mirror of
https://github.com/nzp-team/quakec.git
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Server: Make Teleporter Co-Op Friendly
This commit is contained in:
parent
1dde9c3952
commit
ed50418025
7 changed files with 412 additions and 246 deletions
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@ -18,6 +18,7 @@
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../source/server/entities/sounds.qc
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../source/server/entities/sounds.qc
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../source/server/entities/triggers.qc
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../source/server/entities/triggers.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/teleporter.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/traps.qc
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../source/server/entities/traps.qc
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../source/server/entities/lights.qc
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../source/server/entities/lights.qc
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@ -22,6 +22,7 @@
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../source/server/entities/sounds.qc
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../source/server/entities/sounds.qc
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../source/server/entities/triggers.qc
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../source/server/entities/triggers.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/teleporter.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/traps.qc
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../source/server/entities/traps.qc
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../source/server/entities/lights.qc
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../source/server/entities/lights.qc
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@ -22,6 +22,7 @@
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../source/server/entities/sounds.qc
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../source/server/entities/sounds.qc
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../source/server/entities/triggers.qc
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../source/server/entities/triggers.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/teleporter.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/traps.qc
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../source/server/entities/traps.qc
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../source/server/entities/lights.qc
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../source/server/entities/lights.qc
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@ -22,6 +22,7 @@
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../source/server/entities/sounds.qc
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../source/server/entities/sounds.qc
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../source/server/entities/triggers.qc
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../source/server/entities/triggers.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/explosive_barrel.qc
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../source/server/entities/teleporter.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/map_entities.qc
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../source/server/entities/traps.qc
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../source/server/entities/traps.qc
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../source/server/entities/lights.qc
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../source/server/entities/lights.qc
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@ -500,6 +500,7 @@ float sndActivCnt;
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.float tpTimer;
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.float tpTimer;
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.float isTimed;
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.float isTimed;
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.entity host;
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.entity host;
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.entity entities[4];
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// GIBBING
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// GIBBING
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#ifdef PC
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#ifdef PC
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@ -652,252 +652,6 @@ void() trigger_song = {
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sndTriggerCnt++;
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sndTriggerCnt++;
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}
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}
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/*
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============
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Teleporter
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============
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Teleporters have 3 different modes
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0: Default Patch 1.0.4 Mode
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- Interact with teleporter and go to pad (credit: Naievil and PerikiyoXD)
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1: Linked Mode
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- One-Time-Link teleporter with pad, teleport to pad
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2: Timed Mode
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- Link teleporter with pad, teleport to other destination
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for a set amount of time, then return to pad. Link every time.
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TODO:
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- Sounds
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- Keep track of whether player is touching instead of locking movement
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*/
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void() teleporter_cooldown =
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{
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self.activated = false;
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if (self.mode == 2) {
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self.isLinked = false;
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}
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self.cooldown = false;
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}
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void() start_cooldown =
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{
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self.cooldown = true;
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self.think = teleporter_cooldown;
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self.nextthink = time + 5;
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}
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void() teleport_entity =
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{
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local entity who, en;
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who = find(world, classname ,"player");
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en = find(world, targetname, self.target2);
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SUB_UseTargets ();
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setorigin (who, who.tele_target.origin);
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if (self.isTimed || en.classname == "func_teleporter_pad") {
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setorigin(who, who.origin + '0 0 40');
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}
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who.fire_delay = who.reload_delay = 3.0 + time;
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who.zoom = 0;
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who.weaponmodel = "";
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who.weapon2model = "";
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who.movetype = MOVETYPE_WALK;
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if (who.classname == "player") {
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if (who.flags & FL_ONGROUND)
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who.flags = who.flags - FL_ONGROUND;
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who.velocity = v_forward * 0;
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}
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who.flags = who.flags - who.flags & FL_ONGROUND;
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if (self.mode == 0) {
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self.activated = false;
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} else if (self.mode == 2 && !self.isTimed) {
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who.tele_target = find(world, targetname, self.target2);
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self.nextthink = time + self.tpTimer;
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self.think = teleport_entity;
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self.isTimed = true;
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} else {
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start_cooldown();
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self.isTimed = false;
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}
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}
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void() teleport_pad_touch =
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{
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if (other.classname != "player" || self.host.isLinked)
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return;
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if (!isPowerOn) {
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useprint(other, 8, 0, 0);
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return;
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}
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if (self.host.waitLink) {
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useprint(other, 19, 0, 0);
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if (other.button7) {
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self.host.isLinked = true;
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self.host.waitLink = false;
