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CLIENT: Add support for Gib Event
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parent
3de18c324c
commit
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4 changed files with 42 additions and 25 deletions
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@ -1245,7 +1245,7 @@ noref void() CSQC_Parse_Event =
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pointparticles(particleeffectnum("weapons.explode"), org, '0 0 0', 1);
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pointparticles(particleeffectnum("weapons.explode"), org, '0 0 0', 1);
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break;
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break;
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case EVENT_BLOOD:
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case EVENT_BLOOD:
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local vector loc;
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vector loc;
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loc_x = readcoord();
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loc_x = readcoord();
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loc_y = readcoord();
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loc_y = readcoord();
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@ -1254,6 +1254,18 @@ noref void() CSQC_Parse_Event =
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if (cvar("nzp_particles"))
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if (cvar("nzp_particles"))
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pointparticles(particleeffectnum("blood.blood_particle"), loc, '0 0 0', 1);
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pointparticles(particleeffectnum("blood.blood_particle"), loc, '0 0 0', 1);
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break;
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break;
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case EVENT_LIMBGIB:
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vector gloc;
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gloc_x = readcoord();
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gloc_y = readcoord();
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gloc_z = readcoord();
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if (cvar("nzp_particles")) {
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pointparticles(particleeffectnum("blood.blood_particle"), gloc, '0 0 0', 1);
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pointparticles(particleeffectnum("blood.gibs"), gloc, '0 0 0', 1);
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}
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break;
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case EVENT_WEAPONCHANGE:
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case EVENT_WEAPONCHANGE:
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local float to;
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local float to;
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to = readbyte();
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to = readbyte();
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@ -827,6 +827,7 @@ void() AI_SetAllEnemiesBBOX =
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entity zombies = find(world, classname, "ai_zombie");
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entity zombies = find(world, classname, "ai_zombie");
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while(zombies != world) {
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while(zombies != world) {
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if (zombies.aistatus == "1") {
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zombies.last_solid = zombies.solid;
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zombies.last_solid = zombies.solid;
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zombies.solid = SOLID_BBOX;
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zombies.solid = SOLID_BBOX;
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@ -844,6 +845,7 @@ void() AI_SetAllEnemiesBBOX =
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zombies.rarm.last_solid = zombies.rarm.solid;
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zombies.rarm.last_solid = zombies.rarm.solid;
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zombies.rarm.solid = SOLID_BBOX;
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zombies.rarm.solid = SOLID_BBOX;
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}
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}
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}
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zombies = find(zombies, classname, "ai_zombie");
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zombies = find(zombies, classname, "ai_zombie");
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}
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}
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@ -854,6 +856,7 @@ void() AI_RevertEnemySolidState =
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entity zombies = find(world, classname, "ai_zombie");
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entity zombies = find(world, classname, "ai_zombie");
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while(zombies != world) {
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while(zombies != world) {
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if (zombies.aistatus == "1") {
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zombies.solid = zombies.last_solid;
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zombies.solid = zombies.last_solid;
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if (zombies.head)
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if (zombies.head)
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@ -862,6 +865,7 @@ void() AI_RevertEnemySolidState =
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zombies.larm.solid = zombies.larm.last_solid;
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zombies.larm.solid = zombies.larm.last_solid;
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if (zombies.rarm)
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if (zombies.rarm)
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zombies.rarm.solid = zombies.rarm.last_solid;
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zombies.rarm.solid = zombies.rarm.last_solid;
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}
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zombies = find(zombies, classname, "ai_zombie");
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zombies = find(zombies, classname, "ai_zombie");
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}
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}
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@ -590,7 +590,7 @@ void(vector where) spawn_gibs = {
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#else
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#else
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EVENT_BLOOD);
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WriteByte(MSG_MULTICAST, EVENT_LIMBGIB);
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WriteCoord(MSG_MULTICAST, where_x);
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WriteCoord(MSG_MULTICAST, where_x);
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WriteCoord(MSG_MULTICAST, where_y);
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WriteCoord(MSG_MULTICAST, where_y);
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WriteCoord(MSG_MULTICAST, where_z);
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WriteCoord(MSG_MULTICAST, where_z);
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@ -57,6 +57,7 @@ const float EVENT_WEAPONRECOIL = 40;
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const float EVENT_SONGPLAY = 41;
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const float EVENT_SONGPLAY = 41;
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const float EVENT_GRENADEPULSE = 42;
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const float EVENT_GRENADEPULSE = 42;
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const float EVENT_BETTYPROMPT = 43;
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const float EVENT_BETTYPROMPT = 43;
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const float EVENT_LIMBGIB = 44;
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// Define our FTE platform
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// Define our FTE platform
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#ifndef STANDARD
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#ifndef STANDARD
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