mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 20:01:34 +00:00
SERVER: Enhance support for old asset path conversion
This commit is contained in:
parent
77cbd6e663
commit
e96648d8c4
2 changed files with 180 additions and 79 deletions
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@ -264,6 +264,8 @@ string (string s)
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float(string s) tokenize = #441;
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float(string s) tokenize = #441;
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string(float num) argv = #442;
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string(float num) argv = #442;
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// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
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// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
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// DP_QC_STRING_CASE_FUNCTIONS
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string (string s) strtolower = #480;
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void (string trackname) songegg = #500;
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void (string trackname) songegg = #500;
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void () nzp_maxammo = #501;
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void () nzp_maxammo = #501;
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void (entity who) grenade_pulse = #502;
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void (entity who) grenade_pulse = #502;
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@ -466,130 +466,229 @@ void() EndFrame =
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};
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};
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//
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//
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// convert_old_asset_path(asset)
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// a large switch statement to convert asset paths made for
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// a large switch statement to convert asset paths made for
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// older versions of nzp to the new standard
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// older versions of nzp to the new standard
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// TODO: add strlower or similar to all platforms.
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//
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//
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string(string asset) convert_old_asset_path =
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string(string asset) convert_old_asset_path =
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{
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{
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switch(asset) {
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string lowered_asset = strzone(strtolower(asset));
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string ret = "";
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switch(lowered_asset) {
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case "progs/player.mdl":
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ret = "models/player.mdl";
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break;
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case "progs/ai/zal(.mdl":
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ret = "models/ai/zal(.mdl";
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break;
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case "models/machines/quick_revive.mdl":
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case "models/machines/quick_revive.mdl":
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return "models/machines/quake_scale/quick_revive.mdl";
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ret = "models/machines/quake_scale/quick_revive.mdl";
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break;
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case "models/machines/juggernog.mdl":
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case "models/machines/juggernog.mdl":
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return "models/machines/quake_scale/juggernog.mdl";
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ret = "models/machines/quake_scale/juggernog.mdl";
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break;
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case "models/machines/speed_cola.mdl":
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case "models/machines/speed_cola.mdl":
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return "models/machines/quake_scale/speed_cola.mdl";
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ret = "models/machines/quake_scale/speed_cola.mdl";
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break;
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case "progs/misc/double_tap.mdl":
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case "models/machines/double_tap.mdl":
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case "models/machines/double_tap.mdl":
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return "models/machines/quake_scale/double_tap.mdl";
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ret = "models/machines/quake_scale/double_tap.mdl";
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break;
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case "progs/misc/flopper.mdl":
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case "models/machines/flopper.mdl":
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case "models/machines/flopper.mdl":
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return "models/machines/quake_scale/flopper.mdl";
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ret = "models/machines/quake_scale/flopper.mdl";
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break;
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case "models/machines/staminup.mdl":
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case "models/machines/staminup.mdl":
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return "models/machines/quake_scale/staminup.mdl";
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ret = "models/machines/quake_scale/staminup.mdl";
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break;
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case "models/machines/deadshot.mdl":
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case "models/machines/deadshot.mdl":
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return "models/machines/quake_scale/deadshot.mdl";
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ret = "models/machines/quake_scale/deadshot.mdl";
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break;
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case "models/machines/mulekick.mdl":
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case "models/machines/mulekick.mdl":
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return "models/machines/quake_scale/mulekick.mdl";
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ret = "models/machines/quake_scale/mulekick.mdl";
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break;
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case "progs/misc/pap.mdl":
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case "models/machines/pap.mdl":
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case "models/machines/pap.mdl":
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return "models/machines/quake_scale/pap.mdl";
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ret = "models/machines/quake_scale/pap.mdl";
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case "progs/Sprites/lamp_glow.spr":
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break;
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return "models/sprites/lamp_glow.spr";
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case "progs/sprites/lamp_glow.spr":
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case "progs/Sprites/lamp_glow2.spr":
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ret = "models/sprites/lamp_glow.spr";
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return "models/sprites/lamp_glow2.spr";
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break;
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case "progs/Sprites/lamp_glow3.spr":
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case "progs/sprites/lamp_glow2.spr":
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return "models/sprites/lamp_glow.spr";
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ret = "models/sprites/lamp_glow2.spr";
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case "progs/Props/Kino_boxes2.mdl":
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break;
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case "progs/sprites/lamp_glow3.spr":
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ret = "models/sprites/lamp_glow.spr";
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break;
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case "progs/props/kino_boxes2.mdl":
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case "progs/props/kino_boxes2.mdl":
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return "models/props/Kino_boxes2.mdl";
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ret = "models/props/Kino_boxes2.mdl";
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break;
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case "progs/props/kino_boxes3.mdl":
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case "progs/props/kino_boxes3.mdl":
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return "models/props/Kino_boxes3.mdl";
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ret = "models/props/Kino_boxes3.mdl";
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case "progs/Props/Kino_boxes4.mdl":
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break;
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case "progs/props/kino_boxes4.mdl":
