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Mustang and Sally Muzzle flash addition
Added the corrected positioning for the Mustang and Sally, including a part of code for the left handed muzzleflash
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1 changed files with 17 additions and 1 deletions
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@ -4290,7 +4290,7 @@ vector (float wep) GetWeaponFlash_Offset =
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case W_COLT:
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return [5488, -2742, 35300];
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case W_BIATCH:
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return [8588, -3842, 35300];
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return [6355, -2984, 36625];
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case W_KAR:
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case W_KAR_SCOPE:
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case W_HEADCRACKER:
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@ -4647,4 +4647,20 @@ float WepDef_GetWeaponCrosshairType(float weapon)
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default:
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return 1;
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}
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}
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//
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// WepDef_GetLeftFlashOffset(weapon)
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// Returns the offset from client view origin
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// for a left-handed weapon's muzzleflash.
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// See GetWeaponFlash_Offset() for data structure.
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//
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vector(float weapon) WepDef_GetLeftFlashOffset =
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{
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switch(weapon) {
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case W_BIATCH:
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return [-8639, -3621, 39337];
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default:
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return [0, 0, 0];
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}
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return [0, 0, 0];
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}
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