Server: Oops! Grenade weapons should not tracefire.

This has been wasteful and a part of the QC for quite some time, lol
This commit is contained in:
Ian 2022-11-17 21:36:22 -05:00
parent c109f1712a
commit e7a2cba82d

View file

@ -656,7 +656,7 @@ float(float weapon) Util_WeaponFiresTraceshot =
float firetype = GetFiretype(weapon); float firetype = GetFiretype(weapon);
// Valid firetypes // Valid firetypes
if (firetype == 0 || firetype == 1 || firetype == 3) if (firetype == 0 || firetype == 1)
return true; return true;
return false; return false;