diff --git a/source/server/entities/powerups.qc b/source/server/entities/powerups.qc index 69d661b..fa03138 100644 --- a/source/server/entities/powerups.qc +++ b/source/server/entities/powerups.qc @@ -417,11 +417,7 @@ void() PU_MaxAmmo = // MAX AMMO! text #ifdef PC ScrollText("MAX AMMO!", tempe); - #endif - #ifdef HANDHELD - nzp_maxammo(); - #endif - #ifdef QUAKESPASM + #else nzp_maxammo(); #endif tempe = find(tempe, classname, "player"); diff --git a/source/server/weapons/ray_gun.qc b/source/server/weapons/ray_gun.qc index 4571f27..4ab4dda 100644 --- a/source/server/weapons/ray_gun.qc +++ b/source/server/weapons/ray_gun.qc @@ -158,43 +158,28 @@ void() W_FireRay = // Prepare trail effects. if (IsPapWeapon(porter.weapon)) { -#ifdef HANDHELD - - porter.effects = EF_RAYRED; - -#endif // HANDHELD - -#ifdef QUAKESPASM - - porter.effects = EF_RED; - -#endif // QUAKESPASM #ifdef PC Light_Custom(porter, false, 75, 2, 0.25, 0.25); +#else + + porter.effects = EF_RAYRED; + #endif // PC } else { -#ifdef HANDHELD - - porter.effects = EF_RAYGREEN; - -#endif // HANDHELD - -#ifdef QUAKESPASM - - porter.effects = EF_GREEN; - -#endif // QUAKESPASM - #ifdef PC Light_Custom(porter, false, 75, 0.25, 2, 0.25); -#endif // PC +#else + + porter.effects = EF_RAYGREEN; + +#endif // PC } // final setup! diff --git a/source/server/weapons/weapon_core.qc b/source/server/weapons/weapon_core.qc index 4124e51..98b59bf 100644 --- a/source/server/weapons/weapon_core.qc +++ b/source/server/weapons/weapon_core.qc @@ -68,15 +68,15 @@ void() W_AimIn = self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) { SetUpdate(self, UT_ZOOM2, 0, 0, 0); -#ifdef QUAKESPASM +//#ifdef QUAKESPASM - self.zoom = 1; + //self.zoom = 1; -#else +//#else self.zoom = 2; -#endif // QUAKESPASM +//#endif // QUAKESPASM self.scopetime = time + 0.3; } else {