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SERVER: Fix Pack-A-Punch not showing weapon name
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1 changed files with 8 additions and 1 deletions
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@ -1243,7 +1243,14 @@ void touch_pap() {
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sound(other, 0, "sounds/misc/denybuy.wav", 1, 1);
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}
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} else if (self.papState == 2) {
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useprint (other, 7, 0, 0);
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#ifndef FTE
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other.Weapon_Name_Touch = GetWeaponName(EqualPapWeapon(self.weapon));
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#endif // FTE
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useprint (other, 7, 0, EqualPapWeapon(self.weapon));
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if (other.button7) {
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// Back-up current weapon into second slot, it's getting replaced.
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