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Server: Oops! Grenade weapons should not tracefire.
This has been wasteful and a part of the QC for quite some time, lol
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@ -656,7 +656,7 @@ float(float weapon) Util_WeaponFiresTraceshot =
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float firetype = GetFiretype(weapon);
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float firetype = GetFiretype(weapon);
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// Valid firetypes
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// Valid firetypes
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if (firetype == 0 || firetype == 1 || firetype == 3)
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if (firetype == 0 || firetype == 1)
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return true;
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return true;
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return false;
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return false;
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