing while switching weapons
2022-04-22 16:44:27 -04:00
unknown
2b07dd561c
Server: Electro-Shock Parity
2022-04-05 21:46:24 -04:00
unknown
b26ca6a026
Initial commit
2022-02-08 13:42:28 -05:00