SERVER: Have Zombies do more damage when Barricade reaching.

This commit is contained in:
Steam Deck User 2023-03-10 11:40:01 -05:00
parent a347cfee3f
commit f97e82828b

View file

@ -25,6 +25,8 @@
*/ */
#define ZOMBIE_DAMAGE_THROUGH_WINDOW 60
void() Zombie_Walk_Setup; void() Zombie_Walk_Setup;
void() crawler_rip_board1; void() crawler_rip_board1;
void() crawler_da1; void() crawler_da1;
@ -766,12 +768,12 @@ void() zombie_attack_through_window =
{ {
play_sound_z(1); play_sound_z(1);
local entity who; local entity who;
who = findradius(self.origin,70); who = findradius(self.origin, 70);
while(who) while(who)
{ {
if(who.classname == "player") if(who.classname == "player")
{ {
DamageHandler (who, self, 50, S_ZOMBIE); DamageHandler (who, self, ZOMBIE_DAMAGE_THROUGH_WINDOW, S_ZOMBIE);
} }
who = who.chain; who = who.chain;
} }