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SERVER: Fix all kill types rewarding 50 Score
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1 changed files with 1 additions and 1 deletions
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@ -451,7 +451,7 @@ void(entity attacker, float d_style) DieHandler =
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break;
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}
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Player_AddScore(attacker, 50, true);
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Player_AddScore(attacker, points_earned, true);
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}
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}
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