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}
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} else {
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if (self.host.mode == 2) {
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useprint(other, 18, 0, 0);
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}
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}
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}
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void() teleporter_link_touch =
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{
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if (!self.waitLink)
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useprint(other, 17, 0, 0);
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if (other.button7) {
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local entity en;
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en = find(world, targetname, self.target2);
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self.waitLink = true;
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en.host = self;
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}
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}
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void() teleport_touch =
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{
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if (self.cooldown) {
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useprint(other, 16, 0, 0);
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return;
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}
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if (other.classname != "player" || self.activated)
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return;
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if (!isPowerOn) {
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useprint(other, 8, 0, 0);
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return;
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}
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if (self.mode != 0 && !self.isLinked) {
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teleporter_link_touch();
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return;
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}
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if (!self.cost)
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useprint(other, 14, 0, 0);
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else
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useprint(other, 15, self.cost, 0);
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if (other.button7) {
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if (other.points < self.cost) {
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centerprint(other, STR_NOTENOUGHPOINTS);
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return;
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}
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addmoney(other, -self.cost, 0);
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SUB_UseTargets();
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other.tele_target = find(world, targetname, self.target);
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if (!other.tele_target)
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objerror("Couldn't find target!");
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self.activated = true;
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other.movetype = MOVETYPE_NONE;
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self.think = teleport_entity;
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self.nextthink = time + 3;
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}
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if (other.button1) {
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if (self.targetname) {
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if (self.nextthink < time)
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return; // not fired yet
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}
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}
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}
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void() teleport_use =
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{
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self.nextthink = time + 2;
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force_retouch = 2; // make sure even still objects get hit
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self.think = SUB_Null;
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}
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void() func_teleporter_entrance =
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{
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precache_model ("models/props/teleporter.mdl");
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self.movetype = MOVETYPE_NONE; // so it doesn't get pushed by anything
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self.solid = SOLID_TRIGGER;
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self.classname = "func_teleporter_entrance";
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setmodel(self, "models/props/teleporter.mdl");
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setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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self.touch = teleport_touch;
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// find the destination
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if (!self.target)
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objerror("No target!");
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if (self.mode != 0) {
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if (!self.target2)
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objerror("No mainframe!");
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if (self.mode == 2) {
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local entity tempe;
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tempe = find(world, targetname, self.target2);
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tempe.host = self;
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}
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}
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self.use = teleport_use;
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}
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void() func_teleporter_destination =
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{
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// this does nothing, just serves as a target spot
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self.origin = self.origin + '0 0 40';
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self.classname = "func_teleporter_destination";
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}
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void() func_teleporter_timed =
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{
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// this does nothing, just serves as a target spot
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self.origin = self.origin + '0 0 40';
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self.classname = "func_teleporter_timed";
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}
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void() func_teleporter_pad =
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{
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precache_model ("models/props/mainframe_pad.mdl");
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self.movetype = MOVETYPE_NONE; // so it doesn't get pushed by anything
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self.solid = SOLID_TRIGGER;
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self.classname = "func_teleporter_pad";
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setmodel(self, "models/props/mainframe_pad.mdl");
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setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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self.touch = teleport_pad_touch;
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}
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/* ================
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/* ================
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Buyable Ending
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Buyable Ending
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================ */
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================ */
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407
source/server/entities/teleporter.qc
Normal file
407
source/server/entities/teleporter.qc
Normal file
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@ -0,0 +1,407 @@
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/*
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server/entities/teleporter.qc
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all logic for teleporters of every form.
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Copyright (C) 2021-2022 NZ:P Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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||||||
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|
||||||
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Free Software Foundation, Inc.
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||||||
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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/*
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============
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Teleporter
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============
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Teleporters have 3 different modes
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0: Default Patch 1.0.4 Mode
|
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|
- Interact with teleporter and go to pad (credit: Naievil and PerikiyoXD)
|
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1: Linked Mode
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- One-Time-Link teleporter with pad, teleport to pad
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2: Timed Mode
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- Link teleporter with pad, teleport to other destination
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for a set amount of time, then return to pad. Link every time.
