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Merge pull request #29 from ScatterBox/main
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commit
f2404ef58b
2 changed files with 3 additions and 108 deletions
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@ -52,9 +52,9 @@ void() PutClientInServer; // call after setting the parm1... parms
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void() ClientDisconnect;
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void() SetNewParms; // called when a client first connects to
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void() SetChangeParms; // call to set parms for self so they can
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//void() ParseClientCommand; // special command calls
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//string CMD_STRING;
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//void() Soft_Restart;
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void() ParseClientCommand; // special command calls
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string CMD_STRING;
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void() Soft_Restart;
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void end_sys_globals; // flag for structure dumping
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.float modelindex; // *** model index in the precached list
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@ -489,5 +489,3 @@ string(float num)
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#define FILE_READ 0
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#define FILE_APPEND 1
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#define FILE_WRITE 2
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string CMD_STRING;
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@ -28,113 +28,10 @@
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// Dummys that should be here
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void print(string s) = {};
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void(vector o, vector d, float color, float count) particle = {};
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#define MOVE_HITMODEL 0
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void() LoadWaypointData = {};
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void() Soft_Restart = {
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/*
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entity who, oldself, doors, box, revive, endgame;
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self = find(world,classname,"player");
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oldself = self;
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//remove all zombies
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who = find(world,classname,"ai_zombie");
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while(who != world)
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{
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if(who.health)
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{
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self = who;
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self.th_die();
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remove(self); //so dead bodies don't remain
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self = oldself;
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}
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who = find(who,classname,"ai_zombie");
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}
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//repair all windows
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for(float i = 0; i < wincnt; i++) {
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if (windows[i].health != -10) {
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windows[i].health = 6;
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windows[i].frame = 0;
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}
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}
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//close doors
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doors = findfloat(world, isopen, 1);
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while (doors) {
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if (doors.isopen)
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reclose_door(doors);
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doors = findfloat(world, isopen, 1);
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}
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//revert mystery box
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box = find(world, classname, "mystery");
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if (box) {
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box.boxstatus = 0;
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box.frame = 0;
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box.goaldummy.frame = 0;
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boxCount = 0;
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box.origin = boxOrigin;
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//self = box;
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if (box.boxweapon)
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remove(box.boxweapon);
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//mystery_box();
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//self = oldself;
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}
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//reset quick revive
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revive = find(world, classname, "perk_revive");
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if (revive) {
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setmodel(revive, "models/machines/quick_revive.mdl");
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oldself.revivesoda = 0;
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}
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//reset buyable ending
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endgame = find(world, classname, "func_ending");
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if (endgame) {
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endgame.activated = false;
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}
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//reset teleporters
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local entity tp;
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tp = find(world, classname, "func_teleporter_entrance");
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if (tp) {
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tp.activated = false;
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tp.isLinked = false;
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tp.cooldown = false;
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tp.waitLink = false;
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tp.think = SUB_Null;
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}
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local entity power;
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power = find(world, classname, "power_switch");
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if(power) {
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isPowerOn = false;
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power.frame = 0;
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}
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self = oldself;
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self.downed = 0;
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game_over = false;
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rounds = 0;
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self.score = 0;
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self.points = 0;
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self.secondaryweapon = 0;
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InitRounds();
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self.isspec = false;
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PutClientInServer();
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*/
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}
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void () CL_SendWeaponFire =
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{
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float return_time;
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