mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 11:51:11 +00:00
SERVER: Enable Soft_Restart for FTE, add command for it, clean Power-Ups
Use qc_soft_restart in FTE to see it.
This commit is contained in:
parent
1498f61986
commit
f69ab208f7
6 changed files with 225 additions and 154 deletions
|
@ -10,6 +10,7 @@
|
||||||
../source/server/rounds.qc
|
../source/server/rounds.qc
|
||||||
../source/server/nzdparser.qc
|
../source/server/nzdparser.qc
|
||||||
../source/server/main.qc
|
../source/server/main.qc
|
||||||
|
../source/server/utilities/game_restart.qc
|
||||||
../source/server/utilities/command_parser.qc
|
../source/server/utilities/command_parser.qc
|
||||||
../source/server/utilities/math.qc
|
../source/server/utilities/math.qc
|
||||||
../source/server/player.qc
|
../source/server/player.qc
|
||||||
|
|
|
@ -13,7 +13,8 @@
|
||||||
../source/server/dummies.qc
|
../source/server/dummies.qc
|
||||||
../source/server/rounds.qc
|
../source/server/rounds.qc
|
||||||
../source/server/nzdparser.qc
|
../source/server/nzdparser.qc
|
||||||
../source/server/main.qc
|
../source/server/main.qc
|
||||||
|
../source/server/utilities/game_restart.qc
|
||||||
../source/server/utilities/command_parser.qc
|
../source/server/utilities/command_parser.qc
|
||||||
../source/server/utilities/math.qc
|
../source/server/utilities/math.qc
|
||||||
../source/server/player.qc
|
../source/server/player.qc
|
||||||
|
|
|
@ -365,14 +365,6 @@ void() item_barricade =
|
||||||
setsize(self, '-20 -20 -64', '20 20 16');
|
setsize(self, '-20 -20 -64', '20 20 16');
|
||||||
setorigin(self, self.origin);
|
setorigin(self, self.origin);
|
||||||
spawn_boxes();
|
spawn_boxes();
|
||||||
|
|
||||||
#ifndef FTE
|
|
||||||
|
|
||||||
windows[wincnt] = self;
|
|
||||||
wincnt++;
|
|
||||||
|
|
||||||
#endif // FTE
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
void() item_cover = {item_barricade();};
|
void() item_cover = {item_barricade();};
|
||||||
|
|
|
@ -26,12 +26,8 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void() Do_Zombie_A = {};
|
void() Do_Zombie_A = {};
|
||||||
void() func_door_nzp;
|
|
||||||
void() mystery_box;
|
void() mystery_box;
|
||||||
|
|
||||||
entity windows[32];
|
|
||||||
float wincnt;
|
|
||||||
|
|
||||||
void () CL_SendWeaponFire =
|
void () CL_SendWeaponFire =
|
||||||
{
|
{
|
||||||
float return_time;
|
float return_time;
|
||||||
|
@ -50,138 +46,4 @@ void () CL_SendWeaponFire =
|
||||||
self.recoil_delay = 60/return_time + time;
|
self.recoil_delay = 60/return_time + time;
|
||||||
}
|
}
|
||||||
|
|
||||||
void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}
|
void() ParseClientCommand = {SV_ParseClientCommand(CMD_STRING);}
|
||||||
void() PutClientInServer;
|
|
||||||
void() InitRounds;
|
|
||||||
|
|
||||||
//moto -- put this here because it keeps soft_restart somewhat clean..
