diff --git a/source/server/defs/standard.qc b/source/server/defs/standard.qc index 8200678..0d61275 100644 --- a/source/server/defs/standard.qc +++ b/source/server/defs/standard.qc @@ -264,6 +264,8 @@ string (string s) float(string s) tokenize = #441; string(float num) argv = #442; // 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end +// DP_QC_STRING_CASE_FUNCTIONS +string (string s) strtolower = #480; void (string trackname) songegg = #500; void () nzp_maxammo = #501; void (entity who) grenade_pulse = #502; diff --git a/source/server/main.qc b/source/server/main.qc index ee100ed..d3eda67 100644 --- a/source/server/main.qc +++ b/source/server/main.qc @@ -466,130 +466,229 @@ void() EndFrame = }; // +// convert_old_asset_path(asset) // a large switch statement to convert asset paths made for // older versions of nzp to the new standard -// TODO: add strlower or similar to all platforms. // string(string asset) convert_old_asset_path = { - switch(asset) { + string lowered_asset = strzone(strtolower(asset)); + string ret = ""; + + switch(lowered_asset) { + case "progs/player.mdl": + ret = "models/player.mdl"; + break; + case "progs/ai/zal(.mdl": + ret = "models/ai/zal(.mdl"; + break; case "models/machines/quick_revive.mdl": - return "models/machines/quake_scale/quick_revive.mdl"; + ret = "models/machines/quake_scale/quick_revive.mdl"; + break; case "models/machines/juggernog.mdl": - return "models/machines/quake_scale/juggernog.mdl"; + ret = "models/machines/quake_scale/juggernog.mdl"; + break; case "models/machines/speed_cola.mdl": - return "models/machines/quake_scale/speed_cola.mdl"; + ret = "models/machines/quake_scale/speed_cola.mdl"; + break; + case "progs/misc/double_tap.mdl": case "models/machines/double_tap.mdl": - return "models/machines/quake_scale/double_tap.mdl"; + ret = "models/machines/quake_scale/double_tap.mdl"; + break; + case "progs/misc/flopper.mdl": case "models/machines/flopper.mdl": - return "models/machines/quake_scale/flopper.mdl"; + ret = "models/machines/quake_scale/flopper.mdl"; + break; case "models/machines/staminup.mdl": - return "models/machines/quake_scale/staminup.mdl"; + ret = "models/machines/quake_scale/staminup.mdl"; + break; case "models/machines/deadshot.mdl": - return "models/machines/quake_scale/deadshot.mdl"; + ret = "models/machines/quake_scale/deadshot.mdl"; + break; case "models/machines/mulekick.mdl": - return "models/machines/quake_scale/mulekick.mdl"; + ret = "models/machines/quake_scale/mulekick.mdl"; + break; + case "progs/misc/pap.mdl": case "models/machines/pap.mdl": - return "models/machines/quake_scale/pap.mdl"; - case "progs/Sprites/lamp_glow.spr": - return "models/sprites/lamp_glow.spr"; - case "progs/Sprites/lamp_glow2.spr": - return "models/sprites/lamp_glow2.spr"; - case "progs/Sprites/lamp_glow3.spr": - return "models/sprites/lamp_glow.spr"; - case "progs/Props/Kino_boxes2.mdl": + ret = "models/machines/quake_scale/pap.mdl"; + break; + case "progs/sprites/lamp_glow.spr": + ret = "models/sprites/lamp_glow.spr"; + break; + case "progs/sprites/lamp_glow2.spr": + ret = "models/sprites/lamp_glow2.spr"; + break; + case "progs/sprites/lamp_glow3.spr": + ret = "models/sprites/lamp_glow.spr"; + break; case "progs/props/kino_boxes2.mdl": - return "models/props/Kino_boxes2.mdl"; + ret = "models/props/Kino_boxes2.mdl"; + break; case "progs/props/kino_boxes3.mdl": - return "models/props/Kino_boxes3.mdl"; - case "progs/Props/Kino_boxes4.mdl": + ret = "models/props/Kino_boxes3.mdl"; + break; case "progs/props/kino_boxes4.mdl": - return "models/props/Kino_boxes4.mdl"; - case "progs/props/Kino_box.mdl": + ret = "models/props/Kino_boxes4.mdl"; + break; + case "progs/props/teddy.mdl": + case "progs/misc/teddy.mdl": + ret = "models/props/teddy.mdl"; + break; case "progs/props/kino_box.mdl": - case "progs/Props/Kino_box.mdl": - return "models/props/Kino_box.mdl"; - case "progs/Props/table_dinner.mdl": - return "models/props/table_dinner.mdl"; - case "progs/Props/table_sq.mdl": - return "models/props/table_sq.mdl"; - case "progs/Props/Kino_table.mdl": + ret = "models/props/Kino_box.mdl"; + break; + case "progs/props/table_dinner.mdl": + ret = "models/props/table_dinner.mdl"; + break; + case "progs/props/table_sq.mdl": + ret = "models/props/table_sq.mdl"; + break; + case "progs/props/rebar.mdl": + ret = "models/props/rebar.mdl"; + break; case "progs/props/kino_table.mdl": - return "models/props/Kino_table.mdl"; + ret = "models/props/Kino_table.mdl"; + break; case "progs/props/kino_couch.mdl": - return "models/props/kino_couch.mdl"; - case "progs/Props/metal_chair.mdl": - return "models/props/metal_chair.mdl"; - case "progs/Props/sandbags.mdl": + ret = "models/props/kino_couch.mdl"; + break; + case "progs/props/metal_chair.mdl": + ret = "models/props/metal_chair.mdl"; + break; case "progs/props/sandbags.mdl": - return "models/props/sandbags.mdl"; - case "progs/Props/shelf.mdl": + ret = "models/props/sandbags.mdl"; + break; + case "progs/props/dentist_chair.mdl": + ret = "models/props/dentist_chair.mdl"; + break; + case "progs/props/bath.mdl": + ret = "models/props/bath.mdl"; + break; case "progs/props/shelf.mdl": - return "models/props/shelf.mdl"; - case "progs/Props/dummy.mdl": + ret = "models/props/shelf.mdl"; + break; case "progs/props/dummy.mdl": - return "models/props/dummy.mdl"; + ret = "models/props/dummy.mdl"; + break; case "progs/props/stand.mdl": - return "models/props/stand.mdl"; - case "progs/Props/radio.mdl": - return "models/props/radio.mdl"; - case "progs/Props/radiator.mdl": - return "models/props/radiator.mdl"; - case "progs/Props/lamp_ndu.mdl": + ret = "models/props/stand.mdl"; + break; + case "progs/props/radio.mdl": + ret = "models/props/radio.mdl"; + break; + case "progs/props/radiator.mdl": + ret = "models/props/radiator.mdl"; + break; case "progs/props/lamp_ndu.mdl": - return "models/props/lamp_ndu.mdl"; - case "progs/Props/piano.mdl": - return "models/props/piano.mdl"; + ret = "models/props/lamp_ndu.mdl"; + break; + case "progs/props/lamp_ndu45.mdl": + ret = "models/props/lamp_ndu45.mdl"; + break; + case "progs/props/barrel_m.mdl": + ret = "models/props/barrel_m.mdl"; + break; + case "progs/props/lamp_oil.mdl": + ret = "models/props/lamp_oil.mdl"; + break; + case "progs/props/piano.mdl": + ret = "models/props/piano.mdl"; + break; + case "progs/props/pisuar.mdl": + ret = "models/props/pisuar.mdl"; + break; case "progs/props/teleporter.mdl": - return "models/props/teleporter.mdl"; + ret = "models/props/teleporter.mdl"; + break; case "progs/props/chandelier.mdl": - return "models/props/chandelier.mdl"; + ret = "models/props/chandelier.mdl"; + break; case "progs/props/vanity_table.mdl": - return "models/props/vanity_table.mdl"; + ret = "models/props/vanity_table.mdl"; + break; case "progs/props/trash_con.mdl": - return "models/props/trash_con.mdl"; + ret = "models/props/trash_con.mdl"; + break; + case "progs/props/fridge.mdl": + ret = "models/props/fridge.mdl"; + break; case "progs/props/kino_chairset.mdl": - return "models/props/kino_chairset.mdl"; - case "progs/props/Kino_lounge.mdl": - return "models/props/Kino_lounge.mdl"; + ret = "models/props/kino_chairset.mdl"; + break; + case "progs/props/kino_lounge.mdl": + ret = "models/props/Kino_lounge.mdl"; + break; case "progs/props/kino_stageprop.mdl": - return "models/props/kino_stageprop.mdl"; + ret = "models/props/kino_stageprop.mdl"; + break; case "progs/props/mainframe_pad.mdl": - return "models/props/mainframe_pad.mdl"; - case "progs/Gmodels/g_mp40.mdl": + ret = "models/props/mainframe_pad.mdl"; + break; + case "progs/props/tree_ch.mdl": + ret = "models/props/tree_ch.mdl"; + break; + case "progs/props/treesl.mdl": + ret = "models/props/treesl.mdl"; + break; + case "progs/props/bed.mdl": + ret = "models/props/bed.mdl"; + break; case "progs/gmodels/g_mp40.mdl": - return "models/weapons/mp40/g_mp40.mdl"; + ret = "models/weapons/mp40/g_mp40.mdl"; + break; case "progs/gmodels/g_thomp.mdl": - return "models/weapons/thomp/g_thomp.mdl"; - case "progs/Gmodels/g_betty.mdl": + ret = "models/weapons/thomp/g_thomp.mdl"; + break; case "progs/gmodels/g_betty.mdl": - return "models/weapons/grenade/g_betty.mdl"; - case "progs/GModels/g_fg.mdl": - return "models/weapons/fg42/g_fg.mdl"; + ret = "models/weapons/grenade/g_betty.mdl"; + break; + case "progs/gmodels/g_fg.mdl": + ret = "models/weapons/fg42/g_fg.mdl"; + break; case "progs/gmodels/g_m1.mdl": - return "models/weapons/garand/g_m1.mdl"; + ret = "models/weapons/garand/g_m1.mdl"; + break; + case "progs/gmodels/g_sawnoff.mdl": + ret = "models/weapons/sawnoff/g_sawnoff.mdl"; + break; case "progs/gmodels/g_trench.mdl": - return "models/weapons/trench/g_trench.mdl"; + ret = "models/weapons/trench/g_trench.mdl"; + break; case "progs/gmodels/g_bar.mdl": - return "models/weapons/bar/g_bar.mdl"; + ret = "models/weapons/bar/g_bar.mdl"; + break; case "progs/gmodels/g_grenade.mdl": - return "models/weapons/grenade/g_grenade.mdl"; + ret = "models/weapons/grenade/g_grenade.mdl"; + break; case "progs/gmodels/g_gewehr.mdl": - return "models/weapons/gewehr/g_gewehr.mdl"; + ret = "models/weapons/gewehr/g_gewehr.mdl"; + break; case "progs/gmodels/g_bowie.mdl": - return "models/weapons/knife/g_bowie.mdl"; + ret = "models/weapons/knife/g_bowie.mdl"; + break; case "progs/gmodels/g_type.mdl": - return "models/weapons/type/g_type.mdl"; + ret = "models/weapons/type/g_type.mdl"; + break; + case "progs/gmodels/g_ppsh.mdl": + ret = "models/weapons/ppsh/g_ppsh.mdl"; + break; case "progs/gmodels/g_stg.mdl": - return "models/weapons/stg/g_stg.mdl"; + ret = "models/weapons/stg/g_stg.mdl"; + break; case "models/misc/lightning.spr": - return "models/sprites/lightning.spr"; - case "models/Derped/Wall_lamp.mdl": - return "models/props/lamp_wall.mdl"; + ret = "models/sprites/lightning.spr"; + break; + case "models/derped/wall_lamp.mdl": + ret = "models/props/lamp_wall.mdl"; + break; case "models/machines/power_switch.mdl": - return "models/machines/quake_scale/power_switch.mdl"; - default: return asset; + ret = "models/machines/quake_scale/power_switch.mdl"; + break; + default: + ret = asset; + break; } - return asset; + strunzone(lowered_asset); + return ret; };