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case "progs/props/kino_boxes4.mdl":
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return "models/props/Kino_boxes4.mdl";
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ret = "models/props/Kino_boxes4.mdl";
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case "progs/props/Kino_box.mdl":
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break;
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case "progs/props/teddy.mdl":
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case "progs/misc/teddy.mdl":
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ret = "models/props/teddy.mdl";
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break;
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case "progs/props/kino_box.mdl":
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case "progs/props/kino_box.mdl":
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case "progs/Props/Kino_box.mdl":
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ret = "models/props/Kino_box.mdl";
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return "models/props/Kino_box.mdl";
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break;
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case "progs/Props/table_dinner.mdl":
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case "progs/props/table_dinner.mdl":
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return "models/props/table_dinner.mdl";
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ret = "models/props/table_dinner.mdl";
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case "progs/Props/table_sq.mdl":
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break;
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return "models/props/table_sq.mdl";
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case "progs/props/table_sq.mdl":
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case "progs/Props/Kino_table.mdl":
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ret = "models/props/table_sq.mdl";
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break;
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case "progs/props/rebar.mdl":
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ret = "models/props/rebar.mdl";
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break;
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case "progs/props/kino_table.mdl":
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case "progs/props/kino_table.mdl":
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return "models/props/Kino_table.mdl";
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ret = "models/props/Kino_table.mdl";
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break;
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case "progs/props/kino_couch.mdl":
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case "progs/props/kino_couch.mdl":
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return "models/props/kino_couch.mdl";
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ret = "models/props/kino_couch.mdl";
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case "progs/Props/metal_chair.mdl":
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break;
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return "models/props/metal_chair.mdl";
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case "progs/props/metal_chair.mdl":
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case "progs/Props/sandbags.mdl":
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ret = "models/props/metal_chair.mdl";
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break;
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case "progs/props/sandbags.mdl":
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case "progs/props/sandbags.mdl":
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return "models/props/sandbags.mdl";
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ret = "models/props/sandbags.mdl";
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case "progs/Props/shelf.mdl":
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break;
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case "progs/props/dentist_chair.mdl":
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ret = "models/props/dentist_chair.mdl";
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break;
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case "progs/props/bath.mdl":
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ret = "models/props/bath.mdl";
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break;
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case "progs/props/shelf.mdl":
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case "progs/props/shelf.mdl":
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return "models/props/shelf.mdl";
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ret = "models/props/shelf.mdl";
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case "progs/Props/dummy.mdl":
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break;
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case "progs/props/dummy.mdl":
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case "progs/props/dummy.mdl":
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return "models/props/dummy.mdl";
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ret = "models/props/dummy.mdl";
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break;
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case "progs/props/stand.mdl":
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case "progs/props/stand.mdl":
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return "models/props/stand.mdl";
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ret = "models/props/stand.mdl";
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case "progs/Props/radio.mdl":
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break;
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return "models/props/radio.mdl";
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case "progs/props/radio.mdl":
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case "progs/Props/radiator.mdl":
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ret = "models/props/radio.mdl";
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return "models/props/radiator.mdl";
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break;
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case "progs/Props/lamp_ndu.mdl":
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case "progs/props/radiator.mdl":
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ret = "models/props/radiator.mdl";
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break;
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case "progs/props/lamp_ndu.mdl":
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case "progs/props/lamp_ndu.mdl":
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return "models/props/lamp_ndu.mdl";
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ret = "models/props/lamp_ndu.mdl";
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case "progs/Props/piano.mdl":
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break;
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return "models/props/piano.mdl";
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case "progs/props/lamp_ndu45.mdl":
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ret = "models/props/lamp_ndu45.mdl";
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break;
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case "progs/props/barrel_m.mdl":
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ret = "models/props/barrel_m.mdl";
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break;
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case "progs/props/lamp_oil.mdl":
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ret = "models/props/lamp_oil.mdl";
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break;
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case "progs/props/piano.mdl":
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ret = "models/props/piano.mdl";
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break;
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case "progs/props/pisuar.mdl":
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ret = "models/props/pisuar.mdl";
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break;
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case "progs/props/teleporter.mdl":
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case "progs/props/teleporter.mdl":
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return "models/props/teleporter.mdl";
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ret = "models/props/teleporter.mdl";
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break;
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case "progs/props/chandelier.mdl":
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case "progs/props/chandelier.mdl":
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return "models/props/chandelier.mdl";
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ret = "models/props/chandelier.mdl";
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break;
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case "progs/props/vanity_table.mdl":
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case "progs/props/vanity_table.mdl":
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return "models/props/vanity_table.mdl";
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ret = "models/props/vanity_table.mdl";
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break;
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case "progs/props/trash_con.mdl":
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case "progs/props/trash_con.mdl":
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return "models/props/trash_con.mdl";
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ret = "models/props/trash_con.mdl";
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break;
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case "progs/props/fridge.mdl":
