Server: Solve Bowie purchase logic

This commit is contained in:
moto 2022-05-18 09:26:23 -04:00
parent 6b33819c7b
commit f25b8dbe19

View file

@ -377,12 +377,18 @@ void () buy_weapon_touch =
useprint(other, 3, self.cost2, self.weapon); useprint(other, 3, self.cost2, self.weapon);
if (other.button7) if (other.button7)
{ {
other.ach_tracker_coll++; if (other.points < self.cost2) {
entity tempz; centerprint(other, STR_NOTENOUGHPOINTS);
tempz = self; return;
self = other; } else {
Set_W_Frame(15, 30, 0, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH); addmoney(other, -self.cost2, FALSE);
self.bowie = 1; other.ach_tracker_coll++;
entity tempz;
tempz = self;
self = other;
Set_W_Frame(15, 30, 0, 0, 0, ReturnWeaponModel, "models/weapons/knife/v_bowie.mdl", false, S_BOTH);
self.bowie = 1;
}
} }
} }
} }