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TODO:
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- Sounds
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- Keep track of whether player is touching instead of locking movement
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*/
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void() teleporter_cooldown =
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{
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self.activated = false;
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if (self.mode == 2) {
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self.isLinked = false;
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}
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self.cooldown = false;
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}
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void() start_cooldown =
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{
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self.cooldown = true;
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self.think = teleporter_cooldown;
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self.nextthink = time + 5;
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}
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void() teleport_entities_back =
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{
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entity en, player;
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en = find(world, targetname, self.target2);
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SUB_UseTargets();
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self.iszomb = 0;
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bprint(PRINT_HIGH, "returning\n");
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for(float i = 0; i < 4; i++) {
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if (self.entities[i].classname == "player") {
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player = self.entities[i];
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setorigin(player, en.origin);
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if (self.isTimed || en.classname == "func_teleporter_pad") {
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setorigin(player, player.origin + '0 0 40');
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}
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switch(self.iszomb) {
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case 0:
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player.origin += '20 0 0';
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break;
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case 1:
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player.origin -= '20 0 0';
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break;
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case 2:
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player.origin += '0 20 0';
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break;
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case 3:
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player.origin -= '0 20 0';
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break;
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default:
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break;
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}
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player.fire_delay = player.fire_delay2 =
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player.reload_delay = player.reload_delay2 =
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3.0 + time;
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|
player.zoom = 0;
|
||||||
|
player.weaponmodel = player.weapon2model = "";
|
||||||
|
player.movetype = MOVETYPE_WALK;
|
||||||
|
|
||||||
|
if (player.flags & FL_ONGROUND) {
|
||||||
|
player.flags -= FL_ONGROUND;
|
||||||
|
player.velocity = v_forward * 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
player.flags -= (player.flags & FL_ONGROUND);
|
||||||
|
|
||||||
|
if (self.mode == 0)
|
||||||
|
self.activated = false;
|
||||||
|
|
||||||
|
self.iszomb++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.iszomb = 0;
|
||||||
|
start_cooldown();
|
||||||
|
self.isTimed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void(entity who) teleport_entity =
|
||||||
|
{
|
||||||
|
entity en;
|
||||||
|
en = find(world, targetname, self.target2);
|
||||||
|
|
||||||
|
|
||||||
|
SUB_UseTargets ();
|
||||||
|
|
||||||
|
setorigin (who, who.tele_target.origin);
|
||||||
|
|
||||||
|
if (self.isTimed || en.classname == "func_teleporter_pad") {
|
||||||
|
setorigin(who, who.origin + '0 0 40');
|
||||||
|
}
|
||||||
|
|
||||||
|
switch(self.iszomb) {
|
||||||
|
case 0:
|
||||||
|
who.origin += '20 0 0';
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
who.origin -= '20 0 0';
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
who.origin += '0 20 0';
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
who.origin -= '0 20 0';
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
bprint(PRINT_HIGH, "cheater!!\n");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
who.fire_delay = who.fire_delay2 = who.reload_delay = who.reload_delay2 = 3.0 + time;
|
||||||
|
who.zoom = 0;
|
||||||
|
who.weaponmodel = "";
|
||||||
|
who.weapon2model = "";
|
||||||
|
who.movetype = MOVETYPE_WALK;
|
||||||
|
|
||||||
|
if (who.flags & FL_ONGROUND) {
|
||||||
|
who.flags = who.flags - FL_ONGROUND;
|
||||||
|
who.velocity = v_forward * 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
who.flags = who.flags - who.flags & FL_ONGROUND;
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_entities =
|
||||||
|
{
|
||||||
|
// Store all of the players
|
||||||
|
entity people = findradius(self.origin, self.stance);
|
||||||
|
float i = 0;
|
||||||
|
|
||||||
|
self.entities[0] = world;
|
||||||
|
self.entities[1] = world;
|
||||||
|
self.entities[2] = world;
|
||||||
|
self.entities[3] = world;
|
||||||
|
|
||||||
|
while(people != world) {
