mirror of
https://github.com/nzp-team/quakec.git
synced 2025-01-21 08:51:26 +00:00
Merge pull request #24 from ScatterBox/main
This commit is contained in:
commit
eff6cb5138
1 changed files with 3 additions and 4 deletions
|
@ -72,7 +72,7 @@ void end_sys_globals; // flag for structure dumping
|
||||||
.string model;
|
.string model;
|
||||||
.float frame;
|
.float frame;
|
||||||
.float skin;
|
.float skin;
|
||||||
//.float iframetime;
|
.float iframetime;
|
||||||
.float effects;
|
.float effects;
|
||||||
.vector mins, maxs; // bounding box extents reletive to origin
|
.vector mins, maxs; // bounding box extents reletive to origin
|
||||||
.vector size; // maxs - mins
|
.vector size; // maxs - mins
|
||||||
|
@ -140,7 +140,7 @@ void end_sys_globals; // flag for structure dumping
|
||||||
.string targetname;
|
.string targetname;
|
||||||
.float dmg_take;
|
.float dmg_take;
|
||||||
.float dmg_save;
|
.float dmg_save;
|
||||||
//.float bleed_out;
|
.float bleed_out;
|
||||||
.float progress_bar;
|
.float progress_bar;
|
||||||
.entity dmg_inflictor;
|
.entity dmg_inflictor;
|
||||||
.entity owner; // who launched a missile
|
.entity owner; // who launched a missile
|
||||||
|
@ -150,7 +150,7 @@ void end_sys_globals; // flag for structure dumping
|
||||||
.string noise, noise1, noise2, noise3; // contains names of wavs to play
|
.string noise, noise1, noise2, noise3; // contains names of wavs to play
|
||||||
.float x2_icon; // double points icon
|
.float x2_icon; // double points icon
|
||||||
.float insta_icon;
|
.float insta_icon;
|
||||||
//.string Weapon_Name;
|
.string Weapon_Name;
|
||||||
.string Weapon_Name_Touch;
|
.string Weapon_Name_Touch;
|
||||||
.vector ADS_Offset;
|
.vector ADS_Offset;
|
||||||
.vector Flash_Offset;
|
.vector Flash_Offset;
|
||||||
|
@ -490,6 +490,5 @@ string(float num)
|
||||||
#define FILE_APPEND 1
|
#define FILE_APPEND 1
|
||||||
#define FILE_WRITE 2
|
#define FILE_WRITE 2
|
||||||
|
|
||||||
.string Weapon_Name;
|
|
||||||
string CMD_STRING;
|
string CMD_STRING;
|
||||||
void (vector o, vector d, float color, float count) particle = {};
|
void (vector o, vector d, float color, float count) particle = {};
|
||||||
|
|
Loading…
Reference in a new issue