|
|
||||||
void(entity door) reclose_door = {
|
|
||||||
entity oldself;
|
|
||||||
oldself = self;
|
|
||||||
|
|
||||||
self = door;
|
|
||||||
setmodel(self, self.oldmodel);
|
|
||||||
self.solid = SOLID_BSP;
|
|
||||||
setorigin(self, self.oldorigin);
|
|
||||||
self.isopen = 0;
|
|
||||||
func_door_nzp();
|
|
||||||
|
|
||||||
//Close_Waypoint(self.wayTarget);
|
|
||||||
|
|
||||||
self = oldself;
|
|
||||||
}
|
|
||||||
|
|
||||||
void() Soft_Restart = {
|
|
||||||
entity who, oldself, doors, box, revive, endgame;
|
|
||||||
self = find(world,classname,"player");
|
|
||||||
oldself = self;
|
|
||||||
|
|
||||||
//remove all zombies
|
|
||||||
who = find(world,classname,"ai_zombie");
|
|
||||||
while(who != world)
|
|
||||||
{
|
|
||||||
if(who.health)
|
|
||||||
{
|
|
||||||
self = who;
|
|
||||||
self.th_die();
|
|
||||||
|
|
||||||
// hide bodies
|
|
||||||
setmodel(self, "");
|
|
||||||
if (self.head)
|
|
||||||
setmodel(self.head, "");
|
|
||||||
if (self.larm)
|
|
||||||
setmodel(self.larm, "");
|
|
||||||
if (self.rarm)
|
|
||||||
setmodel(self.rarm, "");
|
|
||||||
|
|
||||||
self = oldself;
|
|
||||||
}
|
|
||||||
|
|
||||||
who = find(who,classname,"ai_zombie");
|
|
||||||
}
|
|
||||||
|
|
||||||
//repair all windows
|
|
||||||
for(float i = 0; i < wincnt; i++) {
|
|
||||||
if (windows[i].health != -10) {
|
|
||||||
windows[i].health = 6;
|
|
||||||
windows[i].frame = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//close doors
|
|
||||||
doors = findfloat(world, isopen, 1);
|
|
||||||
while (doors) {
|
|
||||||
if (doors.isopen)
|
|
||||||
reclose_door(doors);
|
|
||||||
doors = findfloat(world, isopen, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
//revert mystery box
|
|
||||||
box = find(world, classname, "mystery");
|
|
||||||
if (box) {
|
|
||||||
box.boxstatus = 0;
|
|
||||||
box.frame = 0;
|
|
||||||
box.goaldummy.frame = 0;
|
|
||||||
boxCount = 0;
|
|
||||||
box.origin = boxOrigin;
|
|
||||||
//self = box;
|
|
||||||
|
|
||||||
if (box.boxweapon)
|
|
||||||
remove(box.boxweapon);
|
|
||||||
|
|
||||||
//mystery_box();
|
|
||||||
//self = oldself;
|
|
||||||
}
|
|
||||||
|
|
||||||
//reset quick revive
|
|
||||||
revive = find(world, classname, "perk_revive");
|
|
||||||
if (revive) {
|
|
||||||
setmodel(revive, revive.model);
|
|
||||||
oldself.revivesoda = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//reset buyable ending
|
|
||||||
endgame = find(world, classname, "func_ending");
|
|
||||||
if (endgame) {
|
|
||||||
endgame.activated = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//reset teleporters
|
|
||||||
local entity tp;
|
|
||||||
tp = find(world, classname, "func_teleporter_entrance");
|
|
||||||
|
|
||||||
if (tp) {
|
|
||||||
tp.activated = false;
|
|
||||||
tp.isLinked = false;
|
|
||||||
tp.cooldown = false;
|
|
||||||
tp.waitLink = false;
|
|
||||||
tp.think = SUB_Null;
|
|
||||||
}
|
|
||||||
|
|
||||||
local entity power;
|
|
||||||
power = find(world, classname, "power_switch");
|
|
||||||
if(power) {
|
|
||||||
isPowerOn = false;
|
|
||||||
power.frame = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
self = oldself;
|
|
||||||
self.downed = 0;
|
|
||||||
self.progress_bar = 0;
|
|
||||||
self.progress_bar_time = 0;
|
|
||||||
self.progress_bar_percent = 0;
|
|
||||||
game_over = false;
|
|
||||||
rounds = 0;
|
|
||||||
self.score = 0;
|
|
||||||
self.points = 0;
|
|
||||||
self.secondaryweapon = 0;
|
|
||||||
|
|
||||||
// naievil -- clear betty
|
|
||||||
self.secondary_grenades = 0;
|
|
||||||
self.grenades = 1;
|
|
||||||
self.pri_grenade_state = 0;
|
|
||||||
|
|
||||||
InitRounds();
|
|
||||||
self.isspec = false;
|
|
||||||
PutClientInServer();
|
|
||||||
}
|
|
|
@ -5,7 +5,7 @@
|
||||||
commands, and a table storing command information. Modeled after
|
commands, and a table storing command information. Modeled after
|
||||||
pr_cmds.
|
pr_cmds.
|
||||||
|
|
||||||
Copyright (C) 2021-2022 NZ:P Team
|
Copyright (C) 2021-2023 NZ:P Team
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
This program is free software; you can redistribute it and/or
|
||||||
modify it under the terms of the GNU General Public License
|
modify it under the terms of the GNU General Public License
|
||||||
|
@ -27,9 +27,6 @@
|
||||||
|
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Needed to iterate through all of the command table.
|
|
||||||
#define NUMBER_OF_COMMANDS 2
|
|
||||||
|
|
||||||
// Success/Failure return codes
|
// Success/Failure return codes
|
||||||
#define COMMAND_SUCCESS 0
|
#define COMMAND_SUCCESS 0
|
||||||
#define COMMAND_FAILURE 1
|
#define COMMAND_FAILURE 1
|
||||||
|
@ -105,6 +102,18 @@ float(string params) Command_addmoney =
|
||||||
return COMMAND_SUCCESS;
|
return COMMAND_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// Command_softrestart()
|
||||||
|
// Executes the Soft_Restart QuakeC function.
