From 3168b12ed0797497517d03840393d82d79ff2af9 Mon Sep 17 00:00:00 2001 From: DerpedCrusader Date: Mon, 27 Feb 2023 16:03:09 -0700 Subject: [PATCH] FG-42 update code for all the fg42 stuffs --- source/shared/weapon_defines.qc | 42 ++++++++++++++++----------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/source/shared/weapon_defines.qc b/source/shared/weapon_defines.qc index 065e50b..cd77405 100644 --- a/source/shared/weapon_defines.qc +++ b/source/shared/weapon_defines.qc @@ -1181,12 +1181,12 @@ float(float wep, float delaytype) getWeaponDelay = return 0.5; case W_FG: if (delaytype == RELOAD) - return 2.6; + return 3.0; else if (delaytype == FIRE) return 0.075; case W_IMPELLER: if (delaytype == RELOAD) - return 2.6; + return 3.0; else if (delaytype == FIRE) return 0.068; case W_GEWEHR: @@ -1399,7 +1399,7 @@ vector GetWeaponADSPos(float wep) { return [2.0, 2.9, 1.0]; case W_FG: case W_IMPELLER: - return [-6.5, 7.4, 3.27]; + return [-6.5, 5.85, .88]; case W_GEWEHR: case W_COMPRESSOR: return [-0.2, 2.55, 2.63]; @@ -1488,7 +1488,7 @@ vector GetWeaponADSOfs_PSP(float wep) = return [-3903.3, 2564.5, 0]; case W_FG: case W_IMPELLER: - return [-14800, 6000, 0]; + return [-11798, 1800, -5000]; case W_RAY: case W_PORTER: return [-12700, 2086.9, 0]; @@ -1844,31 +1844,31 @@ float(float wep, float frametype, optional float z) GetFrame = switch (frametype) { case FIRE_START: - return 1; + return 0; case FIRE_END: - return 3; + return 2; case RELOAD_START: - return 41; + return 3; case RELOAD_END: - return 88; - case SPRINT_IN_START: return 29; + case SPRINT_IN_START: + return 35; case SPRINT_IN_END: - return 33; + return 36; case SPRINT_OUT_START: - return 34; + return 36; case SPRINT_OUT_END: return 37; case TAKE_OUT_START: - return 8; + return 32; case TAKE_OUT_END: - return 15; + return 34; case PUT_OUT_START: - return 3; + return 30; case PUT_OUT_END: - return 7; + return 32; case RELOAD_CANCEL: - return 64; + return 15; } break; case W_GEWEHR: @@ -3023,13 +3023,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap break; case W_FG: case W_IMPELLER: - if (curweaponframe == 43) { + if (curweaponframe == 6) { sound (self ,5, "sounds/weapons/fg42/magout.wav", 1, ATTN_NORM); - } else if (curweaponframe == 60) { + } else if (curweaponframe == 14) { sound (self ,5, "sounds/weapons/fg42/magin.wav", 1, ATTN_NORM); - } else if (curweaponframe == 72) { + } else if (curweaponframe == 23) { sound (self ,5, "sounds/weapons/fg42/boltback.wav", 1, ATTN_NORM); - } else if (curweaponframe == 77) { + } else if (curweaponframe == 26) { sound (self ,5, "sounds/weapons/fg42/boltforward.wav", 1, ATTN_NORM); } break; @@ -4084,7 +4084,7 @@ vector (float wep) GetWeaponFlash_Offset = return [3899, -5021, 78199]; case W_FG: case W_IMPELLER: - return [14000, -12000, 110000]; + return [14000, -10000, 70000]; case W_GEWEHR: case W_COMPRESSOR: return [6500, -8500, 65000];