|
||||||
|
if (people.classname == "player") {
|
||||||
|
self.entities[i] = people;
|
||||||
|
i++;
|
||||||
|
teleport_entity(people);
|
||||||
|
self.iszomb++;
|
||||||
|
}
|
||||||
|
people = people.chain;
|
||||||
|
}
|
||||||
|
self.iszomb = 0;
|
||||||
|
|
||||||
|
if (self.mode == 0) {
|
||||||
|
self.activated = false;
|
||||||
|
} else if (self.mode == 2 && !self.isTimed) {
|
||||||
|
self.nextthink = time + self.tpTimer;
|
||||||
|
self.think = teleport_entities_back;
|
||||||
|
self.isTimed = true;
|
||||||
|
} else {
|
||||||
|
start_cooldown();
|
||||||
|
self.isTimed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_pad_touch =
|
||||||
|
{
|
||||||
|
if (other.classname != "player" || self.host.isLinked)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!isPowerOn) {
|
||||||
|
useprint(other, 8, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.host.waitLink) {
|
||||||
|
useprint(other, 19, 0, 0);
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
self.host.isLinked = true;
|
||||||
|
self.host.waitLink = false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (self.host.mode == 2) {
|
||||||
|
useprint(other, 18, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleporter_link_touch =
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!self.waitLink)
|
||||||
|
useprint(other, 17, 0, 0);
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
local entity en;
|
||||||
|
|
||||||
|
en = find(world, targetname, self.target2);
|
||||||
|
self.waitLink = true;
|
||||||
|
en.host = self;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_touch =
|
||||||
|
{
|
||||||
|
if (self.cooldown) {
|
||||||
|
useprint(other, 16, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.classname != "player" || self.activated)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!isPowerOn) {
|
||||||
|
useprint(other, 8, 0, 0);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.mode != 0 && !self.isLinked) {
|
||||||
|
teleporter_link_touch();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!self.cost)
|
||||||
|
useprint(other, 14, 0, 0);
|
||||||
|
else
|
||||||
|
useprint(other, 15, self.cost, 0);
|
||||||
|
|
||||||
|
|
||||||
|
if (other.button7) {
|
||||||
|
|
||||||
|
if (other.points < self.cost) {
|
||||||
|
centerprint(other, STR_NOTENOUGHPOINTS);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
addmoney(other, -self.cost, 0);
|
||||||
|
|
||||||
|
SUB_UseTargets();
|
||||||
|
|
||||||
|
self.activated = true;
|
||||||
|
|
||||||
|
entity people = findradius(self.origin, self.stance);
|
||||||
|
while (people != world) {
|
||||||
|
if (people.classname == "player") {
|
||||||
|
people.tele_target = find(world, targetname, self.target);
|
||||||
|
people.movetype = MOVETYPE_NONE;
|
||||||
|
}
|
||||||
|
people = people.chain;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!other.tele_target)
|
||||||
|
objerror("Couldn't find target!");
|
||||||
|
|
||||||
|
self.think = teleport_entities;
|
||||||
|
self.nextthink = time + 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (other.button1) {
|
||||||
|
if (self.targetname) {
|
||||||
|
if (self.nextthink < time)
|
||||||
|
return; // not fired yet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void() teleport_use =
|
||||||
|
{
|
||||||
|
self.nextthink = time + 2;
|
||||||
|
force_retouch = 2; // make sure even still objects get hit
|
||||||
|
self.think = SUB_Null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_entrance()
|
||||||
|
// Spawn function for the main teleporter.
|
||||||
|
//
|
||||||
|
void() func_teleporter_entrance =
|
||||||
|
{
|
||||||
|
//
|
||||||
|
// Set Default Stats for Compatibility
|
||||||
|
//
|
||||||
|
|
||||||
|
// Model
|
||||||
|
if (!self.model) {
|
||||||
|
self.model = "models/props/teleporter.mdl";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Radius
|
||||||
|
if (!self.stance) {
|
||||||
|
self.stance = 75;
|
||||||
|
}
|
||||||
|
|
||||||
|
precache_model(self.model);
|
||||||
|
|
||||||
|
self.movetype = MOVETYPE_NONE;
|
||||||
|
self.solid = SOLID_TRIGGER;
|
||||||
|
self.classname = "func_teleporter_entrance";
|
||||||
|
setmodel(self, self.model);
|
||||||
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
||||||
|
|
||||||
|
self.touch = teleport_touch;
|
||||||
|
|
||||||
|
// Verify the User has teleporter targets set.
|
||||||
|
if (!self.target)
|
||||||
|
objerror("No target!");
|
||||||
|
|
||||||
|
if (self.mode != 0) {
|
||||||
|
if (!self.target2)
|
||||||
|
objerror("No mainframe!");
|
||||||
|
|
||||||
|
if (self.mode == 2) {
|
||||||
|
entity tempe;
|
||||||
|
tempe = find(world, targetname, self.target2);
|
||||||
|
tempe.host = self;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.use = teleport_use;
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_destination()
|
||||||
|
// Empty Entity to use as a destination for standard
|
||||||
|
// teleporter modes.
|
||||||
|
//
|
||||||
|
void() func_teleporter_destination =
|
||||||
|
{
|
||||||
|
// this does nothing, just serves as a target spot
|
||||||
|
self.origin = self.origin + '0 0 40';
|
||||||
|
self.classname = "func_teleporter_destination";
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_timed()
|
||||||
|
// Empty Entity to use as a destination for time-based
|
||||||
|
// teleporter modes.
|
||||||
|
//
|
||||||
|
void() func_teleporter_timed =
|
||||||
|
{
|
||||||
|
self.origin = self.origin + '0 0 40';
|
||||||
|
self.classname = "func_teleporter_timed";
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// func_teleporter_pad()
|
||||||
|
// Teleporter Pad that's often used as a Link Point
|
||||||
|
// or Return Point.
|
||||||
|
//
|
||||||
|
void() func_teleporter_pad =
|
||||||
|
{
|
||||||
|
precache_model ("models/props/mainframe_pad.mdl");
|
||||||
|
|
||||||
|
self.movetype = MOVETYPE_NONE;
|
||||||
|
self.solid = SOLID_TRIGGER;
|
||||||
|
self.classname = "func_teleporter_pad";
|
||||||
|
setmodel(self, "models/props/mainframe_pad.mdl");
|
||||||
|
setsize(self, VEC_HULL2_MIN, VEC_HULL2_MAX);
|
||||||
|
|
||||||
|
self.touch = teleport_pad_touch;
|
||||||
|
}
|
Loading…
Reference in a new issue