|
||||||
|
// Useful for debugging its functionality.
|
||||||
|
//
|
||||||
|
float(string params) Command_softrestart =
|
||||||
|
{
|
||||||
|
Soft_Restart();
|
||||||
|
|
||||||
|
return COMMAND_SUCCESS;
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// Server command table
|
// Server command table
|
||||||
// command_name : Command string entered into developer console.
|
// command_name : Command string entered into developer console.
|
||||||
|
@ -121,7 +130,8 @@ var struct {
|
||||||
string command_description;
|
string command_description;
|
||||||
} server_commands[] = {
|
} server_commands[] = {
|
||||||
{"addmoney", Command_addmoney, true, "Usage: addmoney <point_value>\n Gives `point_value` amount of points to the client who requested it.\n"},
|
{"addmoney", Command_addmoney, true, "Usage: addmoney <point_value>\n Gives `point_value` amount of points to the client who requested it.\n"},
|
||||||
{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"}
|
{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"},
|
||||||
|
{"qc_soft_restart", Command_softrestart, false, "Executes the Soft_Restart QuakeC function. Useful for debugging its functionality.\n"}
|
||||||
};
|
};
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -151,7 +161,7 @@ void(string command_string) SV_ParseClientCommand =
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now iterate over our commands
|
// Now iterate over our commands
|
||||||
for (float i = 0; i < NUMBER_OF_COMMANDS; i++) {
|
for (float i = 0; i < server_commands.length; i++) {
|
||||||
// Command names match
|
// Command names match
|
||||||
if (command == server_commands[i].command_name) {
|
if (command == server_commands[i].command_name) {
|
||||||
// Override Client Commands
|
// Override Client Commands
|
||||||
|
|
205
source/server/utilities/game_restart.qc
Normal file
205
source/server/utilities/game_restart.qc
Normal file
|
@ -0,0 +1,205 @@
|
||||||
|
/*
|
||||||
|
server/utilities/game_restart.qc
|
||||||
|
|
||||||
|
A utility for re-starting the game without going through the
|
||||||
|
server unload procedure.
|
||||||
|
|
||||||
|
Copyright (C) 2021-2023 NZ:P Team
|
||||||
|
|
||||||
|
This program is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation; either version 2
|
||||||
|
of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
|
||||||
|
See the GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program; if not, write to:
|
||||||
|
|
||||||
|
Free Software Foundation, Inc.
|
||||||
|
59 Temple Place - Suite 330
|
||||||
|
Boston, MA 02111-1307, USA
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
void() PutClientInServer;
|
||||||
|
void() InitRounds;
|
||||||
|
void() func_door_nzp;
|
||||||
|
|
||||||
|
//
|
||||||
|
// GameRestart_CleanPowerUps()
|
||||||
|
// Cleans Power-Ups thrown about on the map,
|
||||||
|
// as well as a sanity check for their state.
|
||||||
|
//
|
||||||
|
void() GameRestart_CleanPowerUps =
|
||||||
|
{
|
||||||
|
entity tempe;
|
||||||
|
|
||||||
|
// Delete lingering PU entities
|
||||||
|
tempe = find(world, classname, "item_powerup");
|
||||||
|
while(tempe != world) {
|
||||||
|
// Kill their sounds
|
||||||
|
sound(tempe.owner, CHAN_VOICE, "sounds/null.wav", 1, ATTN_NORM);
|
||||||
|
sound(tempe, CHAN_AUTO, "sounds/null.wav", 1, ATTN_NONE);
|
||||||
|
|
||||||
|
// Delete em
|
||||||
|
remove(tempe.owner); // Sparkle
|
||||||
|
remove(tempe);
|
||||||
|
|
||||||
|
// Iterate to the next
|
||||||
|
tempe = find(tempe, classname, "item_powerup");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Turn off HUD icons
|
||||||
|
tempe = find(world, classname, "player");
|
||||||
|
while (tempe != world) {
|
||||||
|
tempe.insta_icon = false;
|
||||||
|
tempe.x2_icon = false;
|
||||||
|
tempe = find(tempe, classname, "player");
|
||||||
|
}
|
||||||
|
|
||||||
|
// They're finished, stop doing the effects.
|
||||||
|
instakill_finished = time;
|
||||||
|
x2_finished = time;
|
||||||
|
}
|
||||||
|
|
||||||
|
//moto -- put this here because it keeps soft_restart somewhat clean..
|
||||||
|
void(entity door) reclose_door = {
|
||||||
|
entity oldself;
|
||||||
|
oldself = self;
|
||||||
|
|
||||||
|
self = door;
|
||||||
|
setmodel(self, self.oldmodel);
|
||||||
|
self.solid = SOLID_BSP;
|
||||||
|
setorigin(self, self.oldorigin);
|
||||||
|
self.isopen = 0;
|
||||||
|
func_door_nzp();
|
||||||
|
|
||||||
|
//Close_Waypoint(self.wayTarget);
|
||||||
|
|
||||||
|
self = oldself;
|
||||||
|
}
|
||||||
|
|
||||||
|
void() Soft_Restart = {
|
||||||
|
entity who, oldself, doors, box, revive, endgame, barricades;
|
||||||
|
self = find(world,classname,"player");
|
||||||
|
oldself = self;
|
||||||
|
|
||||||
|
//remove all zombies
|
||||||
|
who = find(world,classname,"ai_zombie");
|
||||||
|
while(who != world)
|
||||||
|
{
|
||||||
|
if(who.health)
|
||||||
|
{
|
||||||
|
self = who;
|
||||||
|
self.th_die();
|
||||||
|
|
||||||
|
// hide bodies
|
||||||
|
setmodel(self, "");
|
||||||
|
if (self.head)
|
||||||
|
setmodel(self.head, "");
|
||||||
|
if (self.larm)
|
||||||
|
setmodel(self.larm, "");
|
||||||
|
if (self.rarm)
|
||||||
|
setmodel(self.rarm, "");
|
||||||
|
|
||||||
|
self = oldself;
|
||||||
|
}
|
||||||
|
|
||||||
|
who = find(who,classname,"ai_zombie");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameRestart_CleanPowerUps();
|
||||||
|
|
||||||
|
//repair all windows
|
||||||
|
barricades = find(world, classname, "item_barricade");
|
||||||
|
while(barricades != world) {
|
||||||
|
if (barricades.health != -10) {
|
||||||
|
barricades.health = 6;
|
||||||
|
barricades.frame = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
barricades = find(barricades, classname, "item_barricade");
|
||||||
|
}
|
||||||
|
|
||||||
|
//close doors
|
||||||
|
doors = findfloat(world, isopen, 1);
|
||||||
|
while (doors) {
|
||||||
|
if (doors.isopen)
|
||||||
|
reclose_door(doors);
|
||||||
|
doors = findfloat(world, isopen, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//revert mystery box
|
||||||
|
box = find(world, classname, "mystery");
|
||||||
|
if (box) {
|
||||||
|
box.boxstatus = 0;
|
||||||
|
box.frame = 0;
|
||||||
|
box.goaldummy.frame = 0;
|
||||||
|
boxCount = 0;
|
||||||
|
box.origin = boxOrigin;
|
||||||
|
//self = box;
|
||||||
|
|
||||||
|
if (box.boxweapon)
|
||||||
|
remove(box.boxweapon);
|
||||||
|
|
||||||
|
//mystery_box();
|
||||||
|
//self = oldself;
|
||||||
|
}
|
||||||
|
|
||||||
|
//reset quick revive
|
||||||
|
revive = find(world, classname, "perk_revive");
|
||||||
|
if (revive) {
|
||||||
|
setmodel(revive, revive.model);
|
||||||
|
oldself.revivesoda = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//reset buyable ending
|
||||||
|
endgame = find(world, classname, "func_ending");
|
||||||
|
if (endgame) {
|
||||||
|
endgame.activated = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//reset teleporters
|
||||||
|
local entity tp;
|
||||||
|
tp = find(world, classname, "func_teleporter_entrance");
|
||||||
|
|
||||||
|
if (tp) {
|
||||||
|
tp.activated = false;
|
||||||
|
tp.isLinked = false;
|
||||||
|
tp.cooldown = false;
|
||||||
|
tp.waitLink = false;
|
||||||
|
tp.think = SUB_Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
local entity power;
|
||||||
|
power = find(world, classname, "power_switch");
|
||||||
|
if(power) {
|
||||||
|
isPowerOn = false;
|
||||||
|
power.frame = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
self = oldself;
|
||||||
|
self.downed = 0;
|
||||||
|
self.progress_bar = 0;
|
||||||
|
self.progress_bar_time = 0;
|
||||||
|
self.progress_bar_percent = 0;
|
||||||
|
game_over = false;
|
||||||
|
rounds = 0;
|
||||||
|
self.score = 0;
|
||||||
|
self.points = 0;
|
||||||
|
self.secondaryweapon = 0;
|
||||||
|
|
||||||
|
// naievil -- clear betty
|
||||||
|
self.secondary_grenades = 0;
|
||||||
|
self.grenades = 1;
|
||||||
|
self.pri_grenade_state = 0;
|
||||||
|
|
||||||
|
InitRounds();
|
||||||
|
self.isspec = false;
|
||||||
|
PutClientInServer();
|
||||||
|
}
|
Loading…
Reference in a new issue