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ret = "models/props/fridge.mdl";
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break;
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case "progs/props/kino_chairset.mdl":
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case "progs/props/kino_chairset.mdl":
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return "models/props/kino_chairset.mdl";
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ret = "models/props/kino_chairset.mdl";
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case "progs/props/Kino_lounge.mdl":
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break;
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return "models/props/Kino_lounge.mdl";
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case "progs/props/kino_lounge.mdl":
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ret = "models/props/Kino_lounge.mdl";
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break;
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case "progs/props/kino_stageprop.mdl":
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case "progs/props/kino_stageprop.mdl":
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return "models/props/kino_stageprop.mdl";
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ret = "models/props/kino_stageprop.mdl";
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break;
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case "progs/props/mainframe_pad.mdl":
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case "progs/props/mainframe_pad.mdl":
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return "models/props/mainframe_pad.mdl";
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ret = "models/props/mainframe_pad.mdl";
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case "progs/Gmodels/g_mp40.mdl":
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break;
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case "progs/props/tree_ch.mdl":
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ret = "models/props/tree_ch.mdl";
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break;
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case "progs/props/treesl.mdl":
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ret = "models/props/treesl.mdl";
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break;
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case "progs/props/bed.mdl":
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ret = "models/props/bed.mdl";
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break;
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case "progs/gmodels/g_mp40.mdl":
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case "progs/gmodels/g_mp40.mdl":
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return "models/weapons/mp40/g_mp40.mdl";
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ret = "models/weapons/mp40/g_mp40.mdl";
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break;
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case "progs/gmodels/g_thomp.mdl":
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case "progs/gmodels/g_thomp.mdl":
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return "models/weapons/thomp/g_thomp.mdl";
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ret = "models/weapons/thomp/g_thomp.mdl";
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case "progs/Gmodels/g_betty.mdl":
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break;
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case "progs/gmodels/g_betty.mdl":
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case "progs/gmodels/g_betty.mdl":
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return "models/weapons/grenade/g_betty.mdl";
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ret = "models/weapons/grenade/g_betty.mdl";
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case "progs/GModels/g_fg.mdl":
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break;
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return "models/weapons/fg42/g_fg.mdl";
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case "progs/gmodels/g_fg.mdl":
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ret = "models/weapons/fg42/g_fg.mdl";
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break;
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case "progs/gmodels/g_m1.mdl":
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case "progs/gmodels/g_m1.mdl":
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return "models/weapons/garand/g_m1.mdl";
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ret = "models/weapons/garand/g_m1.mdl";
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break;
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case "progs/gmodels/g_sawnoff.mdl":
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ret = "models/weapons/sawnoff/g_sawnoff.mdl";
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break;
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case "progs/gmodels/g_trench.mdl":
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case "progs/gmodels/g_trench.mdl":
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return "models/weapons/trench/g_trench.mdl";
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ret = "models/weapons/trench/g_trench.mdl";
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break;
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case "progs/gmodels/g_bar.mdl":
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case "progs/gmodels/g_bar.mdl":
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return "models/weapons/bar/g_bar.mdl";
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ret = "models/weapons/bar/g_bar.mdl";
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break;
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case "progs/gmodels/g_grenade.mdl":
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case "progs/gmodels/g_grenade.mdl":
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return "models/weapons/grenade/g_grenade.mdl";
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ret = "models/weapons/grenade/g_grenade.mdl";
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break;
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case "progs/gmodels/g_gewehr.mdl":
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case "progs/gmodels/g_gewehr.mdl":
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return "models/weapons/gewehr/g_gewehr.mdl";
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ret = "models/weapons/gewehr/g_gewehr.mdl";
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break;
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case "progs/gmodels/g_bowie.mdl":
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case "progs/gmodels/g_bowie.mdl":
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return "models/weapons/knife/g_bowie.mdl";
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ret = "models/weapons/knife/g_bowie.mdl";
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break;
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case "progs/gmodels/g_type.mdl":
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case "progs/gmodels/g_type.mdl":
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return "models/weapons/type/g_type.mdl";
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ret = "models/weapons/type/g_type.mdl";
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break;
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case "progs/gmodels/g_ppsh.mdl":
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ret = "models/weapons/ppsh/g_ppsh.mdl";
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break;
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case "progs/gmodels/g_stg.mdl":
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case "progs/gmodels/g_stg.mdl":
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return "models/weapons/stg/g_stg.mdl";
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ret = "models/weapons/stg/g_stg.mdl";
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break;
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case "models/misc/lightning.spr":
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case "models/misc/lightning.spr":
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return "models/sprites/lightning.spr";
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ret = "models/sprites/lightning.spr";
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case "models/Derped/Wall_lamp.mdl":
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break;
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return "models/props/lamp_wall.mdl";
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case "models/derped/wall_lamp.mdl":
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ret = "models/props/lamp_wall.mdl";
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break;
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case "models/machines/power_switch.mdl":
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case "models/machines/power_switch.mdl":
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return "models/machines/quake_scale/power_switch.mdl";
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ret = "models/machines/quake_scale/power_switch.mdl";
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default: return asset;
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break;
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default:
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ret = asset;
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break;
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}
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}
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return asset;
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strunzone(lowered_asset);
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return ret;
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};
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};
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