diff --git a/source/server/defs/quakespasm.qc b/source/server/defs/quakespasm.qc index 068d64c..122bf4a 100644 --- a/source/server/defs/quakespasm.qc +++ b/source/server/defs/quakespasm.qc @@ -72,7 +72,7 @@ void end_sys_globals; // flag for structure dumping .string model; .float frame; .float skin; -//.float iframetime; +.float iframetime; .float effects; .vector mins, maxs; // bounding box extents reletive to origin .vector size; // maxs - mins @@ -140,7 +140,7 @@ void end_sys_globals; // flag for structure dumping .string targetname; .float dmg_take; .float dmg_save; -//.float bleed_out; +.float bleed_out; .float progress_bar; .entity dmg_inflictor; .entity owner; // who launched a missile @@ -150,7 +150,7 @@ void end_sys_globals; // flag for structure dumping .string noise, noise1, noise2, noise3; // contains names of wavs to play .float x2_icon; // double points icon .float insta_icon; -//.string Weapon_Name; +.string Weapon_Name; .string Weapon_Name_Touch; .vector ADS_Offset; .vector Flash_Offset; @@ -490,6 +490,5 @@ string(float num) #define FILE_APPEND 1 #define FILE_WRITE 2 -.string Weapon_Name; string CMD_STRING; void (vector o, vector d, float color, float